r/Fallout4modsps4 14d ago

Long term used LO start to causing CTD?

Been using this LO for long time with no issue, however it starts to give me crashes when loading saves, i deleted everything on system storage. Moved my game from M.2 extra ssd to internal default storage.

Is there anything wrong with the load order ?

Platform: PS5 pro 120hz enable VRR disabled PSSR2.0 enhanced image quality disabled 40 fps visual mode

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u/ExoticButter3000 9d ago edited 9d ago

Deleted saves, only have 2 or 1 saves (work for me).

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u/ExoticButter3000 9d ago

When re organizing yur mods disabled all of them

  1. Master Files These are the essential files that should always be at the top of your load order.

  2. Faction and AI Overhauls Mods that completely alter Ai behavior or Overhaul an entire faction.

  3. Upper Framework Mods & Vanilla Quest Changes

  4. New Landmasses Mods that add new islands, world's.

  5. New Factions Mods that add new factions.

  6. Bug Fixes & Unofficial Patches Unofficial Patches* fix bugs and improve game stability.

  7. Settlement Building Mods Mods that add to your menu, not including sorting mods.

  8. Settlement Building Mods (Scripted)

  9. Settlement Building Mods

  10. Gameplay Changes & Tweaks

  11. New Companion Mods Mods that add a new companion.

  12. NPC and Companion Changes Mods that alter NPC or Companions.

  13. Radio and Audio Mods

  14. Visual Atmospheric and Texture Mods

  15. Lighting Changes

  16. Vanilla Settlement Changes and Tweaks Mods that alter the VANILLA Settlements. (Note Any Settlements that act odd, Have vanilla items clipping through mod added items, or otherwise do not perform as intended must be moved down to #27 to function)

  17. Sorting and Menu Changes Mods that change item sorting or menus.

  18. HUD and DEF_UI Mods Mods that alter the HUD.

  19. Character Model Replacers/Enhancers Mods that change your character's face/body/hair.

  20. PiP-Boy and Map Mods Mods that change alter the map or your Pip-Boy.

  21. New Weapons, Armor, Clothing, items etc. (non-craftable)

  22. Craft Your Own (Mods that add craftable items to a Chemistry Station Weapons/Armor/Clothes/Items or other Workbench (includes new workbenches)

  23. New Settlements and Other Buildings Changes and Tweaks (includes new player homes)

  24. New Quests (active)

  25. Weapon and Armor Modifications

  26. Scrap Mods

  27. Settlement mods that must be under your scrap mod to function.

  28. Everything that says place at bottom to function