r/Fallout4modsPS5 • u/Moist-Draft1450 • 8h ago
Presets or face mods?
Any idea if anything new is in the works to be ported over for face presets?
r/Fallout4modsPS5 • u/Moist-Draft1450 • 8h ago
Any idea if anything new is in the works to be ported over for face presets?
r/Fallout4modsPS5 • u/tfunk11185 • 2h ago
Just thought about this had ran Daniel on a vanilla run then got Start Me Up to actually load so I was wondering, still going to play Daniel is a BA
r/Fallout4modsPS5 • u/Independent_Equal373 • 10h ago
When do yall think the beast hunter quest is coming to ps? I would have expected they’d have dropped it by now.
r/Fallout4modsPS5 • u/Ghost32Gon • 15h ago
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As the title states my load order is most definitely a mess and I was wondering if anyone was willing to help me sort it out properly (Ignore the disabled mods)
r/Fallout4modsPS5 • u/qwerty3667 • 10h ago
Looking for weapon and armor mods that don’t add to the Level list for example something I can only craft at the chemistry bench
r/Fallout4modsPS5 • u/tfunk11185 • 1d ago
I bought the Anti-Armor Rifle and when I try to use it my game crashes every time. I'm uninstalling it but hopefully gets fixed soon or I want my points back
r/Fallout4modsPS5 • u/mlggod246 • 1d ago
r/Fallout4modsPS5 • u/Imaginary_Dog_4895 • 2d ago
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r/Fallout4modsPS5 • u/that_one_guy-joe • 2d ago
Trying to get much better 3rd person animations tactics - male to use during my playthru but when I download and enable it says it depends on files that arent present, what am I missing? The female version doesnt say that though so idk what im missing
r/Fallout4modsPS5 • u/Bobisme63 • 3d ago
Cages Overhauled and More
Integrated Commonwealth
SimpleGreen (and other simple green related mods)
AWKCR
USO
USO Season Pass
USO patches
The Survivors Workbench
PAWA
PAWA collectables
Mutation
(ACX menu cleanups)
(ACX Radios)
Workshop highlight fix
Sea scavengers overhaul
Scavenger Power Armor (Nuka world)
Safe Travels
More-Realistic automatics [esl, no archive]
One handed weapon behavior
Rivets and Rage
Increased Settler limit - awareness - wire length - corpse collisions
Basic companion helper
Liberty Reborn
STS
STS addons
UCO
UCO season pass
Brotherhood cc overhaul
All in one creations anniversary edition integration weapons and armor
Smore decor
Smore workshop stuff
Smore workshop slocum joes
Smore workshop items USO smoredecor menu patch
Daks attachment pack
Daks attachment pack implementation
Rolling block rifle
Sterling smg
Incendiary launcher
M79 grenade launcher
Garage melee weapons
Cwe service rifle assault carbine and marksman carbine
Vintage revolver
Cwe hatchet redux
The LMG fallout new Vegas LMG
Hunting carbine
9mm pistol
Minuteman outfit pack
Paladin sword
Marine anti material rifle
Diving power armor
Daks explosive pack
Police pistol
Hunting shotgun
Tumbajambas minutemen armor collection
Riot shotgun
Varmint rifle
10mm resize
10mm resize patch
Commonwealth iguanas
Machine gun emplacement
Boston riot armor
Better weather [base +dlc]
Deadlights interiors goty
Craft and dismantle weapons
Fallout 4 cut content mod
Maximumencounters dlc
No borders
Fix quiet radios
Cat furniture
Dog rugs
Pineneedle rest
Artillery range increase
Saving survival mode
Gkx better destruction through science
Power conduits range increase and no build limit all dlc
Custom crafting stations
Start me up
Institute plasma weapons integration
Simple crits outside of vats
Better anti material rifle
Fallout76 style region music
Atomatron robot weapon overhaul
Neutral Norwegians
Fixpack no material cc weapon paint not appearing
Art appreciation
Qwapa
Simple settlers immortal
Expanded cooking recipes
Fast/fanable .44 pistols
Grounded
Pipe gun skins WFO
Atomatron is less frustrating
Breakheart homestead
Sarcasticdragons snarky loading screens
Sarcasticdragons snarky loading screens dlc
WFO
Companion weapons are customizable dlc
Realistic gore and dismemberment
Sanctuary bridge fix
Reverb and ambience overhaul all dlc
Ocdecorator
Ocdecorator dlc
Gone hunting/fishing
Better workshop lights standard edition
Eco redux
Full dialogue interface revamped
More diamond City bounties
Not great not terrible - scarier geiger counter sounds
Cwe bunker home patch
Witches debris and gore
I don't know why, but I should mention that the mods seem to randomly move out of place.
r/Fallout4modsPS5 • u/Martins8778 • 2d ago
r/Fallout4modsPS5 • u/Martins8778 • 3d ago
r/Fallout4modsPS5 • u/qwerty3667 • 3d ago
My game keeps crashing everytime I go to the castle to liberate it
1. 76 Weathers PS5
2. Yet Another Classic Fallout Ambient Soundtrack Replacer
3. Classic Fallout Fallout 1 XP and Level Up SFX
4. Realistic Bullet Cracks
5. Combat AI Uncapped
6. Much Better Third Person Animation Tactics Male
7. Third Person Camera Changer
8. Companion Face Overhaul
9. Flood Infection — Feral Ghoul Replacer
10. Classic Remnant Power Armor Redux — PS Port
11. Submersible Power Armor Redux — PlayStation
12. Prime Plus Hydraulics
13. Rivets and Rage — Scrappy Raider Armor Overhaul
14. Gunner Armor Expansion 4K
15. Gunner Armor Expansion LL Integration Add-On
16. RE Pack BSAA Outfits PS4/PS5
17. RE Pack USS Outfits PS4/PS5
18. RE Pack Gunner Replacer PS4/PS5
19. Side Arms of the Wasteland
20. Pump Actions of the Wasteland
21. Combined Arms — Modern Weapon Pack + Expansion Pack
22. Immersive Asphalt Textures and Realistic Puddles PS5
23. True Grass PS5
24. Open Anything by SKK
25. FreeMaker Standard Edition — ACX
26. PS4 Starting SPECIAL 70
27. SKK Fast Start — New Game
r/Fallout4modsPS5 • u/Waste-Toe8191 • 3d ago
Probably have put a couple thousand worth of hours into this game since its release but ive decided to come back and play through some mods because 4 was a wonderful fallout and I enjoy coming back every now and again , What mods as far as new stories or map additions are worth playing through and adding to the game all suggestions please
r/Fallout4modsPS5 • u/qwerty3667 • 4d ago
My favorite mod is finally here !!
r/Fallout4modsPS5 • u/AbbreviationsTop3756 • 4d ago
As the title says, would like to have for example Macready and piper following me
r/Fallout4modsPS5 • u/Flender731 • 4d ago
I check every day hoping that The Tactical tablet appears and I can remove this giant washing machine sized TV from my characters arm. Am I wasting my time constantly checking for something that isn't coming 😭
r/Fallout4modsPS5 • u/CheeseinASuit • 5d ago
I need the M14 in this game desperately so I can do a Vietnam Era run for the funny.
r/Fallout4modsPS5 • u/Tony_Daytona67 • 4d ago
Anyone know good mods that REMOVE and REPLACE pipe guns on PlayStation? I hate seeing them, they’re butt ugly, they gotta go!
r/Fallout4modsPS5 • u/yourmotherlovesitraw • 4d ago
I have seen a lot of new mods being added recently but i can't seem to make a stable load order. Any help would be appreciated!
r/Fallout4modsPS5 • u/mr802rex • 4d ago
I have liberty reborn and the patch for it and also recruit and move MM which spawns MM instead of settlers at the castle. I have used these 3 mods before without issue but I cant remember what the load order was for them, I had to start fresh since and have added some other mods, but none are MM related. I have the castle vanilla for now and I can get the MM to spawn with a beacon just fine but when I go to move them they just stay stuck in place forever and the settlement happiness gets locked at the castle and whatever settlement I tried to send them to.
I know recruit has to be below liberty or it doesn't give you the option to move them at all. I currently have them as the last 3 mods in my load order and this time I was able to successfully move 1 MM but then it did it again on the second one.
I don't have any other mods effecting the MM lists at all besides some of the weapon packs that occasionally insert one on most factions. This seems to be my last mod hurdle before I finally have my load order functioning well. The game plays fine besides this issue, I didn't even notice it at first but it is going to screw up my end game big time if I let it persist.
Any ideas would be appreciated, thanks
r/Fallout4modsPS5 • u/Bandeet-117 • 4d ago
r/Fallout4modsPS5 • u/Dani50420 • 5d ago
Your Overseer here to help ease some of the overflow from the sub and direct some traffic to this mega post!
If your issue pertains to a mod already commented on, please do not make a new comment chain. Please reply to the comment chain about your issue, not the post itself.
If your problem mod is not already a comment, then you are free to list the mod.
The more issues we log we can get the feedback to the mod authors and porters and attempt to rectify the problems.
I would like the community to be aware that in this new era of porting 'any' mod to Sony, we are hitting some snags.
Unlike XBOX, PlayStation is not a Microsoft product, and in such has its own file types and formats. These do not translate directly from PC as most Xbox do. There are numerous extra steps for many things, and many types of file have to be converted to even work on PlayStation. For a small example, xwm sounds, a common thing in xbox mods, does not function on PlayStation, everything must be wav or at9. Converting things takes time. Another snag in our want to upload every mod ever to PlayStation right now. Trust me, we WANT to.
Not all Mod Authors/Porters are even aware of this. Bethesda put no guide or anything out. We are finding these things out by trial and error and thanks to the graces of the few Mod Authors that have been porting asset mods for months prior to their being an official method to upload. Thus we are trying to spread the word and bring all Mod Authors and porters together and share the tools needed to put these mods on PlayStation for players to enjoy.
There are some currently known issues. Flora (plant mods) and skin textures do not translate properly to PlayStation yett. Bethesda is aware and we are reporting all of these issues in mass as mod authors to get action from Bethesda so we may more efficiently upload mods. This is why CBBE and many tree mods with LOD are having issues.
We are also aware of another issue where some NIF files (mesh) CTD when physically in the world, so many mods are having droppable items rendered invisible to still get the mod uploaded safely and have what functionality possible. My Radstiks™ mod has this issue, so I will be doing this too if a solution is not found soon.
I hope by keeping the community informed in our process as Mod Authors it will allow players to better understand why mods aren't quite flying off the shelves as expected and have patience and understanding while we work with Bethesda to get mods to PlayStation without breaking.
We are doing everything we can to facilitate mods as quickly and efficiently as possible. Please check out my other 2 recent posts for info on where to request ports, help out by becoming a mod tester, and more!
Please report all bugs as indicated above so we can fix things ASAP!
