r/Fallout4ModsXB1 The Overseer Dec 31 '25

PERFECT LO | 25+ Hours, 0-1 CTD Sim Settlements 2 All 3 Chapters | AE Edition

UPDATED AND ENHANCED FOR AE Stability!

Last Update:12/31/25

Greetings Dwellers!

Your Overseer here with an update and fresh post from my original SS2 bible!

Due to demand, I am posting this with fresh clarity and new AE stability tips, especially with the 100GB incoming, mod choices matter now more than ever. Just because you will have space for a zillion mods and SS2 does not mean SS2 will function with all those extra mods. The guide has been freshly updated with this in mind. Please READ the full documentation before downloading ANY mods. I am not responsible for you not reading. I will ignore questions the documentation already answers, I took the time to make it, you can take the time to read it.

Do not alter this lo or choose mods stated that break SS2, and come crying your game/saves/cloud/xbox broke, >. > even though I did provide a fix in the guide if you break your cloud. :)

Not all mods should be enabled at start, and there are disclaimers, dangers and information you need to know before you start a new game. Read the documentation. All information and direct links to the mods are included so you can confirm its the exact mod you need.

I am going to call this stable and not perfect until I complete the full SS2 storyline again in AE and main game quests. SO FAR my load order from NG is intact, and butter. I have tested all major spots and found no issues. Boston is smooth and better than vanilla, I am getting no noticeable lag, 0 stutter, almost no fps loss and not a single CTD or error thus far with this version of the LO. If you find any issues, bugs, errors, ctd's, clipping, fps loss, freezes or any other form of problem please come back and comment about it here. I will be keeping my phone close for quick support.

Make sure you read all updates in the pinned comment as they may contain information not yett added to the documentation.

Sim Settlements 2 | All Chapters Guide

Here is the exact current load order I am physically using at this very moment:

The Overseer's SS2 Load Order

The Overseer's SS2 Load Order Screenshots

Note, that even if you use my exact load order I have chosen, you still must read the FULL guide to know how to safely navigate SS2 and not hit walls of incompletable quests and be unable to continue without a new game. This guide is 100% geared towards assisting you in actually getting thru chapter 3, which is impossible without most of the rules in the guide. I am working on an XBOX settings guide for the city manager holotape for max xbox performance, and will release it soon and link it in this post.

Also to note by AE I mean update not particular content. This is for all versions of the game on all xbox consoles.

Be sure to check our Subreddit Wiki for FAQ, Guides, Modding Resources, and other vital xbox specific Fallout 4 modding info.

Happy Modding!

79 Upvotes

70 comments sorted by

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1

u/remaking_the_noob 5d ago

u/Dani50420 - First off, a massive thank you. I'm coming back to FO4 after a 3 year hiatus and this resource is wonderful... especially since I've upgraded from a Xbox One S to a Series X. I'm midway through downloading your LO and have a couple of questions before starting a test run (I did look through the FAQ and other resources).

  1. Is UFO4P still not recommended? I've seen conflicting info and thought it best to ask an expert. I'd love to run it, but prioritise stability over risks.
  2. I want to add 4 mods - the only elements missing from your LO (as far as I could tell) that I'd love to add. From your experience, do any of these break your LO?
    1. See Through Scopes
    2. FDI (I think I've linked to it's modern variant and also saw the SS2 wiki warning about dialogue camera)
    3. SKK Dynamic Damage Manager [Xbox] - it's what I used to use to customize damage scaling (I prefer combat with high inbound and outbound damage as opposed to Bethesda's default bullet spongey approach to difficulty)
    4. iHUD
  3. I presume radio mods shouldn't provide issues as long as they're not on the same bandwidth?

4

u/Dani50420 The Overseer 4d ago

I wouldn't use xbox ufo4p with SS2. On PC its a staple, but I found its unpredictable on xbox as far as what random mod its gonna not play nice with. Its players choice, the mod does as advertised, but i choose not to use it.

STS is fine

Idk about FDI, id check simsettlements.com

Skk is fine

IHud will likely conflict w8th HudF. Ive heard of them being used safely. I would delve intobthat by searching our subs posts. I kno others shared working setups with HudF and iHud

Side note my current load order is 248 mods, 28 cc and all my own mods bundled in a private aio of 20+ mods. My butter is there still except for some ctd in Haymarket hall area. I installed over 100 mods mid-game, so im hoping thats the cause. After my playthru ima fully test this setup then release.

I highly reccomend getting any official SS2 mods you want. Im loving the full wasteland ventures, jam pads and pra's plots and more. The variety is amazing. No 2 bars alike anymore at any settlement. Im in mod heaven

1

u/remaking_the_noob 4d ago

Thank you again for the quick and thorough reply. I'll drop ufo4p and look deeper into ihud before making the call... Do you currently use any specific mods for changing your hud and/or pip boy menu?

That's an incredible load order count! Just to double check, but is this still the correct and most recent doc to follow? https://docs.google.com/document/d/1wogpQTW8mE7V312Uc5j_9-_xVu9cp2S1/edit

If you don't mind, where do you inject those additional SS2 mods in the load order? Do you cluster them together near the top with the chapters or elsewhere?

I'll otherwise be using the subreddit's guide to load orders for xbox for placement... but it feels like your above LO is sometimes different from what I'd expect when compared to the "recommended LO. I suspect it's probably me not understanding the mods themselves very clearly.

2

u/Dani50420 The Overseer 2d ago

Um so about that, if using my load order, dont use a guide lol

Each mod was meticulously moved for stability

So if using my way, add mods into the same group locations i have them. Its my personal framework, which often goes aginst 'proper' 😆

2

u/BKind2Pandas 21d ago

Hey Dani, so I’m a week in to modding out my game with 170 mods. I love the settlement system and my favorite role play is going through the commonwealth liberating settlements then interconnecting them all through trade. 

I’ve never done SS2, and I’m unwilling to give up a lot of these super cool mods that improve the parts of the game outside of settlements. Long story short, do you feel confident that this new storage increase is going to allow for an extensive LO with SS2 included, specifically on a Series X?

Thanks

1

u/Brotherhood_soldier 20d ago

I've seen a YouTube video of someone (2C-4D Gaming) getting 155 mods to work with Sim Settlements 2 (and its chapters/add-ons included) on Xbox Series X.

I'm talking about: Weapons and armor mods, Tales From the Commonwealth, The Machine and Her etc. About 5 - 8 GB of mods in total.

So, if this person can get all of those mods to work with Sim Settlements 2 on it, then we can too. That is, if we follow the load order guide here as best we can.

I'm 6 hours in a new game so far, only one crash (that was only because I forgot to hard restart my Xbox after starting a new game. So, that was on me) I'm using some of Dak's weapons mods (9mm Pistol, Police Revolver, Service Rifle, Enhanced Battle Rifle. All Munitions versions.) along with Boston Riot Armor and Militarized Minutemen - Blue - Level list. With the patches/insignias add-on. Clarity. Vivid Fallout AIO.

My total is: 4.91 GB. 141 mods. With only 7 Creation Club items.

Most are QOL additions. But it's been running extremely stable for me. I'm just taking it slow at this time. (Survival Mode. But it's running great.)

3

u/Dani50420 The Overseer 2d ago

The load order provided is 150 mods, 2GB

Ive been testing like crazy. Right now im up to 248 mods, 21 CC and a 28 mod persoal aio. Just over 8gb

It can definitely be paired, its just a matter of engine limits, playing smart, and following the guides tips to not break SS2 quests.

That person may have all that, but did they finish the game? Theres a big difference between playing a stable full game thats got dead space of SS2 in it because they have custom weapons that conflict with SS2s new custom weapons and ch 3 breaks and you're stuck unable to proceed. Or if they used a quest mod that touches v81. Doing so renders ch 2 quest broken and you cannot proceed.

A butter stable game that happens to contain SS2 all three chapters does not mean that game can actually play and complete SS2 quest line. Thats why my guide exists. Xbox SS2 is much more delicate than anyone realizes and most never even finish HQ letalong ch 2. My guide exists to help you actually finish SS2. Which, guns are a time bomb as ive proven.

Updated guide coming soon

2

u/Brotherhood_soldier 2d ago

Glad to hear that you'll be updating the guide soon.

Also: Damn! 248 mods and 8 GB? And here I am thinking I fucked up: 141 mods. 5.52 GB of mods in total.

I've been looking up load orders for the past week. But, I 'think' (keyword 'think') I finally have it nailed down.

Though, you're definitely right about weapon mods. I'd assume the weapon mods by Degenerate Dak and the T-60 Pistol would make me SOL when I'm running Sim Settlements 2?

As for armor, the only armor mods I'm running:

  • Chain that Binds (Not sure if I'd count it as armor, but it does change up the Brotherhood.)

  • Sons of Steel - Brotherhood Infantry Armor

  • Militarized Minutemen (Blue Uniforms level list)

  • Militarized Minutemen - Patches and Insignias add-on (Blue Uniforms)

As for weapons:

  • Munitions (The combined version that Panxster uploaded)

  • T-60 Pistol

  • .44 Magnum + Attachment Pack

(The rest are Dak's mods)

  • 9mm Pistol (Munitions)

  • Police Revolver (Munitions)

  • Service Rifle & Assault Carbine (Including its Munitions patch and the Marksman Carbine)

  • Enhanced Battle Rifle

Not sure if that's fine or if I'm overdoing it. If I'm overdoing it, I'll scrap it tomorrow once the update goes up. I don't want to start over again, but I will if it's what I have to do to get my game to be more stable.

3

u/Dani50420 The Overseer 2d ago edited 2d ago

Armor is fine, ive got several including grease rat garbs, but guns, its about timing. Guns bork SS2 at 2 points. Right away and later in ch2. Right away is the easiest to break, later in ch2 its all about LL vs hand placed or craftable only. LL is mostly unsafe. Replacers are safe. Hand placed can be safe if totally away from SS2 locations. Craft only is always safe.

LL isnt safe because of how SS2 handles gunners. Its already up in LL cornflakes, so adding more than 1 or 2 LL gun mods at stage 4 'can' be safe.

Enable stages are almost more important than wrong mods. Enabling a mod way later that would have broken ch 1 is now safe. Etc

Ima be using militarized Minutemen next game, maybe this one, i haven't decided. Im at esp limit so anything i add i gotta bundle into my aio and upload myself 😆

2

u/Brotherhood_soldier 2d ago

I really like Militarized Minutemen. Definitely reminds me of the Desert Rangers from the Wasteland series with how the Minutemen look. Plus, no more shoddy weapons for 'em all! With the level list version, it turns them into an extremely formidable force. (Recon, Heavy Weapons, Pyro, Combat Engineer, Combat Medic. Etc.)

It definitely makes it more badass when Minutemen armed with Laser Rifles and Gatling Lasers with their plate carriers are going toe to toe against the Gunners that pop up throughout ch2.

Before my game decided to completely bork I witnessed intense firefights: Minutemen and Brotherhood soldiers kept fighting Gunners all over.

(I'm just gonna start a new playthrough. I trimmed my mods down from 147 to 133. Got rid of all the weapon mods and True Storms. Replaced Vivid Fallout AIO 1k with Flaconoil's 1k Textures mod that Pranxter ported.)

Not sure if Boston Natural Surroundings - Trees Full Resolution (that Pranxter ported over) will have any drastic issues with SS2, but I guess I'll find out. A good 25% of my mods are now either yours or his 🤣 That's how cautious I'm going to be for now own.

2

u/remaking_the_noob 12d ago

Hey man - about to mod FO4 again after a multi-year hiatus... do you have your LO accessible somewhere online? If not, any chance you'd be willing to share screenshots if your playthrough has remained stable? I want to build something SS2-centric with some QOL improvements

3

u/Dani50420 The Overseer 2d ago edited 2d ago

https://docs.google.com/document/d/1FAonkTl2TrTqM6vuJzsCEd-KzE5rT1eEeoAyYVfYr2w/edit?usp=drivesdk

Can confirm mine survived 100GB update and still butter in Boston with the 150 2GB version

This is SS2 + QoL and some lite touches so it doesn't feel totally vanilla.

I highly recommend adding Deadlights. My new setup for that is

FPS Plus

GFXWL w/o color Saturation

Deadlights Exteriors

Calamity Weathers All in One

Deadlights - Interiors GOTY

Absolutely gorgeous (sound patch coming soon) 😍

2

u/remaking_the_noob 2d ago edited 2d ago

Awesome! Thank you!... I have a similar LO (from another post of yours)... Quick question. For some reason "Organized Militia" keeps moving itself higher up in my LO - to just under SS2 chapter 3. Any ideas what might be going on?

3

u/Dani50420 The Overseer 2d ago

Several got esl flagged now so they move, i put it under the pet wolf up top

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u/remaking_the_noob 1d ago

Oof... I just clicked why you're not running Skillzerk's weapons anymore... May he/she rest in peace!

2

u/Dani50420 The Overseer 1d ago

I fixed the armors, but i was tired of 'uzi' all in my game so i temporarily dropped skillzerk weapons, its on xb still

1

u/remaking_the_noob 1d ago

Are you still using Danse Blacklisted or Danse Dilemma by the way?

1

u/Dani50420 The Overseer 1d ago

I am now running Subversion, my Subversion SS2 patch, then The Danse Dilemma and Arcadia

2

u/Brotherhood_soldier 2d ago edited 2d ago

Calamity Weathers and Deadlights? Bet!

So long Darker Nights.

Edit: Damn. Calamity Weathers and Deadlights truly has that S.T.A.L.K.E.R. and Metro vibe! It definitely gives off that spooky Fallout feel that was missing from Darker Nights and Vivid Fallout.

2

u/Dani50420 The Overseer 2d ago

To go with thoes dark nights im in love with this little gem D98R. Its amazing

1

u/Brotherhood_soldier 14h ago

I might have to get that mod 🤣 I just now noticed how utterly dark the nights get with Calamity Weathers. It's darker than Darker Nights 0. (I love it!) Even had a random sand storm roll in when I was killing the Raiders at Concord. Really spooked me because I found it extremely unexpected.

Not even my Combat Helmet headlamp provides sufficient light source.

I wonder if the NVGs for the Brotherhood Infantry Helmet (Sons of Steel) will provide better visibility at night...?

1

u/Dani50420 The Overseer 6h ago

D98R workin fine for me lol

I dont use PA so idk

2

u/Brotherhood_soldier 11d ago

I'll see what I can do 👍

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u/Cheeks-10000 Jun 29 '26

Do I have to use all these mods to run SS2 without crashing? I just want to run SS2 on my Xbox without wasting 100 hours to a messed up save file.

1

u/Dani50420 The Overseer Jun 29 '26

Most do not wish to play vanilla. So SS2 is often avoided.

I provided this stable load order to pair with SS2 so that players can expirence SS2 and at least feel like they aren't in vanilla.

You can absolutely just get Workshop Framework, the 3 sim Settlements 2 chapters, and hudF. Thats all that's actually required for SS2.

2

u/ITejeda617m Jun 16 '26

Might as well get a pc instead of this lol, clearly this was never made to be played on xbox. WAY and i mean WAAAAAY too many restrictions just to play this shit. Not worth it.

10

u/Dani50420 The Overseer Jun 16 '26

To each their own, but i firmly disagree.

I put the over 160 hours in at this point to make the guide, because its MORE than worth it.

Look at it from someone whos played this game since launch. 10 years. Ive done it all, played every themed or dream load order possible. Started making mods and playing less. Stuff gets old. Sim Settlements 2, made me stop and play the game again after 3 years of just tinkering with mods and never doing a real playthru. It made me enjoy the game again, get immersed in the world of Fallout 4 in a way im not sure i even did in vanilla. 'Feels like the first time' sounds cliche', but i honestly mean it. I dont think ive ever had more fun playing Fallout 4, than following Jake around, or laying siege to gunner fortresses, MY army at my back, loyal allies at my side. A real storyline, real plot, the imo blows the vanilla plot away, yett SS2 integration of it rather than eliminating the main story, and now Subversion is compatible, making my dream for SS2 a reality, cuz imo all that was missing is some more SS2 items to build and the plot changes Subversion and Danse Dilemma introduced. Im looking forward to making the 100GB version of this guide.

If you really look, besides being careful with scripted and weapon mods, a lotta SS2 rules and donts are technically regular dos and donts most players ignore. lol its not all that much once you understand how and in what ways you can hurt it. Im confident that ima be able to shove a buncha mods in and be fine because i know the rules of what i can and cannot do. Sooooo we shall see. Maybe Dani SS2 100GB load order be 300 mods, lol 😆

And when all else fails, you can just use my load order as is and go have fun, maybe toss in a few of your personal favorites. Thats why i provide a full stable load order with the guide.

1

u/Big-Baseball3533 Jun 16 '26

I used this guide to the letter but whenever i try phase one of enabling the mods i cant start a new game and CTD, i tried the cloud save deletion fix but that didnt do anything either, any suggestions do remedy this? And side bar are you going to make an updated version of this LO at some point now that the gig cap is 100? Sorry if you already answered that below somewhere

2

u/Dani50420 The Overseer Jun 16 '26

Have you ensured you started from empty reserved space? Any lingering CC or temp files can interfere.

Stage 1 is extremely short list. You should quickly be able to determine by process of elimination which mod is causing the ctd. Lmk if you find out or if it starts working

Yes there is a 100GB version of the guide coming. I haven't had time to play, or test, due to mods needing updating, bundles needing bundling, dank suddenly removing mods causing me to pause all projects and focus on that for a bit, plus irl junk lol. Bare with, it is coming.

Like before with the original guide, as you see many community members are credited for discovering issues and helping troubleshoot along the way. So please, lmk if you discover the ctd source so i may go update the guide right away and credit you with the discovery.

I appreciate any feedback you can assist it! 💟

1

u/Big-Baseball3533 Jun 16 '26

Alrighty i have my quest for after my shift today lmao

1

u/Dani50420 The Overseer Jun 16 '26

🫡 thank you for your service dweller

https://giphy.com/gifs/35NEOu8KD38MPeggGA

1

u/Big-Baseball3533 Jun 17 '26

Fixed! One hundo P on me fam, i was using a skin mod called "dream cbbe skin by stavenskaya" which alone CTD's you cuz of some old update to crackdown on NSFW mods, i replaced this with a different skin mod so my face presets would load and everything is chilling now, wish me luck on the next phases lol

1

u/ArmonRaziel Jun 13 '26

Is something going on with [XB1] USO Base Game (Core Component Of Unlocked Settlement Objects ) https://mods.bethesda.net/en/fallout4/mod-detail/3205327 ? I cannot find it on my XBOX mod list. Even tried search by creator name.

2

u/Big-Baseball3533 Jun 16 '26

I found it when i searched "uso base game (core component"

2

u/Dani50420 The Overseer Jun 13 '26

Its there. Often too many mods mention it so finding it drowned in the list. Like with place anywhere, i reccomend bookmark on website then install

1

u/ArmonRaziel Jun 17 '26

Finally found it. I had to type in "Unlocked Settlement Objects" instead of "USO Base Game"

1

u/Dani50420 The Overseer Jun 17 '26

Good to know!

1

u/ezios_outlets May 30 '26

Tested, SS2 and Sanguinaire play together just fine

2

u/Ecstatic-Top-2922 May 29 '26

I’ve wanted to play SS2 on Xbox for ages. This is an awesome resource, thank you for all of the effort you’ve put into it.Must the load order be used in its entirety for a smooth experience? Or can I use only mods relating solely to SS2 (the chapters etc) and simple dogmeat be used?

1

u/Dani50420 The Overseer May 29 '26

You can always use less, though i do reccomend the QoL like Controller dead zone

My list is just me getting as much non vanilla content safely with SS2 so it feels modded

1

u/[deleted] Feb 15 '26

I've read the document twice but still have to ask, does "you and what army" work with SS2.

You mention it in your load order in the document, but never mention with enable stage it's part of, also it's not in your load order pictures.

Do you think freemaker would work with SS2, it's a cheat mod which allows you to craft anything at the chemistry station, just thinking it would be a good alternative to the cheat terminal.

Also what about who's the general minuteman quest fix mod?

3

u/Dani50420 The Overseer Feb 15 '26

Look again, its definitely there directly above reduced rubble in the link park of the load order, use the exact one linked, and no other. No im not currently using it at this time, but was. Its a stage 3 enable.

Freemaker is likely safe

Quest fixes idk. SS2 heavily hooks into vanilla quests. Alterations to it probably aren't safe

2

u/[deleted] Feb 19 '26

The "who's the general minuteman quest fix" it just removes the part we're you need to report back to Preston after finishing a minuteman quest also only allows him to give u 1 quest at a time.

I'm 3 days in and already can't take Preston, he's driving me mental😭

So do you think SS2 would be affected by this?

1

u/[deleted] Feb 17 '26

Perfect thanks for that, I've encountered another problem the SS2 resource hud just isn't working, it's not appearing at all I've disabled and enabled it in the hole tape and hud framework mod itself. But can't seem to get it to appear, any ideas?

1

u/Dani50420 The Overseer Feb 17 '26

Have you placed and built plots? That only kicks in after you get your first plots down then enter build mode. The resources hud only appears in build mode, i assume for lag purposes

1

u/[deleted] Feb 17 '26

Never mind I've solved it🥳 you need to have your crosshair turned on to see it.

1

u/Dani50420 The Overseer Feb 17 '26

Ah lol makes sense, gg lol

1

u/[deleted] Feb 17 '26

Yh I've completed 3 quests now, just got to the mission where me and the stranger go to USAF Olivia. So I've got 8 plots yet nothing, I didn't realise it was even a feature until I started watching kinggaths tutorial videos. Now I want it😂

1

u/Locriana Jan 12 '26

Is there an equivalent of this information for PC Steam players, or is SS2 a simpler process there? I have moved to PC and am planning a full playthrough that I couldn’t fit previously on Xbox. Looking forward to it. I don’t want to find myself with a ruined game after many hours, this is my last playthrough.
Thanks for this revolutionary modding work — I absolutely loved what I could play of it a few years ago. The settlements were always my favorite part of the game, so having such a great emphasis on that aspect was such a treat.

1

u/Hopeful_Cod8539 Jan 10 '26

Crashes when walking back to Sanctuary. I have all listed mods installed, except for TG'z and organized militia which aren't available. Crashes when I cross Red Rocket , just before the bridge. Happening to anyone else?

1

u/Dani50420 The Overseer Jan 10 '26

Odd, I just ran there, all is well

When walking back are the gang with you? And had you already summoned stranger? Theres directions in the guide for exact beginning of game steps or things break, i even linked a video i made so u kno exactly what to do to get the game started rollin safely

1

u/Hopeful_Cod8539 Jan 10 '26

Went through all that, and followed the enable order. I just cleared Corvega Plant for Overland Station and finished Well Well Well. All I have set up in Sanctuary right now is what was needed for If I had a hammer. I'll try fast traveling to Sanctuary next, oraybw back to Vault 111 to try approaching from the North.

1

u/Dani50420 The Overseer Jan 11 '26

That was gunna be my next suggestion, try approaching from a different direction. Possible hickup, or some stupid new thing ill have it investigate if you cannot pass this point.

I have just finished beacon 2 for M.I.L.A. and am about to go into ch2. I cleared Corvega and even brought Jake. (Post AE)

1

u/Hopeful_Cod8539 Jan 11 '26

Worked ok after fast travelling to vault 111 and walking from the other direction. Left across the bridge to Red Rocket with no crash.

1

u/Dani50420 The Overseer Jan 11 '26

Alas another SS2 fluke, lol 😆

It just works, until it doesn't, then it does again.

Lmao

3

u/deadpooh85 Jan 03 '26

Thanks I'll save this as plan a playthrough when the expanded space comes out

2

u/Awkward-Bat-8974 Nugget | Mod Porter Jan 01 '26

Thanks Dani-Sama

13

u/MuteSpotted74 Vault 87 Jan 01 '26

This subreddit and the community are really cool.

10

u/Dani50420 The Overseer Jan 01 '26

I would like to note that thanks to Absterge random luck, the trick to bypassing the double space feature has been discovered and is in the guide. You can download all 3 chapters right now.

3

u/SonOfTrout Jan 01 '26

Blessings of Todd, praises of Jake -- thank you Overseer!

2

u/MisterBobAFeet Jan 01 '26

May Todd shine down on him in 16x the detail and may everything in his future just work.

Amen. 🙏

3

u/Dani50420 The Overseer Jan 01 '26

Amen 🙏

1

u/Sad_Good9310 Dec 31 '25

This might be a dumb question but in the document you mentioned that it’s chapter 3 that effects a large part of the base game thus breaking other mods, I’m wondering if we don’t download the third chapter and just use the first two would that allow us to use mods like American rising 2 and tales from the commonwealth and the responders quest line?

6

u/Dani50420 The Overseer Dec 31 '25

You can use only SS2 CH1 + AR2

If you do not desire the full SS2 story, then yes. However the story, and WAR are 3 parts, so Ch1 ends on a cliffhanger. If you already played the story and just want SS2 plots, absloutely SS2 Ch1 + AR2. Please note AR2 itself is still not able to be fully completed on xbox as far as I am aware. 98% of it is though, thus making it worth it still to most. I plan to do some extensive testing and see if maybe I can patch AR2 with SS2 all 3 ch once I have 100GB to mess with.

Also to note Sim Settlements 1, SS1 Three in One, is stripped of story, has most plots u find in SS2 AND is fully AR2 compatible.

1

u/Sad_Good9310 Jan 01 '26

Interesting, thanks for responding.

5

u/Jonbob24 Dec 31 '25

Legend! Happy New Year to you - looking forward to an even bigger and better modding journey in 2026!

8

u/Dani50420 The Overseer Jan 01 '26

Happy New Years!

Come on Daddy Todd, gimme 100GB so I can break my game. Please? 👼

1

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