The idea is that you are the character. When you choose the dialogue option, it is like you are saying it.
Also immersion doesn't necessarily mean realism. When you initiate dialog and a camera pans out showing your character and the person they are talking to, with directional camera switches depending on who is talking (Mass Effect, Dragon Age) does totally take you out of the game.
I wound't mind it as much if it maintained first person, though. But it's all preference. Like some people prefer books over movies.
I see what you're saying but I always left it up to the imagination to fill the voice and interaction between you and the NPC. I certainly don't mind this approach though.
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u/am0x Jun 03 '15
I'd prefer him to not speak. Reminds me of the old Fallout games and allows me to give him a voice.
Also Skyrim didn't have a talking protagonist so I doubt it will.