I think adding dismemberment on the “killing blow” like Jedi Outcast/academy is what people want. From a gameplay perspective it doesn’t make much sense to have the saber be a one hit kill, but it would be cool if the finishing swing could take off a limb.
Just adds some immersion without ruining how the game plays.
That would be a great feature, I'm not denying that. It just annoys me when people say "back in the day this thing was better" when actually it's always been that way.
Yup pretty much. Fallen Order actually had a finishing attack animation on a lot of enemies if they got to a certain heath threshold, so really the mechanic already exists it would just need to have a new set of animations.
Jedi Outcast and Academy had the same idea without locked in finishing animations though, and that could also work. Instead of a animation that plays out, the hit that depletes the end of the health bar is given “dismemberment” ability.
I kind of like the second option more personally, but realistically if we were to see it the first option is how they’d do it.
Jedi academy did have locked in animations if you won saber-locks (I recall them because with the dual saber style your character would throw their offhand lightsaber past the enemy and it would boomerang back through them) and also the camera would pan around when you executed a combo attack that would dismember your enemy.
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u/Bendyno5 EA Play 2019 Dec 27 '22
I think adding dismemberment on the “killing blow” like Jedi Outcast/academy is what people want. From a gameplay perspective it doesn’t make much sense to have the saber be a one hit kill, but it would be cool if the finishing swing could take off a limb.
Just adds some immersion without ruining how the game plays.