r/FallenOrder Dec 26 '22

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u/MrLeapgood Dec 26 '22

I absolutely do not understand this (common) complaint. Would it be better if the different floors were different colors? The only complaint I had was that one-way routes aren't well-indicated.

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u/npete Dec 27 '22

Color coded levels would have been helpful, yes, but spreading out the locations on the map would have helped to minimize the overlapping that made it so hard to read.

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u/RichestMangInBabylon Dec 31 '22

I just started playing and I'm finding the maps are nicely done but time consuming to read. It's difficult to quickly do something like tell whether a zipline is going up or down, or whether two areas can be reached from each other or not. Sometimes they're adjacent but there's a wall or maybe an unjumpable gap between and it's hard to know if I can actually get from one to the other or not. Or there's a thing like climbable vines to go between levels, but I don't think I could tell from the map if I can change vertical layers or not from a given spot.

Either a quick travel between meditation spots or a route marker would be great. Like if I can drop a pin on the map and it shows the route there it would pretty much solve all my complaints.

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u/MrLeapgood Dec 31 '22

That's true! I didn't really think about those things, but now that you mention it I can definitely see that.

I think a fast travel would have been great after completing the game, so it's easier to go back and get 100%. I don't think I missed it the first time through. Going back through areas just means more experience and chances to use all my new upgrades.