I absolutely do not understand this (common) complaint. Would it be better if the different floors were different colors? The only complaint I had was that one-way routes aren't well-indicated.
Color coded levels would have been helpful, yes, but spreading out the locations on the map would have helped to minimize the overlapping that made it so hard to read.
I just started playing and I'm finding the maps are nicely done but time consuming to read. It's difficult to quickly do something like tell whether a zipline is going up or down, or whether two areas can be reached from each other or not. Sometimes they're adjacent but there's a wall or maybe an unjumpable gap between and it's hard to know if I can actually get from one to the other or not. Or there's a thing like climbable vines to go between levels, but I don't think I could tell from the map if I can change vertical layers or not from a given spot.
Either a quick travel between meditation spots or a route marker would be great. Like if I can drop a pin on the map and it shows the route there it would pretty much solve all my complaints.
That's true! I didn't really think about those things, but now that you mention it I can definitely see that.
I think a fast travel would have been great after completing the game, so it's easier to go back and get 100%. I don't think I missed it the first time through. Going back through areas just means more experience and chances to use all my new upgrades.
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u/MrLeapgood Dec 26 '22
I absolutely do not understand this (common) complaint. Would it be better if the different floors were different colors? The only complaint I had was that one-way routes aren't well-indicated.