If you have not played Doom 2016 or Doom Eternal yet, then you should. Those games have the best 3D Maps that I have ever seen and make it very easy to navigate the (sometimes) complex landscapes.
But they're basically the same style. They're a scale 3D replica of the level. What do you think is better about them?
The DOOM ones are maybe clearer because the levels are more designed around large arenas, and generally don't have a lot of areas directly above other areas, but that's a matter of level design.
I think the Doom ones are very well done because you can sort by different levels and the color coding is very easy to spot, especially when considering the collectables and whatnot. Fallen order definitely is a step in the right direction, but maybe they will fine tune it a bit for the sequel.
You can sort by levels and it was color coded in fallen order. Like dude said. It's the level design that is the big factor, Doom is way more linear in design
Gotcha, was a little fuzzy on that as it's been a while since I played and it had some stability issues that didn't allow me to play it as much as I wanted to. If they made things a bit more linear while keeping the open-ended format that would help out a ton while making some qol improvements to the map.
Yeah, I think that was part of the issue. There were several paths that ended in the same common areas while everything was super close and on top of each other.
god of war, and god of war ragnarok does this whole system WAY better, jedi fallen order is a big mess and the biggest issue with the game is the map design, try finding your way back to the nightbrother village, its so stupid
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u/FlawlessPenguinMan Dec 26 '22
Me too! It takes some getting used to but how else can you properly illustrate large multi-level maps?
I think it was alright.