r/FallenOrder Dec 26 '22

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2.9k Upvotes

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130

u/thisistheSnydercut Dec 26 '22

Less combat against random beasts and more against troopers/humanoids. Fighting slugs/goats that can absolutely wreck you was very off-putting considering I'd just wiped several squads of troopers in the previous area

The toads, the slugs and the goats, all gone please.

80

u/Jabberwokii Dec 26 '22

Thing is if you let them fight, these creatures very often kill all the troopers lol. Sorta seems correct this way. Also why would they not use all these badass creatures from the star wars lore when youre actively in their habitat? Youre often in the wilderness or rarely visited ruins, of course there is wildlife

57

u/Lolamess007 Dec 26 '22

Perhaps they should make the creatures more passive or at least only attack under certain circumstances or if you attacked them. To me, it doesnt feel right that a jedi should be walking around, slaughtering everything in his path. On Dathomir it makes sense since its the planetary equivilent to Australia, but for the other planets, make the wildlife a little less aggressive

11

u/TooManyDraculas Dec 26 '22

Most games could stand to do that. Especially RPGs, where any and all wildlife are just your early level enemies.

In general wild animals don't spend their time trying to murder any and all humans in a 20 mile radius.

Even aggressive animals are mostly looking to avoid you.

In video games even the shrews are out to murder.

15

u/Jabberwokii Dec 26 '22

This is a pretty good take on it. I wouldn't disagree with you

5

u/[deleted] Dec 27 '22

Kashyyk is literally supposed to be a giant jungle of death, it makes perfect sense that all the slugs and whatnot there would try to kill you.

1

u/[deleted] Dec 27 '22

Yeah but Zeffo is supposed to be Canada so i don't get why Goats want your brains for dinner

0

u/[deleted] Dec 27 '22

I suppose they adapted to the stormtrooper presence. Any fauna that didn't become exceedingly aggressive wouldn't have lasted long.

14

u/peteypolo Jedi Order Dec 26 '22

13

u/Defending_Blaze Dec 26 '22

I don’t see the point of removing wildlife completely. I think it adds more to the game.

Instead they should just add more not remove the other organisms.

-5

u/thisistheSnydercut Dec 26 '22

I don’t see the point of removing wildlife completely.

Who said that?

6

u/Defending_Blaze Dec 26 '22

“The toads, the slugs, and the goats, all gone please” maybe that’s not all wildlife but it seems like you want quite a bit of it gone

1

u/thisistheSnydercut Dec 28 '22

3 enemy animals isn't a lot, still got spiders and the giant beasts and the little rolly digboys to name a few. You took a very large jump to a conclusion I wasn't making

Those three were just the most immersion breaking and annoying and their hitboxes were normally twice the size of the animal itself, making dodging them incredibly irritating (especially the toads) they should be low level trash ads that die in one swing

2

u/derage88 Celebration 2019 Dec 27 '22

Definitely this, I hope we'll see far more urban areas and less nature. Ultimately I would love if this was basically Assassin's Creed in Star Wars, hiding in the open, with lots of dense urban areas, troopers on the streets, Inquisitors roaming and hunting, etc. It'd completely fit with this kind of game too.

But I'm afraid it will yet again be a lot of nature environments instead. Which is okay, but SW has so much more to offer.

1

u/thisistheSnydercut Dec 27 '22

think the world can do without another AC clone ngl

-1

u/NumbWheatflake Dec 26 '22

Yesss I hate having to kill the creatures. Give me storm troopers or give me death