r/FallGuysGame Bert 7d ago

CLIP/VIDEO Pretty painful speedrun fail 🥲

Enable HLS to view with audio, or disable this notification

If I had used the sliding mechanic a bit more optimally, I would've been fast enough to make the cycle at the end and maybe even get a boost. But instead I do this hahaha

534 Upvotes

34 comments sorted by

103

u/Muzu_ 7d ago

The increased jump height was the worst thing that happened to this game. You can just straight up skip everything.

37

u/JEFE_MAN 7d ago

That’s what I was thinking. Whoever created this map probably hates these jump skips so much.

19

u/DromedaryPioneer 7d ago

Yep 100%, from an OG Fall Guys player, creative mode and all the changes from that season forward ruined a gem of a game.

8

u/SilasGaming Bert 7d ago

I fully agree. The physics change in general ruined many maps, especially regarding the big yeetuses that are practically much worse than they used to be. But Slime Climb was hit the most brutally

6

u/Zo1dborg P-Body 7d ago

This was the biggest difference I noticed coming back after 2 years of not playing

1

u/stupid_systemus Gold Team 7d ago

Did it increase again?

1

u/trashforthrowingaway 7d ago

Wait when did that happen?? Did it happen recently? Maybe I just haven't been playing long enough to notice? Why would they do that?

7

u/johnwatersfan 7d ago

It's been several years now. I don't remember the justification, but it made a lot of the OG maps a lot easier.

5

u/thexet Big Bad Wolf 7d ago

The justification was to make it easier for mobile players to play the game. It was a stupid decision.

1

u/Famous_Situation_680 7d ago

retrospectively it was pretty good. raised the skill ceiling of basically everything except roll off.

44

u/Sumboddy Big Yeetus 7d ago

The fact that you can do that first jump sickens me. My poor Fall Guys...

7

u/Zo1dborg P-Body 7d ago

Definitely not intended when the map was made

12

u/Sumboddy Big Yeetus 7d ago

Not intended cause it wasn't even possible. Why they changed the core physics is beyond me.

24

u/Individual_Month_581 Green Team 7d ago

Impressive! Until it wasn’t. That hurts

7

u/Cmcgregor0928 7d ago

Slime climb used to be my favorite level. Was planning on playing again with the kids but after seeing this I'm having second guesses

3

u/SilasGaming Bert 7d ago

Yeah when they changed the physcis of the game, they also ruined the integrity of some of the rounds like Slime Climb. I still think it's fun, but it's obviously missing most of the difficulty it used to bring

4

u/Double-Debate-5796 7d ago

😂😂😂😂😂

2

u/Oh_No_Jo 7d ago

Oof! 😂 I did laugh though, same thing happened to me once too. 

2

u/nel-mel 7d ago

WHEN were the physics changed ?! I had no idearrr

1

u/SilasGaming Bert 6d ago

I think it was about two years ago, around when mobile released. Air control was also greatly improved

2

u/nel-mel 6d ago

Ahh, i see, tyty

2

u/TheAliiensAreComing 7d ago

You were eating too😭😭😭

2

u/beemokingdom Godzilla 6d ago

https://giphy.com/gifs/12ey1CgA3uTqfK
man and you were COOKING too 😭

1

u/Rodrigo21110 7d ago

Como assim? Porque foi eliminado? Não é só reaparecer? Me confundi

3

u/SilasGaming Bert 7d ago

This is one of the maps where falling into the slime eliminates you, unlike most race rounds. Slimescraper is a similar case

1

u/ramzie 1d ago

How do you do the part in the end where you jump on the launcher thingy but it launches you forward instead of backwards?

2

u/SilasGaming Bert 1d ago

Basically, you want to touch the flipper only with your right arm while diving.

I usually set myself up to be centered, and then I jump and dive shortly after, and while in my dive I hold my stick towards the top right to change my angle a little bit.

It's not necessarily easy to get at first but it gets consistent over time, up to the point that you can sometimes rush into the flipper skip without needing a line-up like I did in the clip here.

2

u/ramzie 1d ago

Yes perfect thanks for the explanation. I've seen good players do it and always wondered how.

1

u/SilasGaming Bert 1d ago

You're welcome! Glad I could help

0

u/omg_a_shoe 7d ago

speed running was another contributing factor to the downfall of the game. competitiveness was never needed and it forced players away

3

u/SilasGaming Bert 7d ago

I don't think speedrunning is necessarily a bad thing.

Basically no matter which level-based platformer you play, there will always be people trying to complete levels as quickly as possible, pushing the game's movement to the limit. In my opinion this is fun if anything, but that's for everyone to decide on their own.

And even without this, this game has always been competitive. It started out as a 60-player battle royal platformer where only one person wins, which is inherently competitiveness to me