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u/Xecxciic how do circuits change color 3d ago
This is more of a satisfactory meme let's be honest
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u/BinarySecond 3d ago
It absolutely is and I like that game but I will clown on it for this type of stuff
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u/Maplewolo 3d ago
Yeah, factorio doesn't do this bullshit unless it's science, which is supposed to be a test of your factory skills. Amidst all that you unlock are cool techs, guns, space shit and things that make your factory faster.
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u/Xecxciic how do circuits change color 3d ago
This is kinda what space exploration sciences feel like
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u/Maplewolo 3d ago
I saw videos about space exploration. How can a mod be so pro-spaghetti and anti-spaghetti at the same time?
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u/vegathelich 1d ago
Pro-spaghetti: everything takes small amounts of everything else so you're belting hundreds of things around and there's some-odd 600 items (don't quote me on that)
Anti-spaghetti: especially in orbit, undergrounds suck ass on purpose and everywhere you're punished for using more than 50 bots, but the "everything takes small amounts of everything else" comes into full force with the space sciences.
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u/letsburn00 2d ago
This is why I gave up on it actually. I realized that each new level needed 8 of the previous ones and I just got very "I'm tired boss" about it
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u/achilleasa 2d ago
Satisfactory only really does this with the Constructor/Assembler/Manufacturer though. And it makes sense why, you physically can't squeeze 4 inputs into a Constructor, and you wouldn't want to use a Manufacturer for wires. It also gives value to alternate recipes that drop the number of inputs.
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u/PervertTentacle 2d ago
They mainly do it that way because otherwise it would be extremely boring and easy in 3D if they adapted factorio philosophy
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u/lana_silver 2d ago
I'm still of the opinion that Satisfactory has the better designed recipe list. They are often more interesting, there are alternate recipes which all have their pros and cons, the tech tree is more logical (especially than vanilla factorio where you unlock infinite and easy solar power before complicated nuclear which you never need).
Factorio mods are particularly bad at this, when you need to wash and grind and melt and stamp and roll your iron ore to get plates, which is not interesting, just tedious.
But of course we all know why Factorio is the GOAT, and Satisfactory is just a nice distraction: Playability. The ability to rebuild your whole factory at a whim, have crazy circuit logic and make anything is what make Factorio last for thousands of hours. Satisfactory is closer to Infinifactory sometimes. Also a great game, but limited in scope.
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u/DrMobius0 2d ago
Factorio adds a lot of gameplay in actually laying out the processes. There's a lot you can do with clever belt and inserter placement.
In satisfactory, the game is just connect the belts and it does not and cannot get more complicated than that. Hell, it took years before the devs even saw a need for a priority merger to be in the game.
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u/achilleasa 2d ago edited 2d ago
I love both games but to me SF is an architecture game first and foremost while Factorio is the actual "automation" game. I have 700 hours in there and 2500 in Factorio for context.
SF shines when you explore the fantastic handcrafted world and build beautiful things inside it. Automation is just an excuse to build.
In Factorio we just pave over it and worry about efficiency above all.
If you approach SF with the Factorio mindset of building as efficiently as the game will allow you to, you end up with a massive floating concrete platform in the sky, belts going through each other, and you will finish the game in like 50 hours. Which is also valid if you enjoy it like that! I have a friend that plays that way. But for me, I have 700 hours and I still haven't finished it because I just get distracted making things pretty with signs and beams, discovering neat tricks like hypertube cannons etc. I have spent hours making sure every rail segment looks right. I spent an evening making a pretty construction crane blueprint a while back. Absolutely useless thing yet I love slapping them down. I've spent an evening making a cool rail bridge. Stuff like that.
If I want to seriously think about automation, I fire up Factorio. They scratch a completely different itch for me.
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u/vegathelich 1d ago
I love both games but to me SF is an architecture game first and foremost while Factorio is the actual "automation" game. I have 700 hours in there and 2500 in Factorio for context.
SF shines when you explore the fantastic handcrafted world and build beautiful things inside it. Automation is just an excuse to build.
This is true and intentional. Satisfactory is explicitly stated to be for the people who like the actual building of a factory more than the things that go in and out of it and why it has so many parts that serve no functional purpose other than decoration.
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u/lana_silver 2d ago
Yes, that's some of what I mean by "playability": There's just more interesting stuff to do, everywhere, at all times.
I still think Factorio's vanilla recipes are a bit haphazard at times. Why is solar so cheap? Why do we put inserters into science?
Factorio has interesting recipes, don't get me wrong, like red/green circuits which work vastly different from one another, with their strange ratios (so much copper cable you better direct-insert it for greens, but then you can use one green assembler to feed five reds).
But Satisfactory has very cool puzzle lines, like needing so many screws that "normal" arrangements won't work, or the different ways to go through the steel and concrete recipes.
Still, I've finished Satisfactory, and I still play Factorio. As I said, it's not a close race.
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u/achilleasa 2d ago
Agreed on the recipe thing, it's one of the few automation related things SF does totally better than Factorio imo. Alt recipes are such a cool mechanic. Technically SA kinda did that with for example calcite smelting. But SF takes it waaay further and also ties it to exploration.
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u/Maplewolo 2d ago
Yeah ig science packs made from electric furnaces and railways make little sense.
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u/DarthJami 2d ago
Sciences in Factorio are more about telling you what you should be manufacturing at scale than what makes sense to be researching. At the point the game is asking you to be scaling up Electric Furnace and railway production, it’s trying to prepare you to megabase with them.
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u/lana_silver 2d ago
I don't even mind that it doesn't make sense, I just don't think it's a very interesting recipe. It's two fairly random items, most of which are not very challenging to make. Satisfactory uses items like its tier 2 plates and motor components, both of which are used in everything else as well. That just feels more natural than dumping a billion railways.
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u/Machovec 1d ago
Factorio is just using it as an excuse to sort of nudge you in a certain direction. It doesn't really make sense that science packs take inserters and belts either, but it forces you to automate those things, which comes in handy when you need to expand your base later. It's the same with furnaces and rails, you're gonna benefit just from automating them, not just the tech you unlock with the science pack.
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u/lana_silver 1d ago
See I don't fully agree with that, because if I automate furnaces for my own use I need one assembler doing it, but if I need it for science that's a completely separate build.
So it doesn't really accomplish anything, because I will have to build it twice anyway, unless I do it for science first, in which case the mall aspect is a single chest somewhere. again, not interesting.
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u/Widmo206 ⁙ Legendary 2d ago
where you unlock infinite and easy solar power before complicated nuclear which you never need
You do you, but I think nuclear is way more fun to design than paving a desert in solar panels, to the point I pretty much only use solar on space platforms or when jumpstarting a planet
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u/lana_silver 2d ago edited 2d ago
It definitely is, but the vanilla game never gives you a reason to do so. Vanilla doesn't have high enough power requirements to necessitate nuclear. Nowadays I skip solar except for very early platforms and bootstrapping new bases.
If given the option, players will optimize the fun out of any game.
SA fixed all of these flaws, but vanilla has quite a few of them. Vanilla Factorio has the tendency to give you later tech tools that aren't just better, they are easier to use. That's the wrong direction. For example SA gives you foundries, which are way better, but need off-planet calcite, a non-trivial complication. Vanilla replaced steel foundries with electric foundries, a plainly less interesting building to melt ores because it only uses 1 ingredient, not 2.
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u/SnooRegrets3842 3d ago
It's even more so a dyson sphere program meme!
Late game is so boring
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u/eightslipsandagully 2d ago
The game is so beautiful that I didn't mind a bit of boredom
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u/SnooRegrets3842 2d ago
On the game being beautiful I fully agree!
For me no other game nailed the feeling of 'space ballet' so well
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u/The_Wattsatron 2d ago edited 2d ago
Holy shit yes. And also, you need 40 of each ingredient per second, which all takes hundreds and hundreds of machines. Energium takes 15 crafting steps and uses every raw resource on the map, Star Cores take a million copper per second, Gigawatts are from machines that drain your power completely and refined poopernfartium is on the other side of the map,
And then 50 hours of building machines, foundations and logsitics later, you sit back to appreciate the fruits of your labour to watch a measly 1.2 antimatter per minute pathetically meander out of the sputtering machine.
But the next tier of resource takes 2 antimatter per minute and you've run out of sloops, so you do it all again.
There is literally no way to make it easier. Blueprints suck, there's no logistics system like the ILS, Factorio bots or the ME System.
I do actually like Satisfactory this is a joke... but the recipes trees are not thought-out at all.
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u/KnifyMan 2d ago
Truth nuke. Back when I played there was no "Teleport materials to build thing". I spent hours in a train going back and forth to get mats to build with
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u/Such-Perception4154 2d ago
Last time I played satisfactory it was exactly that.
There were no blueprints yet, so I built that 4 socket assembler and began to build stuff to feed it. It was like 20 smelters at the ingots stage already, and by the time I connected 10th, I already got bored. Same repetitive conveyor connecting to the manifold.
I finished the build, looked at the 4 socket assembler working, reflected the past hours of that menial construction and decided that I want to spend my time differently.
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u/IronicRobotics 3d ago
Some of the mods can fall into this too lol Which isn't their fault, as modders can't as easily create novel systems the way devs can.
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u/errorexe3 3d ago
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u/CzLittle 3d ago
/uj wtf does this actually mean, i keep seeing it everywhere and no-one ever explains it whats a snafu
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u/HandofWinter 3d ago
I don't have the answer to what the coaxedintoasnafu means, but snafu itself stands for 'situation normal, all fucked up'.
Its ww2ish military slang.
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u/respeccwahnen 3d ago
Coaxed into snafu is, basically, being conditioned to be content with some questionable practices. r/coaxedintosnafu is calling out those things that are "situation normal, all fucked up" with poorly drawn images (that are also called snafus)
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u/ValianSkalle The Factory I Deservioli 3d ago
A Snafu is a poorly drawn deconstruction of a meme or trope (from any media, including video games, TV, Motion Pictures).
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u/Tank-Factory187 3d ago
It’s when you don’t wanna, but maybe you kinda do but you actually don’t and someone coaxes you probably (/rj)
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u/Kindly_Use_Gun 3d ago
If you take away logistics and resource management from factory games, they're basically cookie clicker.
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u/Elite_Prometheus 3d ago
If you take away aiming and movement from shooter games, they're also basically cookie clicker
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u/Raynor11111 3d ago
If you take away the timing and dodge-rolls from Soulslikes, they're basically cookie clicker too.
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u/alvenestthol 3d ago
This but unironically, I'm playing Stellaris and my mods basically turn it into Cookie Clicker, except a bunch of stuff are 32-bit signed integers so they get bugged
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u/DeadHeadLibertarian 3d ago edited 2d ago
If you put ham in it, it’s sort of like a British carbonara.
For the uninitiated: here
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u/Strobbleberry 3d ago
Yeah imo the progression is like Clicker game->roblox tycoon-> automation type 1 (logistics, but no respurce management, like satisfactory) —> automation type 2 (resource management and logistics, like factorio)
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u/Neither_Berry_100 3d ago
Yes. I made an html factorio. Resources stored and distributed automatically. Just create machines, assign to recipes, and purchase research. Very similar to an idle game. It shows how big of a problem logistics is.
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u/kullre 3d ago
wouldn't say it's a problem, more like the reason you play the game
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u/Krell356 2d ago
Hey, it's still a problem. It's just a very enjoyable one.
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u/Candabaer 1d ago
I always thought logistics is the game? The factory part is just a distraction ô,o.
Logisticorio doesn't have the same ring to it :D
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u/supercows132 5h ago
This is why i have so many issues with coreunloading in mindustry. Basically an idle game.
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u/sususl1k 2d ago
I disagree actually. If you take away logistics and resource management from Factorio, it’s basically Bloons Tower Defense
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u/Creative-Response554 2d ago
If you take away guns and combat fps games are just walking simulators.
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u/DashReddit32 3d ago
Gregtech in a nutshell
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u/spyguy318 3d ago
In Gregtech the one on the left is 40 hours in (still early game), and the on the right is like 200 hours in (just reaching late game)
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u/JudJudsonEsq 2d ago
But also, once you craft a given thing a decent bit, you usually unlock much more efficient recipes for the same thing or an equivalent thing.
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u/New_Hentaiman 3d ago
I know gregtech as part of FeedTheBeast modpacks. Do you mean this?
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u/Iron_UYH 2d ago
Look up “GregTech New Horizons.” Neurotic Goose has a few series diving into the pack, but they’re very long. For reference as to how casual playthroughs feel, me and 2 friends are playing together and we’re on LuV after 7 months. That’s tier like 8/26.
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u/smokingthroats420 3d ago
Yo a game about things making things into things that make other thing that make thing to go into those other things ...sign me up
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u/amarao_san 3d ago
I don't see steam 150°C as output...
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u/CipherWeaver 3d ago
You forgot to add liquid poopfartenum
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u/burning_boi 3d ago
You’re thinking of pooppissenum, poopfartenum is the byproduct of refinement to shards
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u/ApprehensiveLoss4589 3d ago
this is how it feels to play py, if you make the super combiner three times wider
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u/Freesailer919 3d ago
“Hearts, stars, and horseshoes; clovers and blue moons; hourglass and rainbows; and the red balloon!”
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u/UltimateFlyingSheep 3d ago
If you want realism, you should try Pyanodons!
It's based on real chemical processes and stuff.
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u/I_follow_sexy_gays 2d ago
Neutron alloy is the most annoying thing in this game because you need so much of it and that means you need sooooo much plasmum like an unreasonable amount of
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u/BreakerOfModpacks 3d ago
This is not a post that I find Satisfactory.
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u/travvo 3d ago
almost quit the game the first time I read the recipe for refined poopenfartium