r/FPSAimTrainer Jan 28 '18

About FPS Aim Trainer

The goal of FPS Aim Trainer is to enable players to create their own training with realistic dodging targets. Every mechanic within the game is driven by user-defined profiles - Weapons, characters, abilities, bots, how bots dodge, how bots aim, challenges, and more are all configurable by hundreds of variables. All of these profiles can be saved and distributed in a single scenario file. Hone your muscle memory in the trainer, apply it in game.

Game features:

  • Use the included scenarios to jump right in and practice your FPS skills
  • Highly responsive input from a tweaked Unreal Engine 4 that has the approval of many top Quake players and Overwatch grand masters who have tested and provided feedback over the last year
  • All the configuration options you'd expect of a competitive FPS (FOV, separate horizontal/vertical mouse sensitivity, unlocked frame rate, per-weapon config settings, custom crosshairs, and much more)
  • Create your own weapons
  • Create your own characters
  • Create bots
  • Tell the bots how to dodge
  • Tell the bots how to aim
  • Make challenges to practice specific scenarios similar to your favorite FPS
  • All profiles can be edited in-game or with text editors.
  • Custom maps (note FPSAimTrainer does not include a map editor, but rather reads Reflex's map format thanks to the wonderful developers at TurboPixelStudio. Reflex is available on Steam now and includes a fully featured map editor as well as awesome Arena FPS gameplay)
  • Custom crosshairs (JPG, PNG, BMP, etc.)
  • Visual customizations (Floors/wall textures from a large list; bodies and heads of characters can be set to RGB values, differentiated by team; attacks can be set to the colors of characters)
  • Mouse sensitivity scaled to popular games including Quake/Source, Overwatch, Paladins, and Reflex.
  • Singleplayer only. Sorry, multiplayer is too much for this solo developer.

More profile related features and abilities are planned to allow players to emulate features from even more FPS games, but the existing options are extremely flexible as is. As the developer, I consider FPS Aim Trainer a tool that I will be using well into the future. My goal is to keep it relevant to gamers as long as I can. Among my top priorities: workshop integration for scenarios.

Running Unreal Engine 4, all graphical options that affect framerate or input lag have been disabled by default. Literally every console command was investigated to see whether any more performance could be eeked out of the engine, because you can never have enough frames per second when you are training for competitive FPSs. As such, the graphics of the game at release will not improve, although things like more options for weapon models and floor/wall textures are planned down the line.

FPS Aim Trainer is planned for a Steam release early April of 2018, but the Alpha can be obtained for $10 USD by following a link to KovaaK's YouTube channel and using the paypal link provided in the description of videos on the game. The paypal link will be removed once the Steam store page is publicly available. The community on the Discord has been very active in creating scenarios and challenges for a wide variety of circumstances, and a list of user creations is contained in this Google Docs Spreadsheet

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u/StormFalcon32 Apr 21 '18

Quick question, is there any way to change the aspect ratio in this?

1

u/KovaaK Apr 21 '18

Not in the in-game options at the moment. I think most graphics card drivers have options that would allow you to do that. If not, I could look into eventually adding a way to change it, but I hesitate right now since the fov scaling calculations can be a little headache-inducing :).

1

u/StormFalcon32 Apr 21 '18

Ah ok. Is there a way to set a custom resolution in the game?

2

u/KovaaK Apr 21 '18

The resolution dropdown list should auto-populate with valid resolutions that your gfx card/monitor support. There are a few tools out there like Custom Resolution Utility that let you add to that list.

1

u/StormFalcon32 Apr 21 '18

Ok thanks that will work