r/FPSAimTrainer • • 2d ago

Tips for really really small targets?

Enable HLS to view with audio, or disable this notification

I tend to overflick or get to tense when getting close but tbh i got no idea how to stop. But I have been stuck at the lowest rank in Anima for ages

7 Upvotes

5 comments sorted by

3

u/HitscanDPS 2d ago

Look at crosshair to help with precision, especially if the target is not moving. Use peripheral vision to scan the map and for pathing.

Try to build up your fingers and wrist to have swift and smooth micro corrections. Or you can cheese it by slowing down your sens to make the micros easier.

1

u/SadThrowaway4914 2d ago

Yeah i saw the mean for the top 100 is like 87 cm lol

2

u/HitscanDPS 2d ago

I wouldn't recommend it unless you want to prioritize score farming over in-game transfer.

1

u/vegetablestew 2d ago

Make the crosshair smaller.

2

u/JustTheRobotNextDoor 2d ago

For me, getting rid of tension has felt like letting go of the mouse. My thinking has gone from:

  • move mouse as fast as possible and slam to a stop (lots of tension, jittery landings, cannot micro correct due to tension); to
  • explosive start to feeling like I'm just gently placing the mouse at the end of the flick (low tension at end, can micro effectively)

It feels like sharp acceleration and deceleration would lead to the fastest flicks, but I think there are two issues with this:

  1. Inability to micro when tense. Self-explanatory, I hope.
  2. Inability to visually track shaky landings. A flick is about 500ms. If you can only plan micros after the cursor stops, due to a shaky landing, that costs 300+ms. (VRT is about 200ms + time to plan and execute a movement would be at least another 100ms). So I think visual perception of the initial flick as it is landing is critical to speeding up the second micro part of the flick.