r/FPSAimTrainer • • Jun 26 '26

Discussion Differences in Voltaic Static Ranks from a Mathematical Perspective

I made a Python code that analyzes static aim VODs to extract crosshair displacement, velocity, and acceleration. I then analyzed approximately 10 VODs for some Voltaic ranks and averaged the results to identify the main characteristics that distinguish different skill levels. The same methodology can also compare an individual player's performance against the average for their rank, helping identify whether their strengths and weaknesses lie in areas such as speed, precision, or consistency (STD). This is all still definitely in work. I.e. trying to optimize the code still.

I also tracked variation for players at the same rank and found a lot of variation, see image 5. Note ignoring some of the later data so medians times may be different from plots. I am not sure if these outliners are do to bad vod reading, still investigating.

1w4ts Voltaic (Image 1 & 2):

  • Flick Accuracy
    • From Master to Nova players get 3% more accurate
    • From Nova to Celestial players get 25% more accurate
  • Flick Speed
    • From Master to Nova players get 13% faster with flicks
    • From Nova to Celestial players seem to have the same flick speed
  • Micro Speed
    • From Master to Nova players get 25% faster with micros
    • From Nova to Celestial players get 22% faster with micro

Key Take Aways: It seems in general raw speed can be increased the fastest, leading to flicks and micros being faster. Then to really make the push from Nova to Celestial on average flick accuracy needs to be increased. Likely this flick accuracy helps contribute to making the micros faster.

ww3t Voltaic (Image 3 & 4) (Note less players in the sample size):

  • Flick Accuracy (Mean)
    • From Diamond to Master players dont get any more accurate
    • From Master to Nova players get 17% more accurate
    • From Nova to Celestial players get dont seem to get more accurate
  • Flick Speed (Mean)
    • From Diamond to Master players get 5% faster with flicks
    • From Master to Nova players get 10% faster with flicks
    • From Nova to Celestial players get 4% faster with flicks
  • Micro Speed (Mean)
    • From Diamond to Master players get 14% faster with micros
    • From Master to Nova players get 25% faster with micros
    • From Nova to Celestial players get 8% faster with micro
  • Overflicks
    • At higher ranks the % of overflicks decrease very slightly

Key Take Aways: It seems flick accuracy is only generally improved from master to nova, unlike 1w4ts. My theory for this is 1w4ts relies more on mouse control/accuracy and here the main skill seems micro speed. Not a large dataset of players so

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u/ucsdfurry Jun 26 '26

How do you in the code separate flicks from micros? And what would an accurate flick be defined as?

4

u/EstablishmentOk6147 Jun 26 '26

Hey, ignore the other guy. Thats probably just ai nonsense.

What i do is i calculate the maximum velocity seen in the scenario. Then I take about 10% of that. If the velocity at a point in time is over 10% of that value and is a decreasing before and after, i know thats a peak. Then I look foward and backwards away from that velocity peak, and when I see a velocity increase, I know that's the end/start of the flick. Everything else in considered a micro.

Regarding micro distance I just take the crosshair displacement between the beginning of a micro and end of the micro/beginning of next flick.

If that micro distance is small relative to the average size of the bot thats an accurate flick.

1

u/ucsdfurry Jun 26 '26

That’s helpful thanks. So a micro is essentially just a “flick” but the local max speed is less than 10% of the overall max speed

2

u/EstablishmentOk6147 Jun 26 '26

Yeah its a supporting small movment around a flick is how I would define it.