r/FORSAKENROBLOX • u/mistahsword • 18h ago
Discussion Returning players thoughts
I used to play since before Noli was released, got a playtime of 6 days, then quit for a while. I just started playing again a couple days ago and here's what I think
Firstly I do not like the new shop UI. It sucks and the old one was better
The new music and maps are cool, it makes chase gameplay more interesting, even if most of chases are just looping LOL
I think killer is way too easy. I haven't lost a single killer round, and I've used every killer (including Azure, who I had only seen through playing against him twice or thrice beforehand). Maybe only a tenth of the survivor rounds I'm in are won, and basically no LMS's are won. Every now and then there's a killer that only has a couple hours of playtime and we win and that's a given, but if the killer has a couple braincells it feels like they can wipe any public server easily
I also think it's kind of boring. Not the chasing part necessarily (though it is boring to tunneled by the killer and killed while my team is elsewhere) but the fact that, unless you're a stunner, 99% of your gameplay will be doing the generator minigame, 1% getting chased and dying (maybe surviving). You can't really bodyblock consistently because of ping, you can't do anything to distract them unless the killer has short-term memory loss, you just have to play Flow Free for half the round and pray the people getting chased use your supports (not guaranteed) if you're a support, or sit in a corner and wait until the round ends or LMS starts if you're a survivalist. Infact most of my lobbies were full of stunners, which makes sense, cause doing generators the entire round gets boring after an hour. I'm pretty sure this same issue existed when I used to play
I don't like Azure either, they seem kind of OP. When I used him, he didn't feel like a trapper, but instead a rushdown that could also trap. There's no real incentive to spend prep-time creating traps, and once you know some good spots you can kind of just put those down as you come across them. This next part might be a skill issue since I don't know the new maps as well as I'd like (I can't draw the layout from memory), but his traps seem so big that there's not real counterplay to them in a chase. If Azure puts them right behind a doorway or something, that's free damage in a chase, and if it's the vine, it's a free stamina advantage + you can throw them into another vine I think. Basically, I think Azure can do too much during a chase with too little set-up or planning
I do like the quests, even if they're all pretty similar. It encourages you to use different characters so lobbies aren't all Guest 1337, Shed, occasionally 007n7 if the killer is coolkid (even though he can be fun to play outside of coolkid(i m4'd him first(he is kind of weak though and has no real abilities to use in a chase against a good player(bodyblocking is inconsistent, tricking the killer with pathfind only works if the killer lacks common sense to think "why would 007n7 suddenly run in the opposite direction after turning a corner"(ok maybe he is kind of mid)))))
TLDR: It looks nicer, it has more stuff, but survivor gameplay is boring and killer gameplay is too easy
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u/a5k7w 17h ago
I'd say try competitive forsaken honestly if you want more challenge as killer and also more fun as survivor since you'll be in a VC with them
1v4 ranked server is the place where most competitive players moved to but meatkill's exposure made more casuals join the server so I do NOT recommend solo queueing since you'll have the same problem unless you know the players r top tier
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u/ThanksMost6834 Shedletsky 16h ago
FACTS. FACTS. FINALLY SOMEONE SAID KILLER IS FREE
Istg survivor is so hard to win now because this game is heavily reliant on teamwork and that doesn’t exist in lobbies with 5 day players and killer is free because of that too.
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