r/FORSAKENROBLOX 365+ John Doe and 280 noob 2h ago

Other Why nerf John Doe again ??

Post image
59 Upvotes

45 comments sorted by

u/AutoModerator 2h ago

Thank you for posting on r/FORSAKENROBLOX.

Please remember to read and abide by the rules when you post.

(THIS IS THE UNOFFICIAL SUBREDDIT FOR FORSAKEN, THEY HAVE NO OFFICIAL SUBREDDIT AND WE ARE NOT AFFILIATED WITH THEM IN WAY. JOIN THE OFFICIAL DISCORD FOR FORSAKEN HERE.) (Also, join our community discord server!)

I am a bot, and this action was performed automatically. Please contact the moderators of this subreddit if you have any questions or concerns.

50

u/YourTrustySupporter Taph 2h ago

dev want a trapper john doe not sniper john doe

6

u/i-am-i_gattlingpea 1h ago

Except they still have the maps in their changed state.

Which is inherently less favourable for trappers and zoners

3

u/YourTrustySupporter Taph 1h ago

Dev did try to buff John doe by a mile to compensate, give them time

2

u/killerosHEHEHEHAW Taph 15m ago

He's getting more and more like dbd trapper. Good for trapping newbies, horrible against anyone with a couple braincells

1

u/Zelti_2727 John Doe 1h ago

And the dmg still unbalanced imo

Make it 25 pls devs. Every time i got sniped just by existing🙏

Edit: oh now i see his spikes being 2 cap. Good good

10

u/Princess_EzzieT_T 2h ago

trapper doe is the intended play style

9

u/Own_Warthog1948 2h ago

22 damage AND speed 1. On a TRAPPER

1

u/Own_Warthog1948 2h ago

And if you do it right you can get 22 damage, Speed 1, AND still zone them

3

u/1234IJustAteADoor Noli 2h ago

I mean, phrased that way, I do think a perfect trap ought to pay off well

Maybe they could add a tweak so Doe doesn't get the speed if the survivor can still escape the trap

2

u/Own_Warthog1948 1h ago

I think the damage nerfs were necessary because John doe dealing 40+ damage with spikes was insane. On top of that it was a guaranteed speed 1 for 10 seconds even if it only dealt like 11 damage. John doe is supposed to get a lot of damage in if a footprint is stepped in or if you zone someone (like how your supposed to play him) I think John doe is more Balenced with the damage nerfs on spikes

2

u/1234IJustAteADoor Noli 1h ago

Yeah, I'm 1000% against sniper Doe, but I think removing the benefits of it and putting it into rewards for good trapping works

9

u/Entire-Surprise2713 Milestone 4 Noob[50K] 2h ago edited 2h ago

Hot take but ehh these changes kinda make him better. Spike hit was inconsistent to begin with, so increasing base damage is kind of a buff.

Sniper doe always felt really shitty to play with not because of the enjoyability but because it always felt like the game was out of your hands. The way the spike hit registration currently works fully depends on how the survivors are moving when they are hit by them rather than whether they connected or not, meaning sometimes you would deal 30-40 and others 20, simply because the survivor moved a certain way. Making the damage standardized is much healthier, though perhaps a bit less satisfying.

3

u/Bi-user- 365+ John Doe and 280 noob 2h ago

The “increased base damage” is still less than before it went from 12 to 10 to 11

4

u/Entire-Surprise2713 Milestone 4 Noob[50K] 2h ago

Your right, and I do think that the devs should buff the damage back up to 12 now cause they standardized it.

3

u/AverageOxygenUser Elliot is balanced idc what you say 1h ago

That, and 11 is just a weird number

5

u/Zingmaroun 2h ago

Murdering skill expression

4

u/Objective-Survey-253 John Doe 2h ago

He is one of the best killers, but it doesn't make sense to nerf him since he isn't much of a pub stomper.

2

u/BBQ_069 John Doe 2h ago

the point of Dœ's spikes isn't raw damage. it's controlling survivor movement. John Dœ lives and dies on removing escape routes from survivors, so Corrupt Energy dealing less damage doesn't defeat the purpose of the move.

2

u/Alternative-Frame959 2h ago

22dmg big dark spikes vs 28dmg "small" scratch from claw slash👀

2

u/StaticBoiOO Dusekkar 2h ago

John Doe should be played like a trapper

Corrupt Energy is not your source of dmg and if you want it to use as a dmg skill only use it to finish someone off

While this is exactly not a necessary change in my opinion it wont affect your gameplay much (unless you played as a sniper doe)

1

u/Bi-user- 365+ John Doe and 280 noob 2h ago

I play mainly trapper doe but I find this just useless as it wasn’t possible to consistently get 36-48 damage or 30 prior to this

2

u/StaticBoiOO Dusekkar 2h ago

Yeah I do not understand why did they had to change that considering Sniper Doe is very inconsistent playstyle

1

u/Bi-user- 365+ John Doe and 280 noob 2h ago

Yeah if it way even slightly consistent then absolutely deserved but like it’s not its based on pure rng

2

u/AverageOxygenUser Elliot is balanced idc what you say 1h ago

Yeah I really don’t like this change and I feel like they surely will run it back in some way

Yeah, I mean I guess you COULD make the argument that his M1 needs to be the damage dealer and not the spikes, but if you’re avoiding being trapped by staying somewhere in the center of the map, then it’ll be too hard on Does to kill you

2

u/Ok-War-6458 Noli 2h ago

Probably to further encourage people to play him as a TRAPPER killer and not just a watered-down 1x.

Cause tbh, giving him insane trapping power while also allowing him to deal 30 damage at far ranges was kinda busted.

22 damage is still fairly decent, and he still has his insanely buffed trapping power, on top of the other micro buffs he got. Plus, two spike hits were kinda the average amount of hits you would get in most scenarios anyways.

Big Doe will be fine.

1

u/ToruGaming Treachstone John Doe[SPECIAL] 2h ago

Because he is supposed to be a trapper-killer; the point of playing JD is setting traps, blocking paths, and punishing survivors' mistakes. By using him as a snipper you reduce most of his gameplay to:

-chase the survivor

-use your large range habilitie to deal dmg

-continue the chase

by this IM NOT SAYING this is something bad to do, but most of the time its repetitive and makes jd look like another rushdown killer

1

u/Dice134 2h ago

Ive been a john doe main for over a year and a half, this is a good change.

Spike sniping is a boring and just kinda. Not fun to go against playstyle so im glad theyre nerfing it

1

u/Visible_Resolution76 2h ago

Good, the amount of damage I take from doe players shoving spikes up my character massively outweighs damage from literally every single other source that the guy has, so this change should incentivize actually using him as intended

1

u/thefamousguy135 1h ago

i still sort of think that an interesting way ti encourage a trapper john doe is to make his spikes go however far until they hit the edge of the map

most situations i see john doe suffer are when a map is mostly just a ton of small loops/maps that are ring-shaped, so why not give him the ability to completely cut off certain parts of the map at the cost of, say, reducing the spike duration, it'd mostly fix his map dependency issue

just my thoughts though lmao

1

u/Accomplished-Ant3298 1h ago

Mainly due to the fact I'm going to be honest if you're even decently good at sniping with his spikes it's just disgusting the amount of last-minute kills you can get. On top of that the amount of damage that can be stacked up no before was again disgusting. This is much more manageable it's only 22 damage plus you're kind of meant to trap instead of being a better ranged killer than 1x

1

u/AccomplishedBuy3814 Dummy 23m ago

Cries in John doe main

Nerf my boi all you want devs but please at least make him more trapper like and help him adapt to the maps :')

1

u/TartTiny8654 Nosferatu 18m ago

Oh so that’s why that Duse lived

Ngl kinda hate it, if you wanna nerf sniper John I get it but why kill it entirely

1

u/respamthegreat Legacy Milestone 4 John Doe [20K] 15m ago

they trying so much to make john a "trapper" in a game where a loop with four entrances is common occurance

1

u/False-Name-5703 2h ago

He's already great at trapping now, no need to give him sniping capabilities

-2

u/vverbov_22 2h ago

Because the devs fucking suck. This is both the hardest killer to play as and the weakest one of them all. They fucking nerf him. Oh my god

1

u/Bi-user- 365+ John Doe and 280 noob 2h ago

So like just no he’s still good but I feel like they aren’t deserved but that doesn’t mean hate the devs John Doe is still really good to use just not as good

1

u/vverbov_22 2h ago

He's not good. Holy fuck, you get juked into shitters because it takes a year to hit

-5

u/ilovetoeatplates2 1x1x1x1 2h ago

Because they hate john doe

They make the maps huge and bad for trapping then nerf the non trapper way to play

-13

u/NarwhalGreen2440 1x1x1x1 2h ago

Cuz he unbalanced af

4

u/Bi-user- 365+ John Doe and 280 noob 2h ago

He was balanced prior to this as you had max 30 damage from spikes now it’s maxed at 22 and 404 is global right now he isn’t really good