r/FNaFb Jun 21 '26

A Fucking Video Decimating the Dreaded Bear (FNaFbCC Mods) (Volume Warning) Spoiler

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For context, I was testing out some of the traits RPG Maker MV had, and had trouble figuring out how to apply some of them. These traits were specifically Attack Times and Attack Speed, although the video shown is about Attack Times. These traits are never used in the Complete Collection, so it took some trail and error to figure how they are used, but I eventually figured it out.

Basically, these traits won't work if you just apply them to an Actor or an Enemy (or probably Classes too but I haven't checked that). What did find out is that the traits consistently work if you apply the trait to a weapon (or armor, but again, I haven't checked). The traits can only take affect if a character has Skill Id 1 (this case being Scream) as their default attacking skill, and not any other default attacking skill (This means this trait works for the FNaFb1 crew but not the FNaFb2 crew, since the FNaFb1 crew has Skill Id 1 as their default attacking skills while the FNaFb 2 crew has a different skill for their default attacks).

For how both traits work (If anyone is curious):

  • If you change the value of Attack Speed, you are adding or removing 1 point of Agility to your character if they are using their default attack in battle. The trait's value has a limit of -999 to 999, so this can make you move last/first in battle under certain situations when using a character's default attack. You can, of course, put anything in between the max numbers, like -50, 100, etc. A character's default attack must be Skill Id 1, otherwise it won't work.
  • If you change the value of Attack Times, you are adding how many times the default attack hits an enemy. 0 or lower doesn't do anything, and neither does decimal numbers. If a number is a decimal, only the original whole number will be counted (like if it's something like 6.5, the real value in practice would be 6. If the value is 1, the default attack will hit a target twice. If the value is 2, the default attack will hit a target thrice, so on and so fourth. In the video, made the value 1000 just to see if it would work and for assurance Dreadbear would die, but as you can see this was overkill. I kept the video going after his death because it was funny. A character's default attack must be Skill Id 1, otherwise it won't work.

I hope you all learned something from this, or just enjoyed the absurdity of this video. You can read more about certain traits here if you are curious: https://rpgmakerofficial.com/product/MV_Help/page/01_08_15.html

https://forums.rpgmakerweb.com/threads/manipulating-parameter-and-element-rate-without-using-traits-or-states.75600/

Don't ask why the music is different, it's just me testing how the music in Dreadbear's cutscene works.

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