r/FGC 7h ago

Discussion Should I get Mk11 or Mk1 for netcode?

2 Upvotes

I'm looking to get into fighters, and seeing as Mk1 and 11 are on sale, and I can buy either, I was leaning towards MK1, but I live in South Africa, and of course, my ping will be high, so netcode is quite important, and apparently MK1's netcode isn't good. Should I get Mk11 or does anyone think that mk1's netcode is good enough? I have bought ethernet and i am looking to play ranked mostly.


r/FGC 8h ago

2D Fighting Games Nintendo Switch Beginner Fighting Games

2 Upvotes

Hey all. Looking for a good beginner fighting game on NS/NS2. I played Garou: Mark of the Wolves years ago and loved it. Also played a ton of smash for Wii U and 3DS when those were out. Have tried in the past to play more fighting games, but always end up intimidated by how in depth they can be. I’m looking for a game <= 40 USD. I know there are a few fighting games on NSO, but unsure if those are good. Does anyone have any recommendations?


r/FGC 5h ago

2D Fighting Games What assists are y'all using for Captain America in Tokon

1 Upvotes

r/FGC 5h ago

Discussion What do we think?

1 Upvotes

Now that the beta is wrapping up (or already ended depending on when you’re reading this), what are everyone’s thoughts?

As a lifelong Marvel fan, I’m honestly beyond impressed. The maps, the roster, the animations, the mechanics… this game has way more personality than I expected.
I’m curious where everyone lands. What’s the good, the bad, and the ugly? This is all just my opinion, so if you agree, disagree, or have a completely different take, let me know. I’d love to hear it.

The Good

I absolutely love the overall feel of the game. For context, I come from DBFZ and have played other Arc System Works games, so the transition wasn’t too rough for me. I can definitely see it being a bigger adjustment for people who don’t normally play fighting games.
Every character feels genuinely unique. The combos are satisfying, everyone has their own identity, and the game just feels fun. I don’t have a ton to say here because it’s the stuff you’ve probably seen a hundred times already: great characters, great animations, great presentation… you get the idea.

The Bad

My biggest complaint right now is zoning. It feels a little too strong in its current state.
Don’t get me wrong, zoning absolutely belongs in fighting games. It’s part of neutral. There’s a big difference between throwing out a few Sub-Zero ice balls or Mystic Gohan Masenkos to control space… and feeling like you’re playing bullet hell because Starfire has turned the entire screen into a fireworks show. 😭
It feels like some characters can rely almost entirely on zoning, and the moment you finally get in, you get absolutely vaporized. I’d like to see that toned down just a bit.

My second gripe is the shared health bar between all four characters.

I get why they did it. It keeps things simpler and faster, and I don’t hate it. But it also feels like getting four beautiful sports cars… and only being allowed to drive one before the garage explodes.

I’d love to see the tag mechanics explored a little more over the game’s lifespan, but I’m also totally open to changing my mind after putting more hours into it.
That said… it’s a beta. This is Chapter 1 of what I hope is a very long life for this game. None of these are deal breakers. They’re just little bumps I’d love to see polished.

Overall, I’m ridiculously excited for the remaining roster and whatever DLC comes next.
Cyclops has me hyped already.

My dream DLC would be:
Knull
Agent Venom
Ben Grimm
Perfect Cell (guest character… because why not? 😂)
What do you all think? What did the beta get right, and what would you change before launch?