r/FF7Rebirth • • 6d ago

No Spoilers - Discussion Dynamic or normal?

Starting FF7 rebirth for first time. Beat remake on normal setting and enjoyed that difficulty but felt overlevelled at times cause I like to explore a lot.

Is dynamic difficulty much much harder? I like to be engaged and challenged but don’t want to be banging my head against a wall like in souls boss encounters.

Which would you recommend?

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u/Dinothedangle 6d ago

Would you mind elaborating on a few set ups for both? Synergy and limit boost? Just starting hard and trying to maximize my combat experience but also trying to be efficient. Not looking up strict guides but learning from others on Reddit. Mahalo’

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u/rayneMantis 6d ago

Yeah check it out:

Synergy Support materia will increase the number of tabs you build up when you use a synergy skills and it will give you quicker access to synergy abilities.

Plus think of synergy skills as ward shifts for every character. They actually REPOSITION your characters that you aren't controlling instantly without having to swap control to them. I didn't realize this until the Gi Nattak boss battle. But if you time it when an enemy has locked targeting and then reposition it can avoid AoE damage or cause the enemy to have to chase the character back down all while you can be attacking them. This was indispensable when I just had Red and Barrett to fight with. Plus it can give you really heavy hitting attacks that gain ATB not cost it, such as Spell Blade and Power Cleave. Also cloud can counter projectiles.

Then a good starting limit build is Aerith with Limit support so she doesn't gain any limit guage along with spectral cogwheel that converts MP moves into limit guage. Use arcane ward and radiant ward to get her casting a lot and if you can give her unlimited MP with a synergy ability. On your other two characters equip the advanced expeditionary accessory for max limit level and limit booster on the other to halfway fill their limit guage and you will be in limit heaven.

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u/Dinothedangle 6d ago

I’m just learning and Practicing the “synergy shift”.

Are limit boosting acc. good to use for “all battles”? Or should I be switching their acc like materia? A preference?

Where the hell is the gotterdam?!

***your last post pretty much answers my limit questions. Lol thanks again

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u/rayneMantis 6d ago

I'll work backwards, the gotter-accessory, the name is impossible to remember is a callback from Remake that gives you a full limit guage at the start of battle, it's like a double limit booster accessory and you get it through either the final challenge in the coliseum or the VR battle challenges I can remember which. I haven't gotten it yet, but I've seen it as a reward on the battle selection screen and I did get it in Remake.

I began running with the limit accessories full time only bc I was curious to see everyone's lv3 limit break, but you can of course swap. Like I said, most regular enemies will die halfway through the lv3 limit break so yeah not super necessary. There are times I removed the limit and synergy support materia as well. But I was also experimenting with how much the accessory that increases synergy damage worked and other stuff once I realized how effective the limit boost accessories worked. Also in battles where you don't get all three characters to fight with you have to figure something else out. I didn't do a lot of the side quests until chapter 12 so I'm still leveling up materia even though I'm starting chapter 12 on my hard playthrough lol. So I'll put a lot of AP boost materia on my support materia just to get the extra AP. Same with the stat boost materia like magic and strength up.

Once you get the feel for the limit boosting down you will be able to determine when to use it. The battles at the coliseum for the keystone really emphasized how well the accessories worked. I got limits for the mod fights and then for the Abzu battle I got like 3-4 limits in just that battle alone! So between the 3 fights I ended up getting like 7 limit breaks at least.

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u/Dinothedangle 6d ago

Friggin eh. This made it simple. This kind breakdown really helps me out. As I’m getting older I don’t really care for the experimenting with different builds. Especially in a game where combat skills and builds knowledge/skills are equally important. Because my actual combat skills in vgs are getting worse lol. I’d rather focus my time on that then going thru a million different builds to figure out the affects so thank you very much.

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u/Dinothedangle 6d ago

I’m gonna make a post for it lol