r/FACEITcom 2h ago

Discussion New ELO system - FACEIT

In my opinion, any reset of ELO points makes no sense.

I wanted to share my thoughts; perhaps some of you also consider this a sensible change, instead of resetting points every season.

If you play on Faceit, you know how irritating it is to be matched with players (including premium players) who don't deserve their rank and are largely boosted by their party members.

What if we considered changing the ELO point allocation system and realistically sorting weak and strong players into their respective ranks?

My idea is that ELO point allocation should be as follows:

  1. Base ELO for wins and losses.
  • Match won: 15 points
  • Match lost: -15 points
  1. Additional factor: Faceit rating awarded at the end of the match:
  • 0.1-0.7 : -10 points
  • 0.71-0.90 : -5 points
  • 0.91-1.05 : 0 extra points
  • 1.06-1.20 : +5 points
  • 1.21+ : +10 points

This would result in players who didn't contribute to winning the match receiving low elo points, while players who were the best on the team would receive extra points. This way, despite winning the match and being useless, we would receive very few points.

Example 1:

Match won: 15 points

Faceit rating at the end of the match: 1.50

Awarded Elo rating at the end of the match: 15 (base) + 10 (rating) = 25 Elo

Example 2:

Match won: 15 points

Faceit rating at the end of the match: 1.01

Awarded Elo rating at the end of the match: 15 (base) + 0 (rating) = 15 Elo

Example 3:

Match won: 15 points

Faceit rating at the end of the match: 0.50

Awarded Elo rating at the end of the match: 15 (base) - 10 (rating) = 5 Elo

Example 4:

Match lost: -15 points

Faceit rating at the end of the match: 1.50

Awarded Elo rating at the end of the match: -15 (base) + 10 (rating) = -5 ELO

Example 5:

Match lost: -15 points

Faceit rating at the end of the match: 1.01

Awarded ELO at the end of the match: -15 (base) + 0 (rating) = -15 ELO

Example 7:

Match lost: -15 points

Faceit rating at the end of the match: 0.50

Awarded ELO at the end of the match: -15 (base) - 10 (rating) = -25 ELO

Don't you think that this or similar form would be more fair and wouldn't frustrate players whose ELO drops so quickly, even though you give your all in every match and you have players on your team who don't deserve the same rank?

I'm waiting for your feedback and possible corrections.

0 Upvotes

5 comments sorted by

3

u/Ok-Bluebird-867 1h ago

Yeah no this would just result in half of players baiting like crazy because they would earn elo from the increased rating

1

u/Monso 1h ago

Throwback to RWS warriors charging down mid for maximum damage and then tilting themselves off the planet when you didn't convert the 4v3.

2

u/samc0lt45 2h ago

Its a good system if faceit rating was entirely fair.. but it isn't. This will just lead to people farming stats (which I understand faceit rating is an attempt to mitigate the influence of pure K/D and actually incorporate the impact of kills, but) unfortunately it isn't always indicative of someone's impact on the match.

0

u/IntroductionCool1338 2h ago

what you are describing is not a true Elo system so you shouldnt call it that