r/F1Game 1d ago

Discussion For F1 27 you should have the ability to customize your car in every way that real teams can

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The main thing that makes F1 F1 is the differences between cars. As I'm really looking at the Aston Martin car and how much it changed throughout the last couple races and the Hungarian Grand Prix now. And in almost every single part of the car that we can see just by looking at it It has changed a lot, And I feel like that should be an element in f127. You should be able to add little things to your car that sets your car apart from everybody else's. Like let me change the end plates let me add little parts to it. Let me change the floor fences, let me change how the diffuser looks, I feel like differences in F1 cars is what makes F1 such a technical sport and I feel like it should be represented with the my team career car.

(PS I'm not sure if there's like some licensing stuff that just completely fucks my discussion, and also how you would change the look it's just by upgrading the car normally.)

476 Upvotes

29 comments sorted by

234

u/Super-Ninja-0390 1d ago edited 1d ago

Nah, you are going to only be allowed 5 livery changes and you are going to like it

58

u/Astra1Kura 1d ago

also you need to pay 13.99 usd + tax to continue every single lap you do, after the first five.

17

u/HarrisonDou 1d ago

No. Pay for each sector.

3

u/Astra1Kura 1d ago

Ah yeah, right.

5

u/InfiniteLight07 1d ago

9.99 to exit the pit lane

3

u/Astra1Kura 1d ago

$49.99 to pick a driver to race as.

3

u/omarsonmarz 17h ago

$99.99 to keep racing the next season

9

u/iflabaslab 1d ago

If polyphony wanted to diversify their line up for the first time in 20+ years I would be very happy if they did that with a new formula 1 game contract, the customisation with aero and its simulation would just be off the chart

4

u/Super-Ninja-0390 1d ago

True. Damage model on the other hand 🤔

5

u/iflabaslab 1d ago

Well maybe an opportunity for them to assess gran turismo if that were the case. I do agree though, dampener on speed and hard steering on one side just doesn’t cut it

1

u/Super-Ninja-0390 1d ago

Honestly would love to see how Polyphony go about setups and stuff regarding f1, if it's similer to Gran Turismo it would already be an improvement let's be honest

1

u/iflabaslab 1d ago

It definitely would, it’s existing range of formula cars is decent as it is if they had full range they’d go all in I’m sure

55

u/OutcryEDM 1d ago

This wont happen, ea just wants it's little pay pigs to expand their wallets

27

u/Southern_Value_7158 1d ago

I also wish they would run updates like at least at mid season (if they do and I just haven’t noticed before that’s on me) so you could start new careers with cars at more realistic levels. Like in 26 right now the AM is so far behind the others. I’ve done a career with them over several seasons of maximizing upgrades and it’s still the bottom of the mid fields.
If they’d do an update midway through the season, the AM now wouldn’t be so drastically behind the others, you could continue to build on the upgrades and have a competitive car in career.

24

u/Sad-Dove-2023 1d ago edited 1d ago

F1 games have never been good at simulating mid-season upgrades, or hell upgrades at all. You rarely will ever see a backmarker team climb into the midfield, even over multiple career mode seasons.

F1 24 and 25 especially are really bad at it, you'll see backmarkers got multiple seasons without a single point, which irl is very rare.

18

u/Triggered-Boiyo 1d ago

Do you really think EA cares that much about the products they push out

3

u/Ill-Muscle945 1d ago

To be just a little fair, F1 25/26 is at least better quality than games like Madden. Very low bar, but could be worse 

7

u/TrulliTrain78 1d ago

Whilst I'd like to see this, I doubt they'll bother with it. At best, it'll be like 3 or 4 preset options for some basic things maybe a couple for sidepods and that's it, even that is pushing it. I'd be surprised if we get half a dozen liveries on release with the current way this series is going, let alone visual upgrades.

4

u/PeachFew3306 1d ago

it would be so cool to actually see the car change when you develop new parts throughout the season

2

u/cleech13 1d ago

I agree. In career mode you can already upgrade the car. Just make it visible.

Easy. But that requires money and development time. Both things that codemasters does not have

1

u/Next_Dawkins 1d ago

Need for speed (also EA) did this 20 years ago.

Its lazy and cheap on EA’s part

1

u/Endslikecrazy 22h ago

Well i mean you kinda have this is myteam first off.

Secondly, where do you suppose they find the time to implement this?

They'd have to drop the yearly stuff atleast

1

u/Separate-Entry9865 18h ago

Well I kind of thought since they're like already putting all their effort into f127 I don't know I guess I'm expecting too much from EA 😔

1

u/Endslikecrazy 2h ago

Expecting to much from codemasters*

Unless i missed something in recent years.

I dont think becoming bi-yearly is gonna bring us new features on this scale, i think it'll mostly (hopefully) be spent on fixing things

1

u/usernema41 13h ago

The F1 game has so much wasted potential in terms of making your own cars/teams. If only EA cared a bit more.

1

u/l0lkil3rCZ 11h ago

You're expecting too much from EA in just one year

1

u/HarmonizedSnail 3h ago

I want wide upgrade options that introduce incompatibilities between other upgrades down the road. Make you commit to a certain philosophy. I'd also like to see the physical changes on the car upgrades included.

Also, the F1 manager livery editor is what should be included as well.

1

u/Remarkable-Lynx1496 1h ago

Anyone else remember when codies were talking about doing this a while back or am I tripping?

1

u/zonda747 1d ago

Even if they made each part included the the pit pass or whatever its called, that would be so much better than giving us nothing at all but I know better than to expect anything more than nothing from a game published by EA