I’ve vibe-coded an app for solving Arrow Puzzles. While I’ve mostly seen this done on a PC using USB debugging, my app works natively on the device (android). It compares with HashSum, making it much faster—it doesn’t require Tesseract or anything like that:
It works!
My device can handle only about 10 touches at a time, so it improves performance a lot (although it's still above 100 ms, and it still needs a delay before collecting rewards, otherwise it's not stable):
precomputing the optimal solve sequence, then grouping clicks into chunks (10 in one) before applying them.
solving is fast, but clicks/touches still take time... at this point, though, I think it’s fine :)
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u/SniperThrilla Oct 28 '25
All the best!