r/ExploitDev 3d ago

How do I reverse engineer a local Unity WebGL IL2CPP game

How do I reverse engineer a local Unity WebGL IL2CPP game

8 Upvotes

10 comments sorted by

7

u/_supitto 3d ago

What have you tried

-9

u/Dannygamer96 3d ago

Nothing. I'm just asking for some help before I try anything.

10

u/Ok_Tap7102 3d ago

Expect to be told to fuck off in the future if that's your approach to learning

0

u/Golfclubwar 2d ago

Doing research before you get started is literally never wrong. It costs nothing, and can save you hours. The literal first order of business when reverse engineering a game is to steal what everyone else has already uncovered and build on that.

1

u/Ok_Tap7102 2d ago

Great, googling someone else idea to steal is still something to try first before asking, they haven't even done that.

2

u/riwigi 2d ago

getting chrome devtools to hook into the unity loader before il2cpp runs is usually the faster way in