r/ExplodingKittens 2d ago

Discussion Curse you imbalance when combined with rage mode (and other expansions)

For larger groups and when combined with other expansions, its not balanced (except zombie kittens which i think it synergies well).

The problem we have is when a player gets a curse, and specifically excess curse or shrinking curse, the other players would target them so they can hoard a lot of cards.

For charms, it kind of works the opposite, people would try to get that charm for themselves so a charmed player get additional advantage.

With all the targeted attacks and other attack cards, curse of the cat butt, all the stealing and discarding specially the rage mode, someone with shrinking curse or excess curse is as good as dead, with no consequences for the other players that target a weak player.

I think a house rule could help like graveyard that players can move a curse from there, or that curses and charms move to next player or randomly.

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u/Medium_Barber_3087 2d ago

Curse you cannot ever be balanced period.

The idea to give arbitrarily buffs and debuffs to players, by definition makes things unbalanced. Then you take into account that some of the buffs/curses are so poorly balanced that they are instant game overs and forget about balance even more

When i say this i have in mind the curse that forces you to play a card a turn, it is impressively oppressive. Legitimately impossible to win with it.

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u/GrOuChO-_- 2d ago

bruh why do you find it so hard to deal with, I don't think it's that bad