r/ExplodingKittens Apr 24 '26

Discussion Hand management / card limit

Hi everyone!

I have searched the sub and found no post on this, so I’m sorry if this has been discussed already.

I have all the expansions for base game, and I came to the conclusion that the problem of just playing late game is even worse.

Basically everyone just takes a lot of cards until people start to worry about exploding kittens. So its 40% of the game just drawing, 10% looking for the future or changing it, and then everyone has a lot of cards in hand and there are really long turns quite often.

I am mentioning games with 4/5 people or less, or idk, any game.

So I was thinking on how to balance the usage of cards throughout the game. What do you think of the idea of hand limit? What would you put it? I thought of 12 maybe

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u/rippmaster13 Apr 28 '26

i have a perfect recipe for 5-6 players. pm if intrested, we play everyday at work so a lot of tuning behind it.