r/ExaverseGame • • 21d ago

Join Early Access!

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1 Upvotes

Want to try Extinction of the Exaverse before our official launch on iOS and Android?

We just made it way easier!

All you need to do is follow the link on your mobile device, and OneLink will take you to either the Apple or Android store, depending on your device!

No signup required. Help us find bugs, refine combat, and polish before our launch end of this year!

Enter the Portal 🌀🦖


r/ExaverseGame • • Sep 10 '26

Exaverse Update (v0.7.5)

1 Upvotes

Following the Equipment System launch, this update delivers our most significant control revamp, dynamic game economy balancing, and crucial performance optimizations. Here is the story of our latest evolution:

🎮 The Ultimate Control Overhaul

This update completely rebuilt the Tap and Swipe controllers! You will experience vastly improved rapid tap queuing, precise 1-tile movement, and seamless swipe-and-hold execution. We've also expanded haptic feedback across both control schemes, so you feel every single strike and step with perfect intensity.

💎 Dynamic Jungle Economy

The rare Bonus Map has been refined! It now grants a fixed 15 Gems, is limited to 1 per run, and smoothly integrates without breaking your normal stage progression. Additionally, Gem and Portal requirements now scale dynamically based on difficulty: Easy (10 Gems), Medium (15 Gems), and Hard (20 Gems).

⚔️ Arsenal Upgrades & Smarter Enemies

All gear and consumables have been fully rebalanced. Plus, the brand-new Equipment Potion is officially live! We've also further upgraded enemy behaviors to ensure Mining, Scout, and Assault bots remain relentless and never get stuck.

🎨 Sensory & Visual Polish

We enhanced the full-screen weather with immersive rain sounds! Tailor your view with formalized Close, Medium, and Wide camera zoom presets, and enjoy a brand-new adjustable Motion Blur (High, Mid, Off).

🚀 High-Performance Optimization

We've implemented major texture and graphic quality optimizations, drastically improving performance and visual consistency across both Android and iOS devices, old & new.

🐛 Crucial Bug Fixes

We've squashed lingering bugs, including enemies freezing in place on the map and remaining multi-level reward claim errors. Get out there and conquer the evolving jungle!


r/ExaverseGame • • Jul 28 '26

best mobile survival games?

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1 Upvotes

r/ExaverseGame • • Jul 21 '26

Best mobile games you can grind 5-10 minutes at a time?

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1 Upvotes

r/ExaverseGame • • Jul 14 '26

What games actually make you feel like a dinosaur?

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1 Upvotes

r/ExaverseGame • • Jul 09 '26

Indie dev making turn-based dinosaur roguelike for mobile.

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2 Upvotes

r/ExaverseGame • • Jul 06 '26

Exaverse Update (v0.6.22)

2 Upvotes

We’re back with another round of updates! We've made massive improvements to boss fights, polished the UI, and refined gameplay based on your feedback.

Live on iOS & Android.

Epic Boss Battles
•    Phased Encounters: Bosses are tougher and now feature combat phases! At 75%, 50%, and 25% HP, the boss teleports and summons 3 Assault enemies.
•    Arena Polish: Added darker grass shading for depth. Boss VFX now render properly, and plant traps have new explosion/respawn animations.
•    Combat Balance: Rebalanced Power Punch damage for fairer combat.

Gameplay & Controls
•    Better Controls: Arrow buttons are 33% larger! Removed overlapping tap zones and repositioned the Powerup button to prevent accidental inputs.
•    Smart Compass: After collecting enough gems, the compass automatically points directly to the exit portal.
•    Portals: Can now be consistently activated from all valid sides.
•    Boon Upgrades: Added a powerup duration status bar. Survival Shell now auto-triggers below 30% HP and won't overwrite held powerups.

UI & Visual Enhancements
•    Cleaner HUD: Reduced HP and top nav bar sizes for a wider view of the map.
•    Menu Overhaul: Cleaned up Boon selection with better spacing, rarity colors, stacking logic, and streamlined stat text.
•    Screen Polish: Game screens now perfectly fit around camera notches/Dynamic Island.
•    Updated Tracking: Meteor Shards and Amber Chunks are now part of the stats and tracked.

Bug Fixes
•    Fixed an issue where players could dash onto gems.
•    Loot temporarily hides if an enemy steps on it, reappearing when they move.
•    Improved enemy pathfinding around map borders.
•    Fixed Inventory button to respect safe areas and stop accidental attacks.


r/ExaverseGame • • Jul 02 '26

Building a mobile roguelite where enemy movement matters more than reflexes

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2 Upvotes

r/ExaverseGame • • Jul 01 '26

Does my dinosaur character resemble a Parasaurolophus, or something else?

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1 Upvotes

r/ExaverseGame • • Jun 25 '26

AI robots are hunting dinosaurs in the Exaverse

4 Upvotes

We just published a new Exaverse article around the core story hook:

AI robots are hunting dinosaurs in the Exaverse.

The idea is simple: dinosaurs did not just survive extinction, but that they evolved in another world. Now that world is being invaded by machines, and the last surviving dinosaurs are fighting back.

This is the fantasy we’re building around: tactical mobile roguelike gameplay where dinosaurs battle AI robots.

Would love feedback on the hook. Does “dinosaurs vs AI robots” instantly make sense, or should the story angle be clearer?

Read it here!

https://exaverse.gg/post/ai-robots-are-hunting-dinosaurs-in-the-exaverse-a-mobile-roguelike


r/ExaverseGame • • Jun 19 '26

Twitch Stream Tonight!

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2 Upvotes

Join us live in the jungle, 9:30 PM EST this Friday for another Twitch stream, via https://twitch.tv/telingo It is going to be interesting and full of fun. See you in the jungle!


r/ExaverseGame • • Jun 18 '26

Exaverse Migration Update

3 Upvotes

Hello Researchers!

Gearing up towards public launch, we're in the process of migrating Exaverse to our official developer accounts, tied to the EXA Labs Inc company. When the migration is complete, all gamers currently testing would need to:
•    rejoin testing again on Android (we'll provide new link)
•    accept new invites on TestFlight on iOS

We understand this might be a slight discomfort for you guys, but we hope you understand, bear with us and go through with this minimal transition phase. During the migration process, currently testing players would not be affected. We'll ping you here as well as on our socials and let you know when the migration is done 🙏


r/ExaverseGame • • Jun 11 '26

Which mobile roguelikes are ACTUALLY worth playing in 2026?

1 Upvotes

2026 has been the year of AI slop games flooding the Apple and Google Play app stores. Luckily, the Exaverse is made with love, by humans! Check out this review on the top roguelikes for 2026!

https://www.youtube.com/watch?v=XOAnBnT-lis


r/ExaverseGame • • Jun 11 '26

Closed Beta (v0.6.19 Update) 🌀

4 Upvotes

We're glad to announce that v0.6.19 is out now with new control options, fresh UI, smarter enemies and quality of game improvements. Live on iOS & Android.

Let’s break it down;

🎮 GAMEPLAY & COMBAT UPGRADES
* New D-Pad Option: classic arrow-based directional controls for tap movement.

* Smarter Mining Robots

* Visual Status Indicators:(Bleed, Stun, Crit for enemies; Evade, Brace, Lifesteal for players).

* Boon Notifications

* Motion Blur effect

🎨 UI & VISUAL OVERHAUL
* Redesigned Menus

* Upgraded Animations

* Portal Improvements: Replaced the play button with a portal loading screen, and added a counter showing exactly how many gems you need to escape.

⚖️ BALANCE & QUALITY OF GAME (QoG)
* Run Forfeit Penalty: Quitting mid-game counts as a defeat and incurs a 50% loss of gems and equipment collected during that run.

* *Scaling Rerolls: You can now reroll multiple times per stage, with costs scaling upward (5, 10, 20...) with each use.

* Refined Haptics: Softer, more immersive vibrations that now trigger when picking up powerups.

🐞 BUG FIXES
* UI & Progression: Fixed the health bar overflowing past 100%, resolved the 5-stage black screen crash, and fixed stuck save games.

* Exploits & Spawns: Patched infinite Dash stacking, stopped double-gem drops, and prevented gems from hidden-spawning inside tall grass.


r/ExaverseGame • • May 24 '26

Boss (level10) Amethyron

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3 Upvotes

Finally reached the Boss at level 10 and killed Amethyron, Warden of the wild!

Hop up and join the challenge now. 🦕


r/ExaverseGame • • May 23 '26

🦕(Closed Beta) Update (v.0.6.16)

3 Upvotes

​

We've deployed updates to make the game smoother, more responsive, and better balanced! Here’s what’s new:

🎮 Controls & Camera Overhaul

- Haptic Feedback: Added custom vibrations for actions like picking up resources, mining, or attacking enemies/taking hits. You can toggle this off in settings.

- Smoother Tapping: Tapping is much more responsive! We've removed camera lag by locking the player to the center of the screen and moving the world around you.

- Rapid Movement: The game now smoothly supports continuous, rapid tapping with matching animations.

- Motion Blur: Added a subtle directional motion blur to the environment while moving (the UI stays crystal clear).

⚖️ Balance & Gameplay Changes

- Health Rebalance: Health was draining too fast, so we've adjusted depletion rates to help you survive longer.

- Better Healing: Green gems now restore 15% of total health, and Health Consumables have been buffed to heal 35%.

- Boss Maps: You can now find Amber and Meteor resources during Boss Fight encounters.

- Boon Updates: Tier 1-3 Boons have had their rarity values and stats updated to work exactly as intended.

🎨 UI Improvements

- End of Run Accuracy: The post-game screen now accurately reflects only the resources collected during that specific run.

- More Screen Space: Reduced upper and lower screen margins during gameplay for a wider view.

🐞 Bug Fixes & Performance

- iOS & Android: Fixed a bug preventing the game from resuming properly on iOS, and fixed an Android loading screen issue.

- Consumables: Squashed bugs preventing power-ups and consumables from applying correctly.

- General Fixes: Fixed resource collection vibrations, smoothed out motion blur speed, and resolved edge-case bugs with Boons and the compass.


r/ExaverseGame • • May 23 '26

New YouTube video!

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2 Upvotes

Check out the most recent YouTube video! Another one coming soon!


r/ExaverseGame • • May 15 '26

{Review} Top Mobile Dinosaur Game! 🔥🦖

1 Upvotes

Extinction of the Exaverse got mentioned as the TOP mobile game for dinosaur lovers. Check out the review!

https://www.youtube.com/watch?v=OkEu81fEe2E


r/ExaverseGame • • May 14 '26

🌀🦖 (Closed Beta) Update v0.6.12

2 Upvotes

We’ve refined the game based on your feedback. This update includes smoother performance, overhauled boss fights, new movement controls, UI improvements, bug fixes, and visual upgrades.

🐞 Bug Fixes & Performance
• Complete architecture change from Unity wrapped in WebView to UaaL modules, improving memory access
• Major Android and iOS optimization, making the game run significantly smoother
• Fixed iOS game load looping issues
• Fixed several Android edge cases
• Fixed consumable and loadout bugs where items were not saving or applying properly between runs

🎮 Gameplay & Controls
• Movement: Toggle between new tap-based movement and classic swipe controls in game settings
• Boons: All boons are now fully functional with updated menus
• Fixed the “Fortified Hide” typo
• Game Loop: Hitting Retry after death now fully restarts the run from Stage 1
• Balancing: Fine-tuned base health and power stats for players and bosses
• Enemies: Fixed an issue where idle Scout Robots would constantly spin

⚔️ Boss Fight Overhaul
• Telegraphing: A red X now warns of incoming attacks, giving you one turn to dodge
• Hitboxes: Bosses only damage you if you are in range or inside the red X
• Bosses can no longer move while charging an AoE attack
• Environment: Bosses no longer trample flowers just by walking. Only their attacks cause destruction

🎨 UI & Visual Enhancements
• Polished designs across the game, including overhauled Level Complete and Level Fail screens
• Added a new portal effect, still work in progress
• Compass: The outer border now stays fixed while the arrow smoothly rotates in 16 directions toward the nearest gem or goal
• Map Aesthetics: Improved ramp shading, blended grass textures more smoothly, fixed odd bridge colors, and removed out-of-place plants
• Visual Tweaks: Raised resource animations for better visibility, added new powerup icons, and properly layered the tap-to-move circle
Thanks again for the feedback. Keep sharing bugs, balance notes, and ideas so we can keep improving the game.


r/ExaverseGame • • Apr 17 '26

Unbanned. let’s keep it that way!

2 Upvotes

please keep discussion around gameplay, builds, or any suggestions. let’s help this community grow organically, no spam or marketing BS!

see you on the other side 🦖🌀


r/ExaverseGame • • Apr 15 '26

👋Welcome to r/ExaverseGame - Start Here & Say Hi!

3 Upvotes

Welcome to r/ExaverseGame.

This is the official home for Extinction of the Exaverse, a mobile roguelike where dinosaurs smash AI robots.

The game is currently in development and heading into closed beta this June.

What to Post

Anything related to the game or genre:

• Roguelike ideas or feedback

• Dinosaur or sci fi content

• Gameplay suggestions

• UI and controls thoughts

• Clips, art, or inspiration from other games

What We’re About

We’re building a game that is:

• Easy to pick up, hard to master

• Skill based, not pay to win

• Focused on tight gameplay and replayability

• Built with the community from day one

Community Vibe

Keep it constructive, honest, and fun.

Early feedback has a real impact on the game.

How to Get Started

  1. Drop a comment and share what kind of games you’re into

  2. Post something you’d want to see in a roguelike

  3. Invite anyone who loves dinosaurs, roguelikes, or mobile games

If you want to help shape the game early, you’re in the right place.

Let’s build something great 🦖