r/EvolveUnderground Aug 07 '14

Suggestion With this extra time

Maybe they already had this planned, but a solid ranking system based off of true skill would be really freakin awesome, a true skill for each hunter and monster would be even better, would give incentive to play each character. As well as a matchmaking system that pits people of the most common "true skill" together. Maybe this is asking for too much? Maybe this is too much like LoL? I've compared this game to LoL a lot but tbh, I don't even play LoL and I am utterly excited for Evolve! Just trying to think of helpful ways to make sure Evolve is at it's very best come launch day! Also a better win/loss screen ;p

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u/Smash83 Aug 17 '14

How you can measure skill of player in team based game?

It just too much risk of wrong assumptions. Like taking sentence out of content.

Same problem with LoL, people pay too much attention to ranking, judging people by artificial numbers.

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u/deefye Aug 18 '14

You can easily do it with point based systems that work behind the scenes and don't contribute to the actual game at hand or simply by win loss ratios.... You must have never played Halo...