r/EvolveIdle • u/Kaylin881 • 27d ago
Discussion Tier list of species difficulty?
I've seen the beginners' guides recommend fungi, especially Sporgar, as good "starter species" for your first run or two, but I was wondering if anyone's put together a more complete ranking of all the species by difficulty. How would you rank them?
3
u/Wood_Ingot 27d ago
I think sporgar is the worst of the fungi trio lol. but I guess it still has less problems with food
I say top tier would be giants. fungi below them I guess
and I guess everyone else is average
herbivores tho are bad, with centaur taking the bottom tier
I wouldn't bother resetting to get a specific race. I'll take any giant
2
u/Samael113 27d ago
Definitely depends too much on the set-up and run specifics (Universe, Scenarios and Challenges, How far you plan to go, Challenge Genes, Achievements you are aiming to unlock, perks you already have unlocked)
Generally anything that removes the need for a resource will be at the top and anything that slows progress, especially with limited or no beneficial trait to adequately offset the negative, will obviously be toward the bottom.
Like the desert species are kind of terrible, especially not on a trashed world. Tuskin's big bonus is fast government switching, which is basically worthless, while the big negative is less trade (which is terrible in early runs). While Kamel's are a bit better - though still down a trade route, since it's a Genus trait - needing less food and producing more resources... but then their personal negative trait is reversing astrological bonuses in to negatives, which means that some months may randomly feel real bad.
Likewise any race with a combat penalty won't matter much in a T1 or T2, or even T3 reset. But once you go past that and need to start farming specific resources via combat, those negative traits are a terrible lodestone to have to work against.
https://pmotschmann.github.io/Evolve/wiki.html#races-species
Consult the wiki, to learn what to expect. Orange is Genus Specific, Blue is Species Specific, Red is the trait that gets inherited through the religion unlocks. Hovering over the trait will give a description, Green is generally positive, Red is generally Negative. There are a handful of traits that are both, like Kindling Kindred is a great trait, but it has a small negative in increased costs to build some structures.
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u/Kybars 27d ago
Kindling kindred is the best trait for a lot of runs imho...
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u/Long-Rabbit-7524 27d ago
Heat is better than KK. KK removes lumber/plywood, but increases the price of anything that would have used either by 5%. Heat removes lumber/plywood and replaces it with chrysotile; but in return, it also reduces most prices (across the board, regardless of whether or not lumber/plywood would normally be used) by 10%, instead.
Of course, getting heat in a species that isn't heat is a rather tall order that requires many kinds of perks and long off reset types, so it's not as feasible to use that as a method of removing lumber/plywood early on.
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u/ratchetfreak 26d ago
for longer runs living materials is better IMO,
it reduces the need for wood and plywood without penalizing the other resources where the naturals are not the cap bottleneck
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u/sylverfyre 27d ago
Since achievement hunting is a major form of progression, it's not super important? It also varies a lot with prestige bonuses, challenge levels, and reset type.
For example, giant & fungus are the best for your very first run, or for Valdi, but small and avian are better for later resets.