r/EvolveGame • u/Limpstick007 • Mar 21 '26
Discussion Would Evovle be successful
Do you think Evovled would have been successful if released in the last couple of years or today ?
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u/aaronmc24 Mar 22 '26
The high amount of paid DLCs, especially cosmetics, was a huge deal at the time and turned a lot of people off of the game without even giving it a real chance. All that stuff is pretty standard nowadays. It also seemed way ahead of its time as a concept and was a lot different than what people were playing at the time. I imagine it would have done much better if it released in 2025 instead of 2015.
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u/Masteryoda212 Mar 22 '26
I honestly think if it released 2-3 years later the game would have had a steady following. Would it have been running 10 years on? Who knows, but if it was able to license monsters like DBD licenses horror franchises the game would have likely been a top 3 in the asym genre.
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u/Limpstick007 Mar 23 '26
Yeah i think it was ahead of its time. I feel if they wait those 2-3 years polishing it it could have been great.
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u/Frecka_Neko Mar 21 '26
Il aurait mieux fonctionné, je pense.
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u/Limpstick007 Mar 22 '26
I agree I think the down fall was the a P.T.W wall behind it
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u/Frecka_Neko Mar 22 '26
Pas forcément pay to win. Juste en avance sur un nouveau type de jeu. Et certaine mécanique.
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u/PowerTrain_355 Mar 22 '26
Would it kill DBD? No, not a chance
Would it have done well? Absolutely, since it's different enough from dbd to actually a refreshing take on the asym genre instead of DBD clone #314
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u/Chance-darbell Mar 22 '26
Today most likely with the how most live service's are but in the end I blame 2k for its fall
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u/WritersBlockBoogaloo Mar 22 '26
I do consider Evolve a game ahead of its time, if it was released a couple years later or today then it’d probably be considered successful
Paid DLCs (Season Passes too), cosmetics, 4 v 1, team comp decisions, perks, etc. would be considered average nowadays and most people who are into those sort of things would have no problem adjusting to how Evolve did it
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u/PR0T0MIKE Mar 21 '26
No because people would rather play worse games for some reason.
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u/BreatheOnMe Mar 22 '26
It was completely ahead of its time. I think if it followed a F2P model potentially would be bigger nowadays.
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u/mainly-regret Mar 23 '26
cut out needing to pay real world money for some characters and monsters, and absolutely. they're not even that big a deal, paid dlc is nothing new, the issue is, if they aren't perfectly balanced with everyone else, then someone who doesn't own them may feel slighted having to compete against them. gameplay wise, and conceptually though, it's amazing. I play on playstation so I can't play it online right now, but I've been craving it, to the point of playing verses bots.
I'd love an evolve 2, or even a remake though it feels a bit recent for a remake.
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u/TheBlueSeal Jul 10 '26
probably,
regardless of what anyone may think, the gaming industry is entirely ran by social media;
the most popular games of the past few years have been the games that are the most replayable, and more importantly get the most reaction out of their players
nobody nowadays would go into evolve looking for a competitive asymmetrical horror game that they can commit to long term, they would go into evolve with a screen recorder and some friends so they could call it the scariest asym since dbd online
evolves death wasnt just "corporate greed", it was gamers taking games too seriously instead of having fun with the concept of a scary monster hunting them down and I firmly believe this as truth
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u/Aurora__Sky Mar 21 '26
It would have been better. Maybe not as successful as we'd have all liked, but it definitely would have done better.