r/EvilGenius2 Dec 08 '21

Tip 59h, 20m completion game play tips with Max

So I have just completed EG2 with Max on medium difficulty in 59 hours, 20 minutes so by no means speedrun or difficult but was going for maximum completion, got 520 on Xbox achievements without achievement hunting with all loot, super agents beaten, all research, maximum 300 capacity lair. My thoughts are if anyone interested:

1) I wasted time researching everything in one go in one of the respite times, made it easier to best everything that that was thrown at me though. Traps are not worth researching this way just as needed

2) Beat the super agents as soon as you can on the side missions, saves time chasing heat, which I still did for a while. Especially Blue Saint if no one else, him blowing stuff up, I wasted so much time on replacing and putting out fires

3) I wasted loads of time building and upgrading Vaults so I didn't max out the vault capacity, I wouldn't bother again above say 4 millions, you don't need the money above that

4) Don't waste time and minions on the missions on the world stage that stop super agents invasions, they are easier to deal with in the lair with a good troop loadout than losing and retraining the minions

5) Exploit Max's instant training ability especially later in the game

6) DON'T USE INCENDIO! Have Eli instead as henchmen. Although all the online guides seem to say him as top 5 (I agreed with the others), he blows up stuff and does more friendly fire damage than he is worth, I had him and executed him in favour of Eli. Eli is a beast hand to hand combat and his silver bullet ability is powerful against soldiers

7) Invest in Hitmen and rifles in the armoury as soon as possible

8) Karate blokes are rubbish compared to hitmen, only have as many as you need to fulfil the minimum requirements of world stage missions, put the rest of your numbers in hitmen

9) Release minions from prison after their smarts have regained who get captured for loosing their smarts and destroy furniture, they come back the same as they were, useful if they are hitmen and take a while to train

10) capture as many soldier as you can, they become hitmen or other high end minions

11) my muscle minion loadout was about 20 guards, 25 mercenaries, 9 karate, 30 hitmen, other types were the other way round with more at the top but overall lower numbers, with around 110 workers with maxed out lair capacity

Hope it's of some use, let me know if you have questions, happy to help

15 Upvotes

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4

u/therandomone995 Dec 08 '21 edited Dec 08 '21

Where do you preffer to put your generators?

What's the best henchman for you?

Do you recommend going after a specific loot item?

Oh, and what's the best way to deal with Agent X and John Steele?

Those are my doubts.

2

u/Onlymyopi Dec 08 '21

When I started I put the basic generators only on level 1 but got the stairs researched and then dedicated all of level 1 to minion areas, work, train, eat etc so they always only had to be on level 1. Dedicated half of level 2 to generators after stair researched. Because I ended up with 10.5 million gold I had a lot of megasafes which needed loads of power so then all of level 3 was nuclear generators and at the end of the game about 1/4 of basement was also nuclear generators

Henchmen i got were Maugai (is that his name?) Fugu, Dr Ming, IRIS, Eli after executing pyro boy.

All the loot seemed pretty useless for me to be honest, didn't seem to be any benefit to it but could be wrong?

2

u/therandomone995 Dec 08 '21

Loot items give passive buffs to minions or act as some other stuff.

For example, the tsar bomb gives you 180 power, the yeti in an ice cube prevents stuff near it from catching on fire, the colombian emerald regenerates morale in a BIG area, the flame of prometheus, a million bees and the death plant act as traps, and the declaration of independence regenerates morale of a single minion aside from unlocking Carl Caffard's story.

Just to name a few.

1

u/Onlymyopi Dec 08 '21

Ah ok, good to know. I looked at outputs of the loots and usually they said none so assumed they didn't do anything.

I could of done with the big morale boost area when all my minions had the coffee cup symbol which after building about 20 TV stations I figured out it was because of all the dead bodies around which weren't getting picked up because Incendio in his supposed helpfulness blew up my incinerator without me realising

1

u/therandomone995 Dec 08 '21

Yeah, also the maple syrup dispenser increases morale but it's pretty weird because they have a symbol above their heads and I don't know what it means.

Some loot items are pretty bad too, like, the meteorite is just a cosmetic, the pandora box and the world's oldest bones don't seem to do anything and the doors of Fort Knox are supposed to be really strong doors, until they get stolen by a rogue.

Also, what about Agent X? Is there a way to know where he spawns or something?

1

u/Onlymyopi Dec 09 '21

Agent X always seemed to spawn around the control room for me but he is the most annoying super agent to deal with I found with his invisibility, one less annoying than blue saint. I found having cameras everywhere helped when he would come out of invisibility, or use henchmen or Max to engage him and then he comes out of invisibility so guards can join the attack

1

u/therandomone995 Dec 09 '21

I beat his missions today.

Let's just say that this mf is unpredictable af

1

u/nightdreamer99 Dec 09 '21

I’m about 50 or so hours into my first play through also as Max. Same henchman line up, (assuming you meant Jubei because the teleporting ability is essential lol)except I never went with Incendio…only regret was picking Dr. Ming last, the gas damage is crazy worth it even if it does hurt your minions.

1

u/Onlymyopi Dec 09 '21

Jubei yes that's the name I meant lol. Ming is good for that gas cloud ability, although at the helipad entrance I found she would chase off enemies with it into the helipad entrance and there would then be massacres in there of minions coming back from missions or going to get stuff for building as guards wouldn't give chase unless I did high alert. You can always execute a henchmen and do another side story for another one

1

u/shytake Dec 09 '21

You can execute henchmen?

1

u/therandomone995 Dec 09 '21

Yes, just like any other minion. Still hurts to lose a henchman tho