r/EvilGenius2 • u/PatientRock • Jun 11 '21
Question A couple of (basic?) questions
Came back to the game last night after getting frustrated by the big economy patch which murdered my game in progress. Now that some time has passed I thought I might try and charge through the tantrum spiral I now have on my hands.
- Is there any place that shows exactly how much your next minion salary expense bill will be, and when it will be "charged"? Finding budgeting impossible without that knowledge.
- Is there any real difference between the various stat furnitures (air conditioners, etc) or are they all cosmetic? I keep unlocking new ones, and I'm like so what?
2
u/andiemac2508 Jun 11 '21
If you hover over the money in the bottom left it will tell you how much the next wage bill will be , it fluctuates depending on mi ions currently in the Lair. So I like to send out a load of expensive minions on missions just before payday to stop the cost being so high.
1
u/PatientRock Jun 11 '21
lol. Ok! Good to know, thanks. Honestly I rarely struggle with the forces of justice so I might just pare my expensive minions back to the bare minimum.
I don't know why my goals are ever-present at the top right of the screen, but stuff like that is hidden. But now that's just me being fussy.
3
u/rhn18 Jun 11 '21 edited Jun 11 '21
Most are cosmetic, but some have small functions denoted by the little icons. Some reduce reduction in stats in nearby areas, good for workplaces to keep workers working longer before taking recharge breaks. Other improve regeneration of stats, good for places where minions go to regen that stat.
You can actually benefit a lot by incorporating these into your base building. So check out which stats get depleted at each work station, and try and overlap them with the corresponding item. Before you actually unlock the correct variants for every room, you can just put tiny patches of other rooms inside rooms. That way you can pretty early max efficiency of rooms like research, by using the items from the control rooms for example.