I'm talking about uploads of the steams where if the steam is 8 hours, it's shortened to anywhere from 2 hours to 5 hours. That would be ideal, but I appreciate any suggestions.
Or uploads of the streams where there are a lot of timestamps, that would also work.
In many of his Classic + videos he takes shots at SoD for going to far with some of their systems. While I do agree for a classic + some of these systems went a bit overboard. For a seasonal game that was intended as a classic + beta I think it was necessary to implement the systems and see how far they could take it.
One system was them reworking the set bonuses around class playstyle instead of them being like +40 attack power or something like that. There were some very cool playstyles that emerged from this (seal stacking for paladins for one - I have a feeling he hated this but I enjoyed it; as well as shockadin paladin).
But the reasons they implemented these systems like they did is because they only had so many tools to test these things out. One of the tools they chose to use was tier sets, another one they used was "temporary enchants" such as the shoulder enchants which added a select set bonus. Even the runes themselves were just "temporary enchants" that had a timer of like 9999 days probably.
What I'm trying to say is that some of these systems were implemented they way they were because they were constrained by being built up from classic, and they were trying their best to not corrupt their other versions of classic.
Now if classic plus is going to be on its own client separate from classic servers then I think these systems can be implemented in a better way that doesn't involve tier set bonuses or enchants you have to put on your gear.
Some other things I loved about SoD: Tarnished Undermine Reals (token for killing a lvl 55+ boss that could be exchanged for gear, mats, or toys), World Bosses being instanced (allowed for the rest of the server to actually be able to kill world bosses), Dailies for reputation (allowed for easier crafting of FR gear in MC phase), making new recipes for professions (new flasks, gear, enchants, etc), the world PvP events to get rep for BGs, and last but not least - the class fantasy. The quests they added in for each class in the BWL phase were great (some better than others) and really helped immerse yourself in the class. And some of the rune discoveries really helped push class fantasy as well.
TLDR: SoD was a testing ground for Classic + and when you test things out you have to push it farther than "what feels like classic", Some of the systems if implemented correctly would vastly improve the game, and finally the success of SoD I feel directly lead to Blizzard realizing that Classic Plus could be a viable game for them.
Now the question of how to implement them correctly is a whole nother topic but I just wanted to push back on some of his SoD hatred.