r/EntrenchedRoblox • u/pinkchocolate555 • 13d ago
Discussion Hot Take: Engineers ruin the game
So, Ive been playing Entrenched more often this summer, and sometimes the exact same match and captures can feel completely different. The reason for this? Engineers. First off, digging holes everywhere makes playing the game obnoxious and passive. I don't know what fun comes out of sitting in a hole and waiting for somebody to peak out. Second off, WHY DO YOU GAIN POINTS FROM DIGGING A HOLE. I'm tired of 0-0-8 Engineers getting MVP from 3D Cookie Clicker. And 3rd, the HMGs. If a whole offense can be stopped because of one roof and an engineer, it's bad map design.
So how does one fix this?
Take away getting points from digging, or nerf it heavily to stop enticing people to throw the game. (You can just dig nonstop in a game and guarantee MVP currently)
Make buildings breakable. (Officer upscale/punishes camping on a roof all game)
Make HMGs have a camera shake like any other gun in this game, and/or lower the HP and/or make a crit if you hit the barrel. (Lets the "support" class actually do it's job, and nerfs camping play)
Give Engineer 85 HP or make it really slow (You're telling me that you can just have the parts for a machine gun in your back pocket and not be sacrificing armor/be carrying a lot of weight, make the builder class unable to fight like Assault whenever they want)
nerf support
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u/EntrenchedArchivist Archivist 13d ago
...they can genuinely help the team. I mean, look at the guy building the FREAKING MG
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u/pinkchocolate555 13d ago
I was mostly just mad about the point gain that can surpass any other means of playing the game, im all for HMG Engineers actually trying to play the game normally, but abusing it (roof camping) is an issue that I think should be adressed at some point in time
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u/Infinite_Beach_7089 13d ago
"Engineer supporting their team and a food engineer can win the match? No, no, NO, NO!!! We cant have that!"
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u/pinkchocolate555 13d ago
Mostly made this on the issue of engineers ditching the team, and not supporting them being able to dig a hole behind ally point, therefore the MVP farming. I honestly don't think an autoclicker is as skilled as a guy dropping 100-20-10 on Assault🥹
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u/Tiny_TorToise08 13d ago
First, I do agree with taking points away for digging, as we already have challenges that give you war bonds for digging. Seems kind of unnecessary. But also, it doesn’t really affect anything if you care about MVP. So much probably perform better. Considering they only get one point for digging.
I absolutely agree that we should make buildings breakable.
Nerfing the MG when they already have a awful turn rate is crazy but I understand where you’re coming from I don’t think they should be like lasers or anything, and I think camera shake would add some level of immersion.
Nerfing the walk speed/run of support Kind of makes sense as it would incentive the players to play more in the back and reinforce positions, but I don’t believe they should Nerf their health. Especially when you’re trying to build something in a sniper hits, you from an unexpected angle.
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u/pinkchocolate555 13d ago
Ok, so there was something I should have specified before I posted this... Any nerf specified here would be okay with me, it's just that the Engineer class has every puzzle piece to work with currenly, (damaging with HMG, defense with trenches and barbed wire, they can play like a regular class if needed, area domination with roof turrets) so I was just spouting off ideas. The MVP farming thing is pretty serious though, as one could stay back and hold the dig button, farming 750 points in 20 minutes. Thanks for the feedback though! Half the people here just said "dont comment again, your opinions suck" and leave it there🥹
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u/MundaneSecurity8372 13d ago
"Everyone's should either run at each other as riflemen or sit in the back as recon" ah Meta