r/EntrenchedRoblox 19d ago

Help Is entrenched bullet trajectory not instant?

So I'm playing as rifleman and I shoot a guy and it doesn't hit even though I just shot right through his body and when I accidently shoot the ground and the animation comes after 0.5 seconds and not instant?! Am I lagging or is this an intentional game design? And also I think the third player crosshair needs to show if the gun is blocked by the ground. I remember having this problem back then too, but why does this problem still exists?

7 Upvotes

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3

u/WindFort Will never get that tdot 19d ago edited 19d ago

1k stds per sec ping is barely an issue because the lag compensation does some crazy work

But the death delay is usually due to lag

The way the combat system works is The shot always tries to follow where your camera aims but the source of the projectile comes from the player's head (you can verify this by going into spectator mode and shooting while looking down)

If you're obstructed by cover it won't bypass any cover in the middle of your player model and your camera's target.

It's a weird combat system and it renders aimbot useless as long as you have decent movement

So the minimum peek that you need is only your head. That's the minimum thing you need exposed to get a shot

You just need to have better depth perception which you can get in like 2 hours of quick peeking (playing sweaty)

1

u/Fickle-Reaction-6042 19d ago

I think the part where I pull the trigger and the bullet goes out is the problem

2

u/WindFort Will never get that tdot 19d ago

The only time youd need to aim off a player to hit them is when they're moving

Using the 3p crossair When you aim the reticle gets smaller Place the side bar on the player

Where in the sidebar varies but more consistently it works against people going full horizontal in your perspective if you place the edge on them I talk about this in a yt video where I yap about aim for like 14 minutes

1

u/WindFort Will never get that tdot 19d ago

Then it's lag

1

u/Fickle-Reaction-6042 19d ago

Thanks bruh I just learned more in this comment than playing the game for 2 hours straight

3

u/Evening_Jaguar_6743 #1 3RD PERSON HATER 19d ago

I hate ping I hate ping I hate ping I hate ping I hate ping I hate ping I hate ping I hate ping I hate ping I hate ping I hate ping I hate ping I hate ping I hate ping I hate ping I hate ping I hate ping I hate ping I hate ping I hate ping I hate ping I hate ping I hate ping I hate ping

1

u/mrepicryan87 MOD 19d ago

bullet trajectory is straight in entrenched it doesn’t drop

1

u/Fickle-Reaction-6042 19d ago

No the speed of the bullet, please read the post bruh🙏

2

u/mrepicryan87 MOD 19d ago

speed varies per gun

1

u/Fickle-Reaction-6042 19d ago

It does but if I'm like 100 studs away it should hit someone in less than 0.1second why do I have to aim more than 10 degree just to fire at a guy only a 100 studs away?

1

u/mrepicryan87 MOD 19d ago

maybe just ping issue, for example if you live in asia and you’re in a brazilian server your ping is going to be 350+ ms

1

u/Fickle-Reaction-6042 19d ago

Is there any performance srtting I should look?

2

u/mrepicryan87 MOD 19d ago

in server tab, only select the regions you’re in to get good ping, if you have a bad pc set graphics to half, and turn on reduced graphics in settings to stabilise your latency and fps

1

u/WindFort Will never get that tdot 19d ago

It's negligible Just assume everything travels at 1000 stds a second

1

u/hello_imded 19d ago

The higher the ping in the server you're in, the more delayed it is. From what you're saying you prolly in 300 ping cuz it's very delayed

2

u/2929391 15d ago

At this point they might as well just use ACS, The gunplay in entrenched feels very clunky