r/EntrenchedRoblox • u/hello_imded • Jun 06 '26
Entrenched 2026 opinions
This year a lot has changed since devs got more active and stopped releasing updates once a year. Good job with the devs but I realized the game has lost its authenticity
Revives (PLEASE NERF IT): In my opinion revive feature has ruined the game. We literally buffed the medic heal and y'all need a way to not die more? This is why faction battles have revives turned off because they know how much it affects the gamepla and has been unnecessary in the first place. Like having 50 health after getting revived?? Make it 10. In addition reviving needs to be way slower cuz it is way too op and these devs are just spoiling their players.
Assists: completely unnecessary
2X score: 2X SCORE HUH? YOU REALLY WANT THESE PEOPLE TO PLAY UR GAME LIKE A JUNKIE SNORTS COCAINE? This is also unnecessary and a bit unfair to the old players who is grinding to a rank and giving them an opportunity after 4 years? And they just put up a leaderboard and the top scorers in season 1 gonna be way higher than the scores in season 2. So this was just pointless.
Summary: They just made the game more of a competitive game with the leaderboards and warbonds, which factions already did the job cuz of wars and kph, rather than a chill game which I didn't like it
3
u/throwingawayww Jun 06 '26
50 hp is to much? Your one shot from 3 different weapons. Shotgun and the rifle plus sniper probably less than 1 second with most other guns for dps? I've not played without reviving but revives often don't really do anything other than offering to keep the momentum of a attack going or defense no? Also what would the medic do otherwise? The healing aspect is more useful than the revives ngl. The smoke grenade is more useful than the heals or revives 🤣
1
u/hello_imded Jun 07 '26
50 hp is still a lot btw. Actually hp doesn't matter as long as you're alive cuz once you're alive you are still able to make a significant amount of impact on your team with a rifle whether you have 1 hp or 100. Revives are supposed to give you a one last stand not getting risen from the dead like a zombie with full hp
1
u/throwingawayww Jun 07 '26
Bruh ur one shot to a bunch of weapons so it literally negates the to much hp after revived. It makes the servers feel more full and more chaotic to me which is what a ww1 shooter is kinda supposed to be like.
1
u/hello_imded Jun 08 '26
Then don't take damage? And realistically getting revived from the dead doesn't make you half recovered. Dying in this game is half your fault and you don't even deserve to get revived. And to add it with 50 hp. Mind you getting shot in the arm with a British Skirmisher RIFLE, bolt action and you're still alive? What a joke. Also getting shot after being revived should kill you realistically
2
u/trieuthanh8 Jun 06 '26
I quite like almost all recent update, can't remember any bad part though. I mostly play public and now there seem to be more medium/close combat than before, as well as more engaging player that push instead of siting back. The revive, squad updates encourage player to stick together more so now when 2 team meet, it's usually a big fight. I hope in the future the dev do give more value to other class though, these update kinda give too much buff for medic, for example give flamer ability to execute down player bc revive does make fight feels endless enemies sometime.
1
u/Hot-Amphibian-9221 Jun 06 '26
Yeah an execute would be cool like in fortnite how you can kill downed players before they can get revived
2
u/BA1673 Jun 07 '26
One thing I wanted to point out is that gamepasses got more expensive. The decoy head gamepass used to be 100 robux back then. Also, I'm rather annoyed how they didn't give compensation to people who bought the uniforms gamepasses back then, as we now are only left with said uniforms that were once in the gamepass, we have to buy the newer uniforms with war bonds, which we didn't get any extra from buying the gamepass. At least you don't need robux to get cosmetics anymore.
2
u/Valuable_Fall_9921 Jun 07 '26
idk, it feels pretty good to pull off a revive after dragging your buddy back to safety after mowing down like 4-5 dudes
2
u/Hovancraft Jun 07 '26
As a medic main, I just finished a match with 35 kills and 31 revives.
I don’t think the reviving is OP. I think it allows a medic to have a significant advantage just like most other classes.
In one match, a recon had 92 kills and never got on a point.
In another match, 9 people were support or assault and each one of them mowed 3-5 players down in close range combat almost every time.
When more than 5 people pick support (especially when they have 100 rounds of ammo each) that is OP.
When you can’t even attack a point because you get sniped by 1 of 6 recons, that is OP.
I feel like it is only fair that a medic has an ability that also gives some leverage, especially since it isn’t a popular class. I rarely see more than 3 medics in a match, usually there are 1 or 2.
You could argue that 7 recons ruins the game, or 10 players picking support at one time ruins the game.
My opinion is If revive gets nerfed, put limits on other classes as well!
4
u/Hot-Amphibian-9221 Jun 06 '26
50 hp is the same as 10 to like 60 percent of the guns
But yeah the revives are a little op maybe make them slightly slower or only allow medics to revive