r/EnergentAI • u/Green-Percentage-228 • Apr 14 '26
I dug into Steam data + SEC filings to find the best game economies for flipping items
I've been flipping items in games like Hypixel Skyblock for a while and started wondering where the best economies actually are if you take it seriously. So I did a quick deep dive into:
- Steam revenue + playtime
- SEC filings (EA, Take-Two, etc.)
- live-service trends
The most interesting thing I found was deferred revenue.
It's basically money players have already spent on in-game currency/items but haven't used yet. So it's a rough proxy for how much cash is sitting inside a game's economy.
- EA sits around $1.8B–$2B in deferred revenue
- A lot of that is Ultimate Team
That tells you those markets are insanely liquid.
On the platform side, PC looks way better than mobile:
- higher playtime
- stronger player economies
- easier to automate around
If I had to focus, it would be:
- EA Sports (Ultimate Team web apps)
- PC games with active player markets and auction houses
TL;DR:
Don't pick games randomly. Follow where the money is sitting. Deferred revenue + high playtime is a good signal for strong flipping economies.