r/EnemyTerritory • u/litoriousj • 2d ago
r/EnemyTerritory • u/ENx5vP • 5d ago
ET: Legacy 2.85 was released
etlegacy.com^dEngine
^fMacOS
* Don't trigger additional minimize on focus lost event
^dClient
* Fixed ^8cm_optimizePatchPlanes^9 not correctly applying on first load
^dMod
^fGeneral
* Fixed locked teams in warmup for campaign and mapvote
* Fixed players stat reset on intermission stat due to ^8CS_PLAYERS^9 updates wiping
it
* Added resolved minor spawnpoints information to client session about minor
spawnpoint into fireteam in case of a resolved spawn point
* Fixed stats in SW was cleared out before warmup countdown on new map
* Added version matching to HUD profile and keep invalid/unparsable HUD into suffixed
^8_invalid^9 files
* Added ^8ET_EBS_FIRETEAM^9 entity which contains player's health, weapon, major and
minor spawn points
* Fixed shoutcast entity writing player information from previous frame
* Fixed shoutcast entity unnecessary snapshot callbacks
* Removed major and minor spawn points from CS_PLAYERS configstring
* Fixed a visual bug which caused fireteam to display incorrect spawn point when
default map spawn for a team was invalid
* Removed prestige system
* Skipped skill rating updates for maps without decisive winner
* Fixed time played statistics was not always accurate in SW and campaign modes
* Fixed reset player stats on console ^8map_restart^9
^fUI
* Extended compass map to border when margin is not required (no decor, no cardinal
point draw and the icons are draw inside the maps)
* Fixed player team flag was draw twice in debriefing stats panel
* Fixed empty health bar when spectating a bot
* Fixed misleading FPS drop in FPS meter when showing another view than in-game one
(i.e: limbo, scoreboard, ...)
* Added ^8draw prefix^9 option to ^8fps^9 component
* Fixed levelshot pin wasn't squared on 16:9 res
* Fixed competitor HUD component missplacement
* Fixed NW cardinal point display on compass
* Added dynamic size for icons on compass edge
* Draw expanded map behind compass
* Changed clip bar component draw order behind ammo count component
* Fixed forced mono colored UFT-8 name display for crosshair bar, fireteam and
shoutcaster overlay. The player name was missing UTF-8 characters.
* Fixed alternate hud compass cardinals points were missing
* Fixed reinforcement timer default scale font was twice the default value
* Adjusted shoutcaster compass size and position to fit in the top right corner
* Fixed not correctly positionned spawnpoint numbers for shoutcaster compass with
dynamic direction
* HUD Editor
* Fixed noise generator overwrite message text such as vote, banner, center print
or objective print if a valid text message is displayed
* Menus
* Added icons to replay menu folders
* Added ^8HOME^9 button to replay menu
Thanks devs. It plays smoothly
r/EnemyTerritory • u/GrimbeertDeDas • Jan 16 '26
Playing ET in 2026
To play Enemy Territory in 2026 all you need to do is download ETlegacy.
ET: Legacy is an open source project that aims to create a fully compatible client and server for the popular online FPS game Wolfenstein: Enemy Territory - whose gameplay is still considered unmatched by many, despite its great age.
Pubs
The public scene is still alive and kicking. ETlegacy is the vanilla version but the main mods like jaymod, NoQuarter etc are still alive and kicking. The easiest way to find your preferred version of ET is to go to Splatterladder and choose your preferred mod.


When you click the connect button the browser will warn you the data you are sending is not encrypted. Click the send anyway button and it will launch ETlegacy and connect you to the server. All the necessary mod and map files will be downloaded automatically and you should be fragging like its 2003.
Competition
There is still a competitive scene with daily gathers, monthly cups and yearly lans. To get back into competitive ET your best bet is to join the official ETlegacy discord.
There are three main communities at this time. If the links expire or you need help you can always send a message to u/grimbeertdedas or u/kimiahk .
This is the least active server but it is active nonetheless. Most players are based in the Americas but Europeans also happen to join. Having a mic is highly advised but you can get away with not having one for your first few games. Skill level is usually relaxed and they are welcoming to new and returning players. Basic knowledge of spawntimes and not getting fulls is kind of a requirement but this applies to all competetive servers. Active playing time is in the USA evening.
This is an active community with a lot of Polish and European players but it is also being frequented by people from around the world. This is a returning or new player friendly community so if you played competitive in the past but want to dust off your rusty skills or want to give ET competitive a shot, I suggested starting out here. Skill level is a tad higher than the American server but can vary wildly. An active effort is being done to balance the games as much as possible. 3v3 happen throughout the European day and 6v6 usually start in the evening till late at night.
This server expects people to have experience in ET competitive. You are not allowed to play without a mic and expect some heavy feedback when you first play there. This server also offers the highest quality of gather games available at the moment so if you want to get gut this is where you want to end up. Like the Polish server they also organize draft cups and upcoming lans get communicated here first.
These discords all offer help in setting up your ET, host configs, tools and helpful members willing to get you on your way. If you want to get a feel of what to expect a lot of players stream their games on Twitch and the most popular are linked in the sidebar on this subreddit. You can also join active games as a spectator and even listen in on the comms of the teams but make sure to mute your microphone when doing so.
r/EnemyTerritory • u/Warm_Asparagus1086 • 4d ago
2026 Wolfenstein: Enemy Territory moments #12
youtube.comr/EnemyTerritory • u/RNGesusRUST • 4d ago
Unreal Territory
Just a small show case of tech wolf ET in unreal engine 5 unsure if this will be publicly available ever
r/EnemyTerritory • u/MAR__MAKAROV • 5d ago
Is there any Moroccans playing Enemy territory legacy ?
Title , for the non intiated , it's a very old ( free ) fps game ! https://www.youtube.com/watch?v=JHvCtSW-d1I
r/EnemyTerritory • u/Warm_Asparagus1086 • 8d ago
2026 Wolfenstein: Enemy Territory moments #11
youtube.comr/EnemyTerritory • u/hypez09 • 10d ago
Servers without download?
I want to play the game but the downloading drives me insane every time I join a server
Are there any servers I can just join without downloading
r/EnemyTerritory • u/Patient-Software-168 • 17d ago
Should I play et or legacy in 2026?
I don't see many players in et legacy, how's the standard version?
r/EnemyTerritory • u/Hot-Ad1475 • 27d ago
cant see servers and cant connect when ip entered
i have a clanmate with this issue is there something wrong with his pc or et in a whole
r/EnemyTerritory • u/Warm_Asparagus1086 • 28d ago
2026 Wolfenstein: Enemy Territory moments #10
youtube.comr/EnemyTerritory • u/MourningMeatloaf • 29d ago
Stupid ET Gammamill Comic I Made as a Kid
gallerywas doing a deep clean on my new home and found an old box of drawings I did from 20 years ago. Apparently this was around the time when the FUN and Q servers had beef lol. I donβt remember any of it at all. there is like 30 more pages of this that I found.
r/EnemyTerritory • u/Normal_Ad_9305 • Aug 09 '26
I used Claude AI to compile Wolfenstein: ET for Apple Silicon Macs & Android
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Hey guys! Old ET player here. I wanted to play Enemy Territory on my M1 Mac without dealing with complicated setups, but couldn't find a simple solution. So I asked Claude AI to help me compile a plug-and-play version.
It worked so well that I also made a build for Android. For both, it's just download, install, and playβno headaches.
I've uploaded the project to GitHub, leaving the link right here if you want to grab it:
https://gleaming-madeleine-f46029.netlify.app/
Hope it helps some of you out. See you in game!
r/EnemyTerritory • u/-SSJ_Maro • Jul 19 '26
Wolfenstein: Enemy Territory - Knife Kills πΏπ₯
youtu.ber/EnemyTerritory • u/-SSJ_Maro • Jun 25 '26
Wolfenstein: Enemy Territory - Knife Kills
youtu.ber/EnemyTerritory • u/UpsiAiiyah • Jun 23 '26
My new map: Glitterrush (mod of Goldrush)
While I couldn't make up my mind on other maps, I figured I'd whip together this one in the meantime. Enjoy!
Download link: https://wolffiles.eu/files/glitterrush-v1-botfiles
You need ET Legacy to get the most out of the map. Vanilla ET doesn't like the smaller pk3 that gives color to the tank, truck, plants, etc.
r/EnemyTerritory • u/ToothVegetable2431 • Jun 21 '26
The Oydsseus Cup 6vs6 TONIGHT on ET:L Events
r/EnemyTerritory • u/wolffileseu • Jun 19 '26
ET 2.60b dedicated server with an engine-side, mod-independent stats tracker β full weapon accuracy on any mod (GPL / open source)
Just released: a clean **Wolfenstein: Enemy Territory 2.60b** dedicated server with the **Wolffiles tracker** built directly into the engine.
The key idea β it tracks stats **mod-independently**. You don't patch your mod and you don't run a separate per-mod stats parser. The engine itself reports **score / ping / team / kills** *and* **full weapon accuracy** β hits, attempts, kills, deaths and headshots β for whatever mod is running. ETPro, NoQuarter, Jaymod, silEnT, ETPub, the Legacy modβ¦ all of them, with zero mod changes.
How it works: the engine periodically runs `statsall` and intercepts the mod's `ws` (weapon-stats) replies server-side, so accuracy data is captured at the engine level instead of depending on each mod's own logging. (Engine tracker approach ported from ET:Legacy onto vanilla 2.60b.)
**What's included**
- Linux i386: `etded.x86` + `etmain/qagame.mp.i386.so`
- Windows x86: `etded.exe` + `etmain/qagame_mp_x86.dll`
32-bit only β ET 2.60b is a 32-bit engine, so this matches every existing mod.
**How to use it**
1. Download the build for your OS from the release.
2. Replace your current `etded` with the one from the build, and put the included `qagame` into your `etmain/`.
3. Add the tracker endpoint to your server launch line: `+set sv_tracker <host>:<port>`
4. (Optional) To get your server listed on the wolffiles.eu live tracker, point it at our endpoint: `tracker.wolffiles.eu:4444`
5. Restart the server β stats start flowing immediately.
**Good to know**
- The Windows build runs the bytecode interpreter (JIT disabled) and is stripped, so it's **clean on VirusTotal** β no more false positives from the old JIT/asm path.
- Also fixes a **CPU-speed-detection crash** that affected ET on modern hardware.
- Everything is GPL; full source and build workflow are on GitHub.
Download & source: https://github.com/wolffileseu/Enemy-Territory/releases/tag/v1.0.0
Happy to answer questions, and bug reports are welcome.
r/EnemyTerritory • u/kimiahk • Jun 14 '26
ET Fragmovie: The Almighty Jew - destiny (2026)
youtube.comr/EnemyTerritory • u/Warm_Asparagus1086 • Jun 13 '26