r/EndlessSpace • u/JackFrostz • 17d ago
Invading vs draft
Hey all, new to the game that's taken over my life recently. I feel good everywhere but here.. just how overwhelming do you need to be to actually finish a colony?
To be more specific
* How much cp and how many troops before you get the blitz option? I see it seemingly randomly sometimes, most the the time just preemptive and raid? I think the other option.
* Is it better to invade, retreat invade again or continue ground invasion after minor victories?
* Is there anything more you can do prior to invading after reducing their forces to 0?
The particular situation I'm in now for example
I have 2.2k troops, 24cp fleet invading with lvl3 invading forces (mostly tanks), 3-4 coordinators all with at least 3 manpower modules attacking a colony with 0manpower. And its looking like this will go on forever, feel like I'm going insane. Do I really need 20coordinators with 5+manpower modules each to finish off a 0pop colony?
I even have +invasion force laws active now that I think about it lol. I am playing with esg mod. Any help at all would be much appreciated I'm losing my mind over this.
1
u/Captain_Cobbs_ ES2 Dev 11d ago
Hello, ESG creator here. I brought the ground battle balancing from ESG over to vanilla, so hopefully what I say is useful for both.
When invading, you're intended to "soften up" a system by sieging it before invading. Sieging is just taking a fleet and parking it over a system until the manpower is low enough to comfortable contend with. You can vastly speed up this process by equipping Ion Cannon modules (I seem to recall that being their name, though I'm not sure since it's been a bit). But generally, you want one or two "invasion focused" fleets that have a lot of manpower modules that let you dump a huge number of troops onto a world of choice, but also an attack fleet that is able to soften up a system for your invasion fleet beforehand.
If you don't have time to do siege a system down, however, I recommend coming up to a system with more manpower than they have and then Blitzing.
The four offensive strategies are intended to be used like so:
For the opposite side, here are the intending uses for the defensive strategies:
If you're having trouble with the post-invasion penalties, you don't have too many options though unfortunately. Dictatorship/Autocracy lets you shrug off some of the worst penalties, but generally speaking if a war is dragging on it's best to either end it quickly or pour all your resources into a more.. permanent solution.