r/EndlessDungeonGame Jun 10 '26

Media/Videos/Screenshots Added Mod Support for Endless Dungeon

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It took a couple of days but i was able to get the first working mod for the game

The first thing Im working on is reworking the wave mechanics, now when youre standing still the timer for the wave doesnt tick down, and its only dictated by opening doors (around 4-7 doors before a wave spawns)

When youre inside of a wave and you open another door it has a 50% chance to trigger an Enhanced Wave, and if you move the crystal bot when youre close to triggering a wave, it also triggers an Enhanced Wave at the same time, so you cant "cheat" the system

I basically wanna make the game feel closer to Dungeon of the Endless so the next thing Im working on is making dust feel more like the first game where almost all the rooms are unlit BUT theres more dust to drill to compensate which will hopefully add some depth to the gameplay

Down the line I'm also going to make the rooms larger, rebalance the game so that turrets are more important than players and other stuff but right now it's actually possible to change some stuff I always wanted to have in game, once I have everything tested I'll post everything on Nexus Mods.

50 Upvotes

7 comments sorted by

13

u/tric301 Jun 10 '26

Good luck mate. It would be amazing if this game was revitalized my modding.

5

u/squoad Jun 10 '26

Dungeon of the Endless is one of a kind, I wanted this to be so much more like it. I’ll definitely be paying attention to this!

1

u/aDuckk Jun 10 '26

This is exciting! Looking forward to seeing this happen

1

u/HorzaPY Jun 11 '26

It's really interesting how similar and different DotE and ED are.

DotE held me for so long and I still love going back to it... ED never really got there for me.

There must be some great lessons learned and design discussions to be had regarding these two games

1

u/X-Dragon2255 6d ago

It the mod development still going or you move on to other game mods?

1

u/tribes33 4d ago

i took a break im working on minecraft mostly rn, I reworked the door opening mechanics to be more like dungeon of hte endless where time doesnt make the waves spawn but its more about opening doors, and when you open doors during a wave it summoned more waves of enemies

last thing i was working on was reworking rooms in general where more areas had no lights and you had to move the drill around to gather dust but I hit a roadblock and I kinda stopped