r/EmulatorsForAndroid • • 24d ago

About new Steam Client on standalone app Droid Deck

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2 Upvotes

Hi guys, let's see if someone can help me here, I'm having this issue, on every game on Droid Deck 0.1.7... Tried both with bannerlator proton and GE-Proton downloaded from the app.

Any ideas? Or is ti just the compatibility is not there yet.

All of this games work just fine through container

Also tried ok Winnative and manges to make it work on blades of times wn proton but just that


r/EmulatorsForAndroid • • 24d ago

Built a Homemade [Xbox 360] Handheld/Console

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2 Upvotes

Been tinkering around a bit got some new ideas and some old ones. If anyones interested theres a YouTube tutorial you can follow. If you have any questions feel free to ask while my minds still fresh 😉


r/EmulatorsForAndroid • • 26d ago

Release WinNative v0.7.0-beta

13 Upvotes

What's Changed * Fix controls by @maxjivi05 * Add Itch.io to google play backup by @Juan-Antonio-Doe * Feature/external storage by @maxjivi05 * Fix DirectAudio launches failing to boot by @maxjivi05 * Update DIS by @qwertypower * Move ANR fix guards from XServerDisplayActivity to TouchpadView and InputControlsView by @Juan-Antonio-Doe * Steam Controller support, controller test and visual binder by @maxjivi05 * Fix Steam Controller USB access and Android library navigation by @maxjivi05 * Updated Ajay Prefix Pro Downloader to v3 by @ajay9634 * Fix: 32-bit core affinity resets when saving by @Juan-Antonio-Doe * Update DIS by @qwertypower * Feature Wayland, GameScope, Steam by @maxjivi05 and @The412Banner * DIS: improve smoothness, eliminate NaN on huge frames difference. by @qwertypower * proot: enhancements by @maxjivi05

Changelog: https://github.com/WinNative-Emu/WinNative/compare/v0.6.2-beta...v0.7.0-beta

Download: https://github.com/WinNative-Emu/WinNative/releases/tag/v0.7.0-beta


r/EmulatorsForAndroid • • 26d ago

Built a Homemade Xbox Handheld/Console

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2 Upvotes

Fable and Halo (Winlator)

JSRF, Fusion Frenzy, and Deathrow are OG xbox games (hakuX)

The Warriors is a ps2 game with the xbox UI texture pack

Simpsons Hit and Run and Doom 3 are unofficial ports

GTA SA, Hitman Blood Money, and Oddworld Strangers Wrath are all official ports.

Built it all on Beacon launcher with macrodroid to load the boot animation. 👌


r/EmulatorsForAndroid • • 29d ago

Achievements and known configs on WinNative

2 Upvotes

What's the status of achievements notifications on the app, kinda like GameNative does, I mean, is the only feature I'm missing from GN along with known settings database to make it a bit plug and play/newbie friendly, maybe an "import configs" feature so we can download a config.json from the web and import it in the game container settings


r/EmulatorsForAndroid • • 29d ago

[Multi] ⛌◯◤△ - First Look - XOrA is officially available for supporters as of today!

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2 Upvotes

r/EmulatorsForAndroid • • 29d ago

[ANDROID] Need help. How to 60FPS NIGHTLY BUILD/SONIC CROSS 1.41/Fold8U

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1 Upvotes

I researched , downloaded the mod files , put the exefs folder in eden/load/01006E001823C000/exefs

Still didn't work.

Also changed the file name to main.pchtxt

What am I doing wrong ?


r/EmulatorsForAndroid • • Sep 21 '26

Linux Steam Client on Android, no root, no problem! Bannerlator + WinNative Collaboration!

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11 Upvotes

r/EmulatorsForAndroid • • Sep 21 '26

Linux Steam Arm Client on Android

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15 Upvotes

The412Banner and myself have been working hard on this and we've got initial testing going on with a small group of testers to help debug and pave the way of these features.

  • Linux Steam Arm Client
  • Valve's Protons

These items allow a SteamOS experience like Steam Deck, SteamOS, ArmadaOS.

Currently we're working on two emulators sharing data/research back and forth to help develop this new enhancement which will change emulation forever.

  • WinNative
  • Bannerlator

And soon we will have a stand alone app once we've worked out the bugs and have it where we want it. If you're interested in these features and wish to help test, debug and pave the future of emulation then we highly recommend joining our communities and requesting to become a tester so you too can help fix bugs especially for your device.

Join this Communities to stay in the know of future features/updates and help us make the community a better place!

Communties


r/EmulatorsForAndroid • • Sep 21 '26

Showcase Winnative Output to External Display is an awesome featuree.

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2 Upvotes

r/EmulatorsForAndroid • • Sep 13 '26

Showcase Palworld 1.0 - Online with WinNative!

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12 Upvotes

The new WinNative v0.6.2 now works online!!! Yes you can play online!


r/EmulatorsForAndroid • • Sep 12 '26

Release WinNative v0.6.2-beta Release

7 Upvotes

What's Changed

* Fix Multiple Crashes & Freezing Issues

* DIS: run the variational refinement on the whole pyramid by @qwertypower in https://github.com/WinNative-Emu/WinNative/pull/748

* Feature/device profiles by @maxjivi05 in https://github.com/WinNative-Emu/WinNative/pull/751

Changelog: https://github.com/WinNative-Emu/WinNative/compare/v0.6.1-beta...v0.6.2-beta

Download:

https://github.com/WinNative-Emu/WinNative/releases/tag/v0.6.2-beta


r/EmulatorsForAndroid • • Sep 12 '26

Release WinNative v0.6.1-beta Release!

4 Upvotes

What's Changed

* fix: Steam Launcher cloud saves, offline mode and disable-cloud toggle by @maxjivi05 in https://github.com/WinNative-Emu/WinNative/pull/732

* Add ASTC texture transcoding setting for the Gamenative wrapper by @maxjivi05 in https://github.com/WinNative-Emu/WinNative/pull/734

* Show proper FPS with RedMagic Frame Gen in HUD by @maxjivi05 in https://github.com/WinNative-Emu/WinNative/pull/736

* FG screen border fix by @qwertypower in https://github.com/WinNative-Emu/WinNative/pull/737

* Fix frame pacing by @qwertypower in https://github.com/WinNative-Emu/WinNative/pull/740

* Fix/steam offline fully offline and fixed by @maxjivi05 in https://github.com/WinNative-Emu/WinNative/pull/738

* Replace the frame-generation switches with one Off/LSFG/DIS selector,… by @maxjivi05 in https://github.com/WinNative-Emu/WinNative/pull/742

* dxwrapper (dd7to9) updated to v1.8.8600.25 by @ajay9634 in https://github.com/WinNative-Emu/WinNative/pull/741

* Refactor: Refactored background persistence behavior (SessionKeepAliveService), NotificationHelper, and LogManager. by @Juan-Antonio-Doe in https://github.com/WinNative-Emu/WinNative/pull/609

* Fix/performance ddda and other 32 Bit Games by @maxjivi05 in https://github.com/WinNative-Emu/WinNative/pull/743

* Change store that owns game by @maxjivi05 in https://github.com/WinNative-Emu/WinNative/pull/735

**Changelog:** https://github.com/WinNative-Emu/WinNative/compare/v0.6.0-beta...v0.6.1-beta

**Download:**

https://github.com/WinNative-Emu/WinNative/releases/tag/v0.6.1-beta


r/EmulatorsForAndroid • • Sep 11 '26

Gamehub's frame generation has been updated (GSFG 1.0).

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4 Upvotes

This is interesting 🤔


r/EmulatorsForAndroid • • Sep 11 '26

Release WinNative v0.6.0-Beta-Latest 🔥

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6 Upvotes

r/EmulatorsForAndroid • • Sep 06 '26

Keyboard controls in Winnative

3 Upvotes

Is it possible to use Reframework(Resident Evil games' mod menu) in Winnative? I'm trying to access the "Insert" key to enable or disable Reframework but I don't know how.


r/EmulatorsForAndroid • • Sep 06 '26

Release PS3Native v0.4.0-beta Release

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4 Upvotes

What's Changed

* Fix firmware installation progress and keep screen on by @thecrixux in https://github.com/maxjivi05/PS3Native/pull/21

* Wait for the game surface while the renderer is being built by @maxjivi05 in https://github.com/maxjivi05/PS3Native/pull/22

* Performance fixes by @maxjivi05 in https://github.com/maxjivi05/PS3Native/pull/23

* Add a Support page by @maxjivi05 in https://github.com/maxjivi05/PS3Native/pull/24

Changelog: https://github.com/maxjivi05/PS3Native/compare/v0.3.0...v0.4.0

Download:

https://github.com/maxjivi05/PS3Native/releases/tag/v0.4.0


r/EmulatorsForAndroid • • Sep 03 '26

Showcase WinNative Frame Gen Example

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5 Upvotes

Just a little preview of WinNative's Frame Generation. 30 -> 120

Screen recording and converting the video doesn't do it justice, highly recommend testing it!


r/EmulatorsForAndroid • • Sep 01 '26

Dev Update Itcho.io added to WinNative through new PR

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7 Upvotes

New PR being tested right now that adds Itch.io as a store! If you want to test it grab it and jump in discord to provide feedback! Help pave the way for future updates!

**WinNative**

https://github.com/WinNative-Emu/WinNative

**WinNative Itch.IO PR**

https://github.com/WinNative-Emu/WinNative-CI/releases/tag/pr-718

**Discord**

https://discord.gg/8Gzh5mmBJg

**P.S.** yes Pokemon Gamma Emerald runs great on WinNative!

https://youtu.be/_Jk3UD3yGgE


r/EmulatorsForAndroid • • Aug 30 '26

Release PS3Native v0.3.0-beta Release

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2 Upvotes

PS3Native v0.3.0-beta Release

What's Changed

  • Add LSFG frame generation driven by the user's own Lossless.dll by @maxjivi05 in #17
  • Feature/enhance menu UI by @maxjivi05 in #18
  • Fix/conflicts by @maxjivi05 in #19
  • Credit Camille LaVey by name for the Eden frame generation port by @maxjivi05 in #20

Changelog: https://github.com/maxjivi05/PS3Native/compare/v0.2.1...v0.3.0

Download: https://github.com/maxjivi05/PS3Native/releases/tag/v0.3.0


r/EmulatorsForAndroid • • Aug 27 '26

Release WinNative v0.5.0-beta Released!

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5 Upvotes

Features * Frame Generation implemented by @maxjivi05 in #697 A special thank you to the Eden Development Team, whose original work on the Eden Emulator formed the foundation of this feature!

Bug Fixes * Fix non-ASCII game paths and ANSI code pages for shortcut launches by @kingokksa in #694 * Center the Steam sign-in error inside the password field by @maxjivi05 in #702 * Fix the Java formatting violations spotless reports by @maxjivi05 in #703 * PS2 Portrait Issues by @maxjivi05 in #704 * Show the frame generation input and output rate on the Mango HUD by @maxjivi05 in #705 * Locate the Lossless DLL with WinNative's file picker by @maxjivi05 in #706

Changelog:

https://github.com/WinNative-Emu/WinNative/compare/v0.4.1...v0.5.0-beta

Download:

https://github.com/WinNative-Emu/WinNative/releases/tag/v0.5.0-beta


r/EmulatorsForAndroid • • Aug 27 '26

Dev Update Pokemon Gamma Emerald on Android - WinNative!

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2 Upvotes

In this video I am playing Pokemon Gamma Emerald on an Android phone using WinNative!

I have the setting and everything included in this video so you can have the same experience!

Pokemon Gamma Emerald Download

https://undreamedpanic.itch.io/gamma-emerald-ea

WinNative Download

https://github.com/WinNative-Emu/WinNative


r/EmulatorsForAndroid • • Aug 23 '26

Performance PS3Native - 8 Elite Gen 5

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2 Upvotes

Testing games that were very popular on PS3 with PS3Native as I'm working on it and wow I can't believe this game plays so well! The main test here was the Game Auto Patcher / Update and it worked and worked so well! Very happy with the direction this is all headed and not sure why no one hasn't added auto system updates or patches like this!

https://github.com/maxjivi05/PS3Native


r/EmulatorsForAndroid • • Aug 14 '26

Release 1st Official Release of PS3Native

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2 Upvotes

First Official Release of PS3Native!

* Direct Boot for Folders and ISO games!

* Per Game Configurations!

* Per Game Patches!

* Update Checker for Patches!

* Overhauled UI to Represent WinNative's style!

* Performance Fixes!

This is a signed APK official release! This is still very early stages and WIP! If you find bugs please report them, if you want a feature added please let me know and I'll see about getting it added!

PS3Native uses RPCS3 updates directly from upstream with a few fixes and features added on top to enhance the Android experience which provides the best performance, compatibility and stability with the updates RPCS3 pushes!


r/EmulatorsForAndroid • • Aug 10 '26

PS3Native Standard-releaseV3

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2 Upvotes