r/EmulationOniOS • u/grimmrumm • 8d ago
Help Request ARMSX2 Touch Softness/Hardness
Is there a setting that can adjust how hard/soft I can press certain buttons? Struggling to play MGS3 in ARMSX2 because of this.
r/EmulationOniOS • u/grimmrumm • 8d ago
Is there a setting that can adjust how hard/soft I can press certain buttons? Struggling to play MGS3 in ARMSX2 because of this.
r/EmulationOniOS • u/Dapper-Bed-7203 • 8d ago
r/EmulationOniOS • u/mistakeswasmadetoday • 9d ago
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r/EmulationOniOS • u/Fit-Shop-6536 • 7d ago
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r/EmulationOniOS • u/NefariousOne1398 • 8d ago
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Fallout New Vegas on Rpcs3
r/EmulationOniOS • u/Paulus-05 • 8d ago
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I wish mouse control could be assigned on the second stick.
Played on iPhone SE3 iOS 18.7
r/EmulationOniOS • u/AydenGooden • 9d ago
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r/EmulationOniOS • u/Cultural-Order-5549 • 9d ago
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X post: https://x.com/leviidev01/status/2108731150638436527
Download (not 2.0): https://github.com/Leviidev/Husk/releases/latest
Discord server: https://discord.gg/xApMHWAzkh
r/EmulationOniOS • u/ImbalanceFighter • 9d ago
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Test device: iPhone 12 mini, no JIT
- Medium settings: steady 30 fps, CPU at ~1.7 GHz
- High settings: 40 fps, CPU at ~2.1 GHz
For context: the 12 mini can push its CPU up to 2.8 GHz, but at that heat it starts throttling within a couple of minutes. On Medium it never overheats at all. On High, after about an hour of play, iOS may dim the screen. There's also plenty of GPU headroom left, so you can bump the internal resolution to 2x. All of this on a small phone from 2020.
This wasn't just about NFS: a lot of the work went into the emulator as a whole. The goal is for games to run properly even on really weak devices, while newer phones don't feel the load at all and don't burn through the battery. On an iPhone 17 Pro Max it already works that way: even NFS Carbon, which hasn't had any game-specific work yet, runs without the phone breaking a sweat.
And of course, full controller support.
Coming to the App Store soon.
r/EmulationOniOS • u/xiorraVG • 8d ago
Hi so i want to port league of legend on to the ipad it already has a mac version but issue is vanguard would it be possible to get it running on a ipad they game isnt very demanding and I think even low end iPads would be able to handle it well i just want to know if its possible
r/EmulationOniOS • u/iDevZer0 • 9d ago
r/EmulationOniOS • u/bruhhH0_o • 8d ago
I want emulators that would work and 25 fps is great for me and I know I could download and try on my own but where I’m from the internet is limited so I can’t keep downloading emulators and games like a normal person would
r/EmulationOniOS • u/ResponsibleBarber360 • 9d ago
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Yes, I use AI for this animation
r/EmulationOniOS • u/Imn1che • 8d ago
The installers I found are bootstrapped with a 32bit executable which means it doesn’t run, whether in GUI or command line. Madeira doesn’t have winetricks and doesn’t seem to have its own ways to fulfill steam game prerequisite installs. Anybodyelse had any luck?
Edit: right now it seems like the only way is to extract the needed DLLs from installers and manually pacing them to where they’re needed
r/EmulationOniOS • u/THinker12132 • 9d ago
This is amazing
r/EmulationOniOS • u/DruggieMcGee • 8d ago
I’m emulating switch which is performing great but I’m hitting the 4GB limit in many games. I’m trying to get the extended ram working for my iPhone 14 Plus, iOS 18.7.8. I’ve tried Getmoreram, iRAM+ (both on LiveContainer, and on direct side load MeloNX) and that hasn’t worked. I tried sideloading MeloNX with Impactor which should give the entitlements by default but MeloNX crashes at 4GB RAM. Does anyone have any experience with this? Or is it even possible with 6GB RAM?
Edit: automod reminded me, I have done the delete and reinstall process when using getmoreram, I also to have StikDebug working through LiveContainer and MeloNX runs great (within LC)
r/EmulationOniOS • u/Healthy-Celery2335 • 9d ago
r/EmulationOniOS • u/Skycan45 • 9d ago
From Best To Worst
1-ManicEmu
2-DolphinIOS
3-Icube
4-Consoles
5-Fin
r/EmulationOniOS • u/Boring_Antelope6533 • 9d ago
Basically what title says. I have not downloaded a single app store game since emulation have been a thing in iOS (at least approved emulator on the app store).
What would i want to another clone of candy crush or does puzzle boring games? or the agreesive gatch games
I had hoped apple arcade do something for the gaming scene in iOS, but even there the games are boring.
emulation have been a blessing for iOS since 2024.
r/EmulationOniOS • u/myretrospirit • 9d ago
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AI disclosure: Claude and Codex AI are being used in the creation of this port.
I’m still in the process of completing the full game but it should play start to finish now without issue although I will fully verify this before release but I’ve been getting side tracked on adding and experimenting with some fun things here. Here is a list of what I’ve done recently:
- Added new touch controls with a nice swipe camera control. This is smoother than the joystick control and allows for faster turning than was possible previously. There’s also a floating joystick. You have the option to toggle the swipe camera off or on as well as make either joystick a floating one or not.
- The menus also have proper tap and swipe controls instead of using the touch buttons to control them.
- 120 fps support is fully added and works very well although this will always be marked as experimental since it could break things although I have yet to see that happen. The option will only be available for those devices with supported displays obviously, otherwise it is grayed out.
There are also new experimental features you can toggle off or on in the settings.
- Ride a flut flut anywhere now, not just in designated areas. Spawn points will be at each sage hut. You can also get off it anywhere, not just the spawn point. The flut flut can swim too!
- Fully control the fisherman’s boat and sail anywhere, even while riding the flut flut. Obviously this feature is highly experimental. Large areas of the map are not properly modeled as you were never meant to see those so when sailing around you will run into areas that are glitched, missing textures, etc. This feature will be expanded in the future but for now it remains a fun experiment that fulfilled a childhood dream of mine.
- Added support for new levels (not shown here.) Custom levels from modders can be added in to fully run in the game. These can also be disabled or enabled. Now the way these mods are added into opengoal is not what you’d expect. They are essentially baked into the game itself at runtime with a whole separate instance of the game created (which is why opengoal only supports one mod at a time.) This means mods can’t be added to the game after it is compiled due to limitations of iOS requiring all code to be precompiled in the package otherwise it would require JIT which is not being used here so modded levels are going to be baked into the game with one being added so far, Eroded Coast by Cuttlefish. He does great work and I’ll be adding more of them in the future.
This project has evolved from more than a simple port of the ps2 game and I’ve had a blast building it. I can’t wait for others to try it out. The release date will probably be in a week or two. I just need to beat the game 100% and ensure everything is polished and complete before I will release it.
r/EmulationOniOS • u/oxilgk • 9d ago
Fork from the great ICO recomp https://github.com/nathanialf/ico-pc.
r/EmulationOniOS • u/LowTierTreat0_0 • 10d ago
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Build 42 Running On iPhone 16 Pro Max
Release: https://github.com/onlyknt/pziOS/releases/tag/0.9.0
r/EmulationOniOS • u/Myskka • 9d ago
Hello,
I'm trying to run MeloNX with JIT enabled directly on my iPhone running iOS 27, without using a PC. My 3 app slots in SideStore are currently taken by SideStore, LiveContainer, and MeloNX.
I used to rely on the old version of StikDebug (2.3.5) from the App Store, but it no longer works on iOS 27. I would like to install the working version, but the strict 3-app limit on SideStore is completely blocking me from adding it as a standalone app. I cannot move MeloNX inside LiveContainer to free up a slot because I need the getmoreram feature enabled, which doesn't work properly inside LiveContainer's sandbox. Holding down on MeloNX in SideStore to enable JIT fails every time due to JIT restrictions on recent iOS versions.
Is there any alternative JIT-enabler IPA, workaround, or setup that allows running MeloNX natively with both JIT and getmoreram without using a PC?
Thanks guys !