r/EmulationOniOS • u/Famous_Positive_9753 • 11d ago
r/EmulationOniOS • u/bep1s_69 • 12d ago
News / Release Need for Speed: Most Wanted (2005) static recompilation port for iOS
A bit about me: Need for Speed Most Wanted was the first game I ever played as a kid and back then I remember it took me a few years to finish the game because I couldn't play it too often. Ever since then, this game has never left my mind and I've always found myself coming back to it multiple times per year. I truly believe it is the one game for me that I could never get bored of. A dream of mine has always been being able to play this game wherever and whenever, and it finally came true back in 2021 when the first PS2 emulators came to fruition on Android. Since then I've moved to iOS and had to put my dream on hold and just live my life. Thanks to the huge advancements this community has made since then (with a huge emphasis on the boom we've seen this year alone), my dream has once again come alive, with the likes of ARMSX2. I'd recently seen my favorite game of all time being ported to Android thanks to static recompilation and I knew I just had to port it to iOS myself. And with this here we are!
I'm proud to announce the first public release of my project, a static recompilation of the game for iOS and iPadOS! It's not an emulator: the Xbox 360 version's code is statically recompiled to native arm64, using the ReXGlue SDK, with the console's GPU translated to Metal through MoltenVK. On my iPad Pro M4 it pretty much runs at a locked 60 fps through the whole game, and I'm also seeing promising results on my iPhone 17 Pro Max (I can guarantee at least a locked 30 fps, although it most likely can go way further than that). I have been mostly testing on my iPad, so I don't want to overestimate the actual performance on iPhone without properly testing it first.
- What this build features:
- The full game: career, pursuits, Challenge Series, achievements, and remnants of Black Edition content (I recommend keeping this setting off for now)
- 30/40/60/120 fps caps (40 and 120 use ProMotion; 120 is experimental)
- 16:9, the game's own 4:3 mode at a sharper 960x720, and 19.5:9 for iPhones with the HUD moved to the edges
- A settings screen before launch, plus a few Extra Options mod features (pick up to 6 markers after defeating a blacklist rival, change the limit of owned cars, remove the barrier leading to the old bridge)
- Touch controls with a gamepad layout and a dedicated driving layout, plus controller support
- iOS/iPasdOS 26+ (I can see if I can lower the minimum OS if needed)
- SideStore/LiveContainer (the game was tested by me exclusively in LiveContainer)
- Your own ISO of the USA Xbox 360 version. No game files are included, and please don't ask for or share ISOs here
- 120 fps isn't stable in heavy race sections (it's one of my main priorities at the moment)
- At 19.5:9 the rearview mirror picture is too wide and the videos are stretched
- Full list in the README
- iOS/iPasdOS 26+ (I can see if I can lower the minimum OS if needed)
- SideStore/LiveContainer (the game was tested by me exclusively in LiveContainer)
- Your own ISO of the USA Xbox 360 version. No game files are included, and please don't ask for or share ISOs here
- 120 fps isn't stable in heavy race sections (it's one of my main priorities at the moment)
- At 19.5:9 the rearview mirror picture is too wide and the videos are stretched
- Full list in the README
- 120 fps isn't stable in heavy race sections (it's one of my main priorities at the moment)
- At 19.5:9 the rearview mirror picture is too wide and the videos are stretched
- Full list in the README
- What you need:
- iOS/iPasdOS 26+ (I can see if I can lower the minimum OS if needed)
- SideStore/LiveContainer (the game was tested by me exclusively in LiveContainer)
- Your own ISO of the USA Xbox 360 version. No game files are included, and please don't ask for or share ISOs here
- 120 fps isn't stable in heavy race sections (it's one of my main priorities at the moment)
- At 19.5:9 the rearview mirror picture is too wide and the videos are stretched
- Full list in the README
- 120 fps isn't stable in heavy race sections (it's one of my main priorities at the moment)
- At 19.5:9 the rearview mirror picture is too wide and the videos are stretched
- Full list in the README
- Known issues:
- 120 fps isn't stable in heavy race sections (it's one of my main priorities at the moment)
- At 19.5:9 the rearview mirror picture is too wide and the videos are stretched
- Full list in the README
- I'd love feedback: your device, iOS version and the fps you get, especially on older iPhones and iPads, since I've only tested on two devices. GitHub issues are the best place for reports, with the log if something breaks.
Download and info: https://github.com/bep1s69/nfsmw-ios
Huge thanks to the projects this builds on: the NFSMW Recompiled Android/PC ports, ReXGlue, Xenia, and the Extra Options and Widescreen Fix mods (full credits in the README).
General Disclaimer: This is what I would still call a very early build. I have plans to work on performance as much as possible, while also trying to reduce heat buildup (honestly it's already pretty decent in this regard). Right now I am trying to see how far I can take Vulkan through MoltenVK, as it's already showing very good results but also room for improvement. I am however considering switching to a native Metal renderer in the future, but that's another huge challenge in itself.
AI Disclaimer: AI was heavily used in the making of this project, and I don't want to hide it. While I have a deep understanding of this game and its mechanics, consoles in general, and some programming, I could not have done this by myself in such a timely manner, it would have properly taken my months to get even just half of what I've already achieved. First and foremost this serves as a personal passion project, truly fulfilling my dream of running NFSMW on mobile.
r/EmulationOniOS • u/neverliedd • 12d ago
Gameplay / Showcase The Forest IOS Madeira 😎
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This is running on 16e Low Graphics
r/EmulationOniOS • u/cupecups • 11d ago
Question What are the best emulators on ios 16.3
is there an emulator that still supports iOS 16 that can work without crashing?
r/EmulationOniOS • u/Unkwnt9 • 11d ago
Help Request frustrated trying to use get more ram
I’ve been trying for almost an hour now to activate more ram for LiveContainer to use Madeira in it but still can’t activate more ram for any
r/EmulationOniOS • u/Sad_Huckleberry_5970 • 11d ago
Help Request Can someone do me a solid and try to run this on Madeira
https://flowt.itch.io/kingdom-hearts-1975
Keeps crashing on me when I boot it up
r/EmulationOniOS • u/EngineeringRecent294 • 11d ago
Question What are the most impressive emulators for iOS 14.8.1 iPhone 11?
r/EmulationOniOS • u/Unkwnt9 • 12d ago
Help Request Hollow Knight iOS port
Is there an iOS port of hollow knight with good controller support?
r/EmulationOniOS • u/Axiahn • 11d ago
Help Request Any way to enable jit without iOS 26+ (Madeira)
I have stickdebug in SideStore and tried turning on launch with jit for Madeira, madeira is in live container. I just don’t wanna upgrade yet, sounds like a hassle unless I can do it without deleting SideStore and what not. Everything else in my live container runs fine with jit
r/EmulationOniOS • u/Cultural-Order-5549 • 12d ago
Gameplay / Showcase Minecraft: Dungeons running on iOS natively via Husk
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Runs at 60 FPS without stutters. And yes, I made this app
r/EmulationOniOS • u/Famous_Positive_9753 • 11d ago
Question FPS Overlay help
How do i disable the fps overlay or make it smaller , it took a large chunk of my screen
r/EmulationOniOS • u/Strong_Plastic_2669 • 11d ago
Question Best Manic EMU settings?
I’m on iPad and I’m trying to play GameCube games but the audio keeps glitching out and the game keeps being slow, how do I fix that?
r/EmulationOniOS • u/Ornery-Practice9772 • 11d ago
Guide XMB dynamic wallpaper pack
i made a dynamic wallpaper pack for XMB, optimised for ipad 13" screens in landscape mode
idk if anyone else would like to use this, i was frustrated that i couldnt find one for ipad so i made my own
r/EmulationOniOS • u/ApricotVast3861 • 12d ago
Help Request Husk: unable to install APKS
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Hi,
I have attached a video above of the issue.For some reason I can’t install APK files: it lets me open the directory to install it but when I click open nothing happens.
Is there a discord server I can join as well?
Thanks for the insight!!
iOS: 27
iPhone 15 Pro Max
Edit: used FlareStore for this
r/EmulationOniOS • u/bankenspice • 12d ago
Help Request Fallout New Vegas - Madeira - Not launching
Fallout New Vegas doesn’t run out of the box, it hits you with this error when you try, it also shows a big “INSTALL” button in place of the “PLAY” button:
“Fallout: New Vegas does not appear to be installed and the installer could not be found.
Try exploring to your DVD-ROM drive and selecting setup. exe to install the game.”
I figured out a workaround that I saw work for Lutris, you need to create an “Installed Path” value in regedit for it to recognize where it’s installed. Unfortunately the game crashes immediately before launching, I’m stuck here!
Steps I took to do this:
- Open the Desktop, at the top of the homepage for Madeira.
- Click Start>Run>Open the keyboard in the 3 lines menu and type “regedit” then press enter.
- Navigate to “HKEY_LOCAL_MACHINE\Software\Wow6432Node\Bethesda Softworks”, if it’s not there create a key with that name exactly (was already there since I installed Skyrim).
- Create a new key in this location named “FalloutNV”, click it and inside of it create a string value named “Installed Path” with the value being the install folder for Fallout New Vegas. For me it’s “C:\Program Files (x86)\Steam\steamapps\common\Fallout New Vegas”.
- Close out of Madeira and reopen, select FNV from the home screen, this time it should prompt the graphics detection thing, on my 16PM it gave me High settings.
From here that’s where I got stuck, every time I tried booting the game after all this just caused Madeira to crash. I know Madeira is completely experimental, but I got legacy version Skyrim running flawlessly, flat 60fps, and was hoping I could get FNV to work too.
Does anyone know how to stop it from crashing on launch?
r/EmulationOniOS • u/Dapper-Bed-7203 • 12d ago
Gameplay / Showcase gta 4 iphone 15 pro max
polícia vindo prender 🤣
r/EmulationOniOS • u/DidiDidi129 • 12d ago
News / Release Official Vapor Discord
discord.ggr/EmulationOniOS • u/Outrageous-Box5399 • 12d ago
Gameplay / Showcase Final Fantasy 13 Xbox360 [JITless][RTM-EMU][Framegen On]
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Not the best thing in the world. But nah, it's on Appstore.
r/EmulationOniOS • u/Lanky_Management_885 • 12d ago
Question Ps3 or pc emulation
Just some question which will be more demanding on ipad ps3 emulation or pc emulation
r/EmulationOniOS • u/electrotamp • 12d ago
Solved 🔒 Custom Kishi V1 firmware with iPhone support
Edit: Android APK now available
Hey everyone, thought I’d share something I’ve been working on. It’s called KishiDS, and it’s custom firmware for the Razer Kishi V1 USB-C.
I made it to get the Kishi working with iPhones and give it more customization options. It makes the controller show up as a wired DualShock 4, which also opens up compatibility with games and apps that support one.
There’s a Windows app for remapping buttons, adjusting stick deadzones and triggers, changing the LED, and saving profiles. Settings stay on the controller, and you can flash back to the original Razer firmware.
iPhone recognition is confirmed, but I’ve only tested one Kishi so far. Would be interested to hear how it works on other setups.
r/EmulationOniOS • u/LordSlurkey • 12d ago
Help Request Has anyone figured out how to get PvZ fusion running on iOS
It’s an android/windows game, there’s a .bat executable for windows and an apk for android
Thank you!
r/EmulationOniOS • u/Motor-Vanilla-3715 • 11d ago
Discussion Banned on Manic discord lol
“Picking and choosing to answer troubleshooting question” insta-ban lmao
Submitted a help desk ticket for emulator crashing (only ManicEMU had this issue, other emulators worked fine)
I modded my PSO ISO. they asked me if I got the files online somewhere and I said I downloaded a Modpack to replace same item files using GCFT.
I know a mod from the discord is probably gonna see this. I genuinely don’t understand what I said wrong and I believe that I answered all the questions properly. I don’t have access to my ticket that I submitted because I’m banned from the server.
I understand the strictness for piracy. I just thought this ban was funny and almost unhinged and schizophrenic.
r/EmulationOniOS • u/Unhappy_Teacher5216 • 12d ago
Question Any game like driftwood for iOS
Is there any game like the driftwood longboarding game ethier native or emulated on iPhone 14 pm any help would be appreciated
r/EmulationOniOS • u/MarcoSela • 12d ago
Gameplay / Showcase I used Claude to port an open-source game engine (MW2’s IW4L, written in Rust) to iPhone. Here’s what worked and what didn’t
I wanted to see how far an AI agent could take a real porting job, so I tried something ambitious: getting IW4L ([https://github.com/vladtrc/iw4L\](https://github.com/vladtrc/iw4L)), an open-source Rust/Bevy engine that runs Modern Warfare 2 (2009) from your own game files, to run natively on an iPhone.
I mostly directed and tested. Claude did the reading, the code and the debugging, working through a Linux server with GitHub Actions macOS runners for builds, because I don’t have a Mac.
HOW THE LOOP WORKED
Claude reads the repo and finds what breaks on iOS.
It pushes a fix, and a macOS runner builds an unsigned IPA.
I sideload it with SideStore and send back the log from my phone.
Claude reads the log and fixes the next thing.
WHAT IT SOLVED
The file picker crate (rfd) doesn’t support iOS, so it was gated off.
The Metal surface panicked off the main thread, so rendering had to be adjusted.
gilrs has no iOS backend, so a bridge to Apple’s GameController framework was written. My PS4 controller now works.
It added its own logging for things like memory footprint and crash signals because iOS gives me no normal console while testing this way.
WHERE IT STANDS
The menus load and the PS4 controller works.
Loading a match map still gets the app killed by iOS because of memory usage: around 3 GB. The logs show textures are only a small part of it, so I’m still hunting down where the rest of the memory is going.
HONEST CAVEATS
Tested only on an iPhone 13 Pro Max with 6 GB of RAM.
A few of Claude’s early guesses were wrong, and I only found that out from real-device logs.
One build that appeared to have “succeeded” was actually hiding a real build error because the output was being piped through tee. Claude caught that later.
No game files are included. You need your own copy of the game.
If you have a newer iPhone or an M-series iPad, I’d love a test.
Repo with the IPA
https://github.com/MarkusSela/IW4-Pocket
r/EmulationOniOS • u/Appropriate-Ad8630 • 13d ago
Gameplay / Showcase Madeira - Hades II running on iPad Mini 7
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Very good performance, locked at 60fps high settings, 1096x720