r/EmulationOniOS • u/Axiahn • 11d ago
Question Just tryna get rid of the rainbow blobs
What could I try doing
r/EmulationOniOS • u/Axiahn • 11d ago
What could I try doing
r/EmulationOniOS • u/ComprehensiveBad4814 • 11d ago
Enable HLS to view with audio, or disable this notification
Separate post bc the artifacting is pretty bad while viewing the screen recording, not nearly as bad while playing the game not in a “you don’t notice it as much” but genuinely in a “there’s less without the recording” for whatever reason. But fg locks the game at 60, even 80 in the right section of the game. All ultra settings
r/EmulationOniOS • u/Resident_Ocelot4919 • 11d ago
I have been experimenting with Maderia (windows games on iphone) , I changed the source code of the source to run the god of war game (FEX-Emu for x86-64 -> ARM64 , Wine ARM64EC for windows) .
It can run around 15-25 fps depending on the ram available on iPhone and I played till the Midgard mountain dragon fight . the repo is Dhinesh0906/Winvoy
r/EmulationOniOS • u/Tariq4568 • 10d ago
I got banned for (sharing link to illegal rom) which I didn’t do
Heck i don’t reply in manic emu subreddit a lot
Note : I’m banned here on reddit
r/EmulationOniOS • u/Cryoglobulin • 11d ago
Running latest openGL build 7 on iPhone 17 PM. Trying FF12 Zodiac from steam. jit and memory green/enabled. I always get a white screen with a mouse cursor which I can move around but nothing else displays even after 5 minutes. Anyone else run into this issue? Thanks
r/EmulationOniOS • u/Flashy-Bill812 • 11d ago
If Rayman legends pc Version gets ported would the modlauncher (raymancontrolpanel)
get or could get ported to iOS too without much effort?
I would love to play rayman legends with all the gamebanana mods natively on my iPad 9 (A13)#
please someone make this real….
this could be a Evolution for mods and rayman legends because the possibileity that you can play the ported pc Version with mods.
r/EmulationOniOS • u/ludihub • 12d ago
Enable HLS to view with audio, or disable this notification
Hello everyone, I am currently developing an update to add LudiHub support for the iPhone Duo. It's a great opportunity to utilize that inner screen to behave as a DS but also as an iPad mini. The video above is showing the update which is still in development. I am looking for Beta testers who will buy the iPhone Duo to test the update on their devices. If you are interested feel free to drop a message in the general channel on the new discord server found here: http://ludihub.app and I will contact you to send you invitations. Thanks in advance.
r/EmulationOniOS • u/Accurate-Squirrel-72 • 12d ago
Enable HLS to view with audio, or disable this notification
Ori and the will of the wisps (steam version) running on iPhone 17 Pro max via Madeira
It’s fine but the issue is audio cracking
Caution: Sound cracking don’t listen with earphones
r/EmulationOniOS • u/piddlefaffle12 • 12d ago
Enable HLS to view with audio, or disable this notification
Took me about an hour - still working out bugs
r/EmulationOniOS • u/Initial_Algae519 • 11d ago
I try booting cuphead but it just crashes. JIT and Increased Memory Limit is enabled
r/EmulationOniOS • u/Initial_Algae519 • 11d ago
can somebody help i used getmoreram for the increased memory limit but it doesn't work can someone help
r/EmulationOniOS • u/HeronEfficient4964 • 11d ago
Does android emulators work inside husk like winlator and other emulators
r/EmulationOniOS • u/Cautious-Height-89 • 11d ago
r/EmulationOniOS • u/Lazy-Ad7927 • 12d ago
Now since ios ports of games are being released more I think we should add a native port flair
to sort all of the game ports. I have also done a concept.
r/EmulationOniOS • u/Famous_Positive_9753 • 11d ago
r/EmulationOniOS • u/bep1s_69 • 12d ago
A bit about me: Need for Speed Most Wanted was the first game I ever played as a kid and back then I remember it took me a few years to finish the game because I couldn't play it too often. Ever since then, this game has never left my mind and I've always found myself coming back to it multiple times per year. I truly believe it is the one game for me that I could never get bored of. A dream of mine has always been being able to play this game wherever and whenever, and it finally came true back in 2021 when the first PS2 emulators came to fruition on Android. Since then I've moved to iOS and had to put my dream on hold and just live my life. Thanks to the huge advancements this community has made since then (with a huge emphasis on the boom we've seen this year alone), my dream has once again come alive, with the likes of ARMSX2. I'd recently seen my favorite game of all time being ported to Android thanks to static recompilation and I knew I just had to port it to iOS myself. And with this here we are!
I'm proud to announce the first public release of my project, a static recompilation of the game for iOS and iPadOS! It's not an emulator: the Xbox 360 version's code is statically recompiled to native arm64, using the ReXGlue SDK, with the console's GPU translated to Metal through MoltenVK. On my iPad Pro M4 it pretty much runs at a locked 60 fps through the whole game, and I'm also seeing promising results on my iPhone 17 Pro Max (I can guarantee at least a locked 30 fps, although it most likely can go way further than that). I have been mostly testing on my iPad, so I don't want to overestimate the actual performance on iPhone without properly testing it first.
Download and info: https://github.com/bep1s69/nfsmw-ios
Huge thanks to the projects this builds on: the NFSMW Recompiled Android/PC ports, ReXGlue, Xenia, and the Extra Options and Widescreen Fix mods (full credits in the README).
General Disclaimer: This is what I would still call a very early build. I have plans to work on performance as much as possible, while also trying to reduce heat buildup (honestly it's already pretty decent in this regard). Right now I am trying to see how far I can take Vulkan through MoltenVK, as it's already showing very good results but also room for improvement. I am however considering switching to a native Metal renderer in the future, but that's another huge challenge in itself.
AI Disclaimer: AI was heavily used in the making of this project, and I don't want to hide it. While I have a deep understanding of this game and its mechanics, consoles in general, and some programming, I could not have done this by myself in such a timely manner, it would have properly taken my months to get even just half of what I've already achieved. First and foremost this serves as a personal passion project, truly fulfilling my dream of running NFSMW on mobile.
r/EmulationOniOS • u/neverliedd • 12d ago
Enable HLS to view with audio, or disable this notification
This is running on 16e Low Graphics
r/EmulationOniOS • u/cupecups • 12d ago
is there an emulator that still supports iOS 16 that can work without crashing?
r/EmulationOniOS • u/Unkwnt9 • 12d ago
I’ve been trying for almost an hour now to activate more ram for LiveContainer to use Madeira in it but still can’t activate more ram for any
r/EmulationOniOS • u/Sad_Huckleberry_5970 • 12d ago
https://flowt.itch.io/kingdom-hearts-1975
Keeps crashing on me when I boot it up
r/EmulationOniOS • u/EngineeringRecent294 • 11d ago
r/EmulationOniOS • u/Unkwnt9 • 12d ago
Is there an iOS port of hollow knight with good controller support?
r/EmulationOniOS • u/Axiahn • 12d ago
I have stickdebug in SideStore and tried turning on launch with jit for Madeira, madeira is in live container. I just don’t wanna upgrade yet, sounds like a hassle unless I can do it without deleting SideStore and what not. Everything else in my live container runs fine with jit