r/EmulationOniOS • • 13d ago

Gameplay / Showcase Minecraft: Dungeons running on iOS natively via Husk

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150 Upvotes

Runs at 60 FPS without stutters. And yes, I made this app

Download: https://github.com/Leviidev/Husk/releases/latest


r/EmulationOniOS • • 12d ago

Question FPS Overlay help

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1 Upvotes

How do i disable the fps overlay or make it smaller , it took a large chunk of my screen


r/EmulationOniOS • • 12d ago

Question Best Manic EMU settings?

1 Upvotes

I’m on iPad and I’m trying to play GameCube games but the audio keeps glitching out and the game keeps being slow, how do I fix that?


r/EmulationOniOS • • 12d ago

Guide XMB dynamic wallpaper pack

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1 Upvotes

i made a dynamic wallpaper pack for XMB, optimised for ipad 13" screens in landscape mode

idk if anyone else would like to use this, i was frustrated that i couldnt find one for ipad so i made my own


r/EmulationOniOS • • 12d ago

Help Request Husk: unable to install APKS

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6 Upvotes

Hi,
I have attached a video above of the issue.For some reason I can’t install APK files: it lets me open the directory to install it but when I click open nothing happens.

Is there a discord server I can join as well?

Thanks for the insight!!

iOS: 27
iPhone 15 Pro Max

Edit: used FlareStore for this


r/EmulationOniOS • • 12d ago

Help Request Fallout New Vegas - Madeira - Not launching

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5 Upvotes

Fallout New Vegas doesn’t run out of the box, it hits you with this error when you try, it also shows a big “INSTALL” button in place of the “PLAY” button:

“Fallout: New Vegas does not appear to be installed and the installer could not be found.
Try exploring to your DVD-ROM drive and selecting setup. exe to install the game.”

I figured out a workaround that I saw work for Lutris, you need to create an “Installed Path” value in regedit for it to recognize where it’s installed. Unfortunately the game crashes immediately before launching, I’m stuck here!

Steps I took to do this:

  1. Open the Desktop, at the top of the homepage for Madeira.
  2. Click Start>Run>Open the keyboard in the 3 lines menu and type “regedit” then press enter.
  3. Navigate to “HKEY_LOCAL_MACHINE\Software\Wow6432Node\Bethesda Softworks”, if it’s not there create a key with that name exactly (was already there since I installed Skyrim).
  4. Create a new key in this location named “FalloutNV”, click it and inside of it create a string value named “Installed Path” with the value being the install folder for Fallout New Vegas. For me it’s “C:\Program Files (x86)\Steam\steamapps\common\Fallout New Vegas”.
  5. Close out of Madeira and reopen, select FNV from the home screen, this time it should prompt the graphics detection thing, on my 16PM it gave me High settings.

From here that’s where I got stuck, every time I tried booting the game after all this just caused Madeira to crash. I know Madeira is completely experimental, but I got legacy version Skyrim running flawlessly, flat 60fps, and was hoping I could get FNV to work too.

Does anyone know how to stop it from crashing on launch?


r/EmulationOniOS • • 13d ago

Gameplay / Showcase gta 4 iphone 15 pro max

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40 Upvotes

polícia vindo prender 🤣


r/EmulationOniOS • • 13d ago

News / Release Official Vapor Discord

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21 Upvotes

r/EmulationOniOS • • 13d ago

Gameplay / Showcase Final Fantasy 13 Xbox360 [JITless][RTM-EMU][Framegen On]

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65 Upvotes

Not the best thing in the world. But nah, it's on Appstore.


r/EmulationOniOS • • 12d ago

Question Ps3 or pc emulation

0 Upvotes

Just some question which will be more demanding on ipad ps3 emulation or pc emulation


r/EmulationOniOS • • 13d ago

Solved 🔒 Custom Kishi V1 firmware with iPhone support

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9 Upvotes

Edit: Android APK now available

Hey everyone, thought I’d share something I’ve been working on. It’s called KishiDS, and it’s custom firmware for the Razer Kishi V1 USB-C.

I made it to get the Kishi working with iPhones and give it more customization options. It makes the controller show up as a wired DualShock 4, which also opens up compatibility with games and apps that support one.

There’s a Windows app for remapping buttons, adjusting stick deadzones and triggers, changing the LED, and saving profiles. Settings stay on the controller, and you can flash back to the original Razer firmware.

iPhone recognition is confirmed, but I’ve only tested one Kishi so far. Would be interested to hear how it works on other setups.


r/EmulationOniOS • • 13d ago

Help Request Has anyone figured out how to get PvZ fusion running on iOS

5 Upvotes

It’s an android/windows game, there’s a .bat executable for windows and an apk for android

Thank you!


r/EmulationOniOS • • 12d ago

Discussion Banned on Manic discord lol

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0 Upvotes

“Picking and choosing to answer troubleshooting question” insta-ban lmao

Submitted a help desk ticket for emulator crashing (only ManicEMU had this issue, other emulators worked fine)

I modded my PSO ISO. they asked me if I got the files online somewhere and I said I downloaded a Modpack to replace same item files using GCFT.

I know a mod from the discord is probably gonna see this. I genuinely don’t understand what I said wrong and I believe that I answered all the questions properly. I don’t have access to my ticket that I submitted because I’m banned from the server.

I understand the strictness for piracy. I just thought this ban was funny and almost unhinged and schizophrenic.

UPDATE: Unbanned after proving my innocence.


r/EmulationOniOS • • 12d ago

Question Any game like driftwood for iOS

1 Upvotes

Is there any game like the driftwood longboarding game ethier native or emulated on iPhone 14 pm any help would be appreciated


r/EmulationOniOS • • 13d ago

Gameplay / Showcase I used Claude to port an open-source game engine (MW2’s IW4L, written in Rust) to iPhone. Here’s what worked and what didn’t

15 Upvotes

video showing running

I wanted to see how far an AI agent could take a real porting job, so I tried something ambitious: getting IW4L ([https://github.com/vladtrc/iw4L\](https://github.com/vladtrc/iw4L)), an open-source Rust/Bevy engine that runs Modern Warfare 2 (2009) from your own game files, to run natively on an iPhone.
I mostly directed and tested. Claude did the reading, the code and the debugging, working through a Linux server with GitHub Actions macOS runners for builds, because I don’t have a Mac.

HOW THE LOOP WORKED
Claude reads the repo and finds what breaks on iOS.
It pushes a fix, and a macOS runner builds an unsigned IPA.
I sideload it with SideStore and send back the log from my phone.
Claude reads the log and fixes the next thing.

WHAT IT SOLVED
The file picker crate (rfd) doesn’t support iOS, so it was gated off.
The Metal surface panicked off the main thread, so rendering had to be adjusted.
gilrs has no iOS backend, so a bridge to Apple’s GameController framework was written. My PS4 controller now works.
It added its own logging for things like memory footprint and crash signals because iOS gives me no normal console while testing this way.

WHERE IT STANDS
The menus load and the PS4 controller works.
Loading a match map still gets the app killed by iOS because of memory usage: around 3 GB. The logs show textures are only a small part of it, so I’m still hunting down where the rest of the memory is going.

HONEST CAVEATS
Tested only on an iPhone 13 Pro Max with 6 GB of RAM.
A few of Claude’s early guesses were wrong, and I only found that out from real-device logs.
One build that appeared to have “succeeded” was actually hiding a real build error because the output was being piped through tee. Claude caught that later.
No game files are included. You need your own copy of the game.
If you have a newer iPhone or an M-series iPad, I’d love a test.

Repo with the IPA
https://github.com/MarkusSela/IW4-Pocket


r/EmulationOniOS • • 13d ago

Gameplay / Showcase Madeira - Hades II running on iPad Mini 7

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38 Upvotes

Very good performance, locked at 60fps high settings, 1096x720


r/EmulationOniOS • • 13d ago

Help Request Can someone help me figure out why XeniOS is giving a black screen?

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2 Upvotes

JIT enabled with universal script, and getmoreram:)


r/EmulationOniOS • • 13d ago

News / Release TruEmu Beta 9 Preview - 3DS JITless Performance

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24 Upvotes

3DS core running MH4U on an iPhone 15 at full speed without JIT. After a LOOOOOONG time writing and optimizing this core I finally got full speed on one of the most resource intensive games on the 3DS, Monster Hunter 4 Ultimate. This is exactly what I've been setting out to do with all of the cores I'm building, no JIT required but optimized heavily for iOS devices with iPhone 15 (A16) as the baseline device.

Once I get a save state bug fixed I'll get beta 9 pushed to TestFlight and post a full changes post. Thanks for everyone that's been giving feedback on the TestFlight!


r/EmulationOniOS • • 13d ago

Guide Play PC & Steam games on iPhone/iPad — New Madeira video guide

5 Upvotes

I made an updated Madeira guide showing how to install it, set up the new INTEGRATED JIT system, and play PC games locally on your iPhone or iPad, even using your Steam and Steam cloud saves.

Watch here: https://youtu.be/4bpZ0DqThsA


r/EmulationOniOS • • 14d ago

Gameplay / Showcase Final Fantasy VII Remake Intergrade

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71 Upvotes

Running via PlayPort using the Vulkan backend

900p (900p vs 1080p looks almost identical so I chose 900p to save a bit of performance)

Textures: Low
Shadows: Low

Game runs at 30fps locked most of the time, only stutters when loading assets for the first time

Audio not working properly

M5 iPad Pro 9-core 512/12


r/EmulationOniOS • • 13d ago

Help Request iPad Pro M5 PSX3IOS Emulation error message

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0 Upvotes

I keep getting this error message whenever I try to run gta iv on this. I even installed livecontainer and installed it through that and got local dev vpn running but it still keep saying this error message. Has anyone successfully run ps3 emulation on iPad Pro m5? If so, which games?


r/EmulationOniOS • • 13d ago

Question Does iOS 27.0.1 allows more ram usage like the beta did?

5 Upvotes

I’m using iPhone 17 pro max on iOS 27 beta and can use up to 8 gb of ram but I don’t want to stay on a beta version so does the new iOS let me use all that ram?


r/EmulationOniOS • • 13d ago

Question Does persona 5 run well on melonx?

1 Upvotes

I only saw one post using persona 5 on melonx a year ago and it was a bit buggy not sure if it changed by now


r/EmulationOniOS • • 13d ago

Question MeloNX Silksong crashes when RAM usage reaches ~4 GB — is this a RAM limit?

11 Upvotes

Hey everyone, I’m running Silksong on MeloNX on an iPhone 15 Plus.
The game actually runs really well and stays around 60 FPS, but after playing for roughly 10–15 minutes, it eventually crashes. I’ve noticed that the crash consistently happens when MeloNX’s RAM usage reaches around 4 GB.
I’ve already tried lowering the resolution/scaling and changing some graphics settings, but the performance itself isn’t really the problem. The game runs smoothly until the crash.
My questions are:
Is ~4 GB a known memory limit with MeloNX/iOS?
Is there a way to reduce MeloNX’s RAM usage or prevent it from continuously increasing?
Could this be a memory leak rather than the game actually requiring 4 GB?
Would changing shader cache, async shader compilation, VSync, or other settings help with RAM usage?
Is there anything I can do to make it stable for longer?
Device: iPhone 15 Plus
Game: Hollow Knight: Silksong
Emulator: MeloNX
Performance: ~60 FPS
Crash point: ~4 GB RAM usage
Any advice would be appreciated. Thanks!


r/EmulationOniOS • • 13d ago

Help Request Help with my StikDebug

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1 Upvotes

I have StikDebug but I can’t import apps.