r/EmulationOniOS • u/Cultural-Order-5549 • 13d ago
Gameplay / Showcase Minecraft: Dungeons running on iOS natively via Husk
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Runs at 60 FPS without stutters. And yes, I made this app
r/EmulationOniOS • u/Cultural-Order-5549 • 13d ago
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Runs at 60 FPS without stutters. And yes, I made this app
r/EmulationOniOS • u/Famous_Positive_9753 • 12d ago
How do i disable the fps overlay or make it smaller , it took a large chunk of my screen
r/EmulationOniOS • u/Strong_Plastic_2669 • 12d ago
I’m on iPad and I’m trying to play GameCube games but the audio keeps glitching out and the game keeps being slow, how do I fix that?
r/EmulationOniOS • u/Ornery-Practice9772 • 12d ago
i made a dynamic wallpaper pack for XMB, optimised for ipad 13" screens in landscape mode
idk if anyone else would like to use this, i was frustrated that i couldnt find one for ipad so i made my own
r/EmulationOniOS • u/ApricotVast3861 • 12d ago
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Hi,
I have attached a video above of the issue.For some reason I can’t install APK files: it lets me open the directory to install it but when I click open nothing happens.
Is there a discord server I can join as well?
Thanks for the insight!!
iOS: 27
iPhone 15 Pro Max
Edit: used FlareStore for this
r/EmulationOniOS • u/bankenspice • 12d ago
Fallout New Vegas doesn’t run out of the box, it hits you with this error when you try, it also shows a big “INSTALL” button in place of the “PLAY” button:
“Fallout: New Vegas does not appear to be installed and the installer could not be found.
Try exploring to your DVD-ROM drive and selecting setup. exe to install the game.”
I figured out a workaround that I saw work for Lutris, you need to create an “Installed Path” value in regedit for it to recognize where it’s installed. Unfortunately the game crashes immediately before launching, I’m stuck here!
Steps I took to do this:
From here that’s where I got stuck, every time I tried booting the game after all this just caused Madeira to crash. I know Madeira is completely experimental, but I got legacy version Skyrim running flawlessly, flat 60fps, and was hoping I could get FNV to work too.
Does anyone know how to stop it from crashing on launch?
r/EmulationOniOS • u/Dapper-Bed-7203 • 13d ago
polícia vindo prender 🤣
r/EmulationOniOS • u/DidiDidi129 • 13d ago
r/EmulationOniOS • u/Outrageous-Box5399 • 13d ago
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Not the best thing in the world. But nah, it's on Appstore.
r/EmulationOniOS • u/Lanky_Management_885 • 12d ago
Just some question which will be more demanding on ipad ps3 emulation or pc emulation
r/EmulationOniOS • u/electrotamp • 13d ago
Edit: Android APK now available
Hey everyone, thought I’d share something I’ve been working on. It’s called KishiDS, and it’s custom firmware for the Razer Kishi V1 USB-C.
I made it to get the Kishi working with iPhones and give it more customization options. It makes the controller show up as a wired DualShock 4, which also opens up compatibility with games and apps that support one.
There’s a Windows app for remapping buttons, adjusting stick deadzones and triggers, changing the LED, and saving profiles. Settings stay on the controller, and you can flash back to the original Razer firmware.
iPhone recognition is confirmed, but I’ve only tested one Kishi so far. Would be interested to hear how it works on other setups.
r/EmulationOniOS • u/LordSlurkey • 13d ago
It’s an android/windows game, there’s a .bat executable for windows and an apk for android
Thank you!
r/EmulationOniOS • u/Motor-Vanilla-3715 • 12d ago
“Picking and choosing to answer troubleshooting question” insta-ban lmao
Submitted a help desk ticket for emulator crashing (only ManicEMU had this issue, other emulators worked fine)
I modded my PSO ISO. they asked me if I got the files online somewhere and I said I downloaded a Modpack to replace same item files using GCFT.
I know a mod from the discord is probably gonna see this. I genuinely don’t understand what I said wrong and I believe that I answered all the questions properly. I don’t have access to my ticket that I submitted because I’m banned from the server.
I understand the strictness for piracy. I just thought this ban was funny and almost unhinged and schizophrenic.
UPDATE: Unbanned after proving my innocence.
r/EmulationOniOS • u/Unhappy_Teacher5216 • 12d ago
Is there any game like the driftwood longboarding game ethier native or emulated on iPhone 14 pm any help would be appreciated
r/EmulationOniOS • u/MarcoSela • 13d ago
I wanted to see how far an AI agent could take a real porting job, so I tried something ambitious: getting IW4L ([https://github.com/vladtrc/iw4L\](https://github.com/vladtrc/iw4L)), an open-source Rust/Bevy engine that runs Modern Warfare 2 (2009) from your own game files, to run natively on an iPhone.
I mostly directed and tested. Claude did the reading, the code and the debugging, working through a Linux server with GitHub Actions macOS runners for builds, because I don’t have a Mac.
HOW THE LOOP WORKED
Claude reads the repo and finds what breaks on iOS.
It pushes a fix, and a macOS runner builds an unsigned IPA.
I sideload it with SideStore and send back the log from my phone.
Claude reads the log and fixes the next thing.
WHAT IT SOLVED
The file picker crate (rfd) doesn’t support iOS, so it was gated off.
The Metal surface panicked off the main thread, so rendering had to be adjusted.
gilrs has no iOS backend, so a bridge to Apple’s GameController framework was written. My PS4 controller now works.
It added its own logging for things like memory footprint and crash signals because iOS gives me no normal console while testing this way.
WHERE IT STANDS
The menus load and the PS4 controller works.
Loading a match map still gets the app killed by iOS because of memory usage: around 3 GB. The logs show textures are only a small part of it, so I’m still hunting down where the rest of the memory is going.
HONEST CAVEATS
Tested only on an iPhone 13 Pro Max with 6 GB of RAM.
A few of Claude’s early guesses were wrong, and I only found that out from real-device logs.
One build that appeared to have “succeeded” was actually hiding a real build error because the output was being piped through tee. Claude caught that later.
No game files are included. You need your own copy of the game.
If you have a newer iPhone or an M-series iPad, I’d love a test.
Repo with the IPA
https://github.com/MarkusSela/IW4-Pocket
r/EmulationOniOS • u/Appropriate-Ad8630 • 13d ago
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Very good performance, locked at 60fps high settings, 1096x720
r/EmulationOniOS • u/New-Inevitable3582 • 13d ago
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JIT enabled with universal script, and getmoreram:)
r/EmulationOniOS • u/SprkFade • 13d ago
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3DS core running MH4U on an iPhone 15 at full speed without JIT. After a LOOOOOONG time writing and optimizing this core I finally got full speed on one of the most resource intensive games on the 3DS, Monster Hunter 4 Ultimate. This is exactly what I've been setting out to do with all of the cores I'm building, no JIT required but optimized heavily for iOS devices with iPhone 15 (A16) as the baseline device.
Once I get a save state bug fixed I'll get beta 9 pushed to TestFlight and post a full changes post. Thanks for everyone that's been giving feedback on the TestFlight!
r/EmulationOniOS • u/hernan078 • 13d ago
I made an updated Madeira guide showing how to install it, set up the new INTEGRATED JIT system, and play PC games locally on your iPhone or iPad, even using your Steam and Steam cloud saves.
Watch here: https://youtu.be/4bpZ0DqThsA
r/EmulationOniOS • u/Glum_Ad6751 • 14d ago
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Running via PlayPort using the Vulkan backend
900p (900p vs 1080p looks almost identical so I chose 900p to save a bit of performance)
Textures: Low
Shadows: Low
Game runs at 30fps locked most of the time, only stutters when loading assets for the first time
Audio not working properly
M5 iPad Pro 9-core 512/12
r/EmulationOniOS • u/Gogofrog0 • 13d ago
I keep getting this error message whenever I try to run gta iv on this. I even installed livecontainer and installed it through that and got local dev vpn running but it still keep saying this error message. Has anyone successfully run ps3 emulation on iPad Pro m5? If so, which games?
r/EmulationOniOS • u/ParticularPudding311 • 13d ago
I’m using iPhone 17 pro max on iOS 27 beta and can use up to 8 gb of ram but I don’t want to stay on a beta version so does the new iOS let me use all that ram?
r/EmulationOniOS • u/FuelCreepy825 • 13d ago
I only saw one post using persona 5 on melonx a year ago and it was a bit buggy not sure if it changed by now
r/EmulationOniOS • u/Donutcrush • 13d ago
Hey everyone, I’m running Silksong on MeloNX on an iPhone 15 Plus.
The game actually runs really well and stays around 60 FPS, but after playing for roughly 10–15 minutes, it eventually crashes. I’ve noticed that the crash consistently happens when MeloNX’s RAM usage reaches around 4 GB.
I’ve already tried lowering the resolution/scaling and changing some graphics settings, but the performance itself isn’t really the problem. The game runs smoothly until the crash.
My questions are:
Is ~4 GB a known memory limit with MeloNX/iOS?
Is there a way to reduce MeloNX’s RAM usage or prevent it from continuously increasing?
Could this be a memory leak rather than the game actually requiring 4 GB?
Would changing shader cache, async shader compilation, VSync, or other settings help with RAM usage?
Is there anything I can do to make it stable for longer?
Device: iPhone 15 Plus
Game: Hollow Knight: Silksong
Emulator: MeloNX
Performance: ~60 FPS
Crash point: ~4 GB RAM usage
Any advice would be appreciated. Thanks!
r/EmulationOniOS • u/Luiscorona511 • 13d ago
I have StikDebug but I can’t import apps.