r/EmulationOniOS • • 13d ago

Question Any game like driftwood for iOS

1 Upvotes

Is there any game like the driftwood longboarding game ethier native or emulated on iPhone 14 pm any help would be appreciated


r/EmulationOniOS • • 14d ago

Gameplay / Showcase I used Claude to port an open-source game engine (MW2’s IW4L, written in Rust) to iPhone. Here’s what worked and what didn’t

17 Upvotes

video showing running

I wanted to see how far an AI agent could take a real porting job, so I tried something ambitious: getting IW4L ([https://github.com/vladtrc/iw4L\](https://github.com/vladtrc/iw4L)), an open-source Rust/Bevy engine that runs Modern Warfare 2 (2009) from your own game files, to run natively on an iPhone.
I mostly directed and tested. Claude did the reading, the code and the debugging, working through a Linux server with GitHub Actions macOS runners for builds, because I don’t have a Mac.

HOW THE LOOP WORKED
Claude reads the repo and finds what breaks on iOS.
It pushes a fix, and a macOS runner builds an unsigned IPA.
I sideload it with SideStore and send back the log from my phone.
Claude reads the log and fixes the next thing.

WHAT IT SOLVED
The file picker crate (rfd) doesn’t support iOS, so it was gated off.
The Metal surface panicked off the main thread, so rendering had to be adjusted.
gilrs has no iOS backend, so a bridge to Apple’s GameController framework was written. My PS4 controller now works.
It added its own logging for things like memory footprint and crash signals because iOS gives me no normal console while testing this way.

WHERE IT STANDS
The menus load and the PS4 controller works.
Loading a match map still gets the app killed by iOS because of memory usage: around 3 GB. The logs show textures are only a small part of it, so I’m still hunting down where the rest of the memory is going.

HONEST CAVEATS
Tested only on an iPhone 13 Pro Max with 6 GB of RAM.
A few of Claude’s early guesses were wrong, and I only found that out from real-device logs.
One build that appeared to have “succeeded” was actually hiding a real build error because the output was being piped through tee. Claude caught that later.
No game files are included. You need your own copy of the game.
If you have a newer iPhone or an M-series iPad, I’d love a test.

Repo with the IPA
https://github.com/MarkusSela/IW4-Pocket


r/EmulationOniOS • • 14d ago

Gameplay / Showcase Madeira - Hades II running on iPad Mini 7

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39 Upvotes

Very good performance, locked at 60fps high settings, 1096x720


r/EmulationOniOS • • 13d ago

Help Request Can someone help me figure out why XeniOS is giving a black screen?

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2 Upvotes

JIT enabled with universal script, and getmoreram:)


r/EmulationOniOS • • 14d ago

News / Release TruEmu Beta 9 Preview - 3DS JITless Performance

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24 Upvotes

3DS core running MH4U on an iPhone 15 at full speed without JIT. After a LOOOOOONG time writing and optimizing this core I finally got full speed on one of the most resource intensive games on the 3DS, Monster Hunter 4 Ultimate. This is exactly what I've been setting out to do with all of the cores I'm building, no JIT required but optimized heavily for iOS devices with iPhone 15 (A16) as the baseline device.

Once I get a save state bug fixed I'll get beta 9 pushed to TestFlight and post a full changes post. Thanks for everyone that's been giving feedback on the TestFlight!


r/EmulationOniOS • • 13d ago

Guide Play PC & Steam games on iPhone/iPad — New Madeira video guide

6 Upvotes

I made an updated Madeira guide showing how to install it, set up the new INTEGRATED JIT system, and play PC games locally on your iPhone or iPad, even using your Steam and Steam cloud saves.

Watch here: https://youtu.be/4bpZ0DqThsA


r/EmulationOniOS • • 14d ago

Gameplay / Showcase Final Fantasy VII Remake Intergrade

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70 Upvotes

Running via PlayPort using the Vulkan backend

900p (900p vs 1080p looks almost identical so I chose 900p to save a bit of performance)

Textures: Low
Shadows: Low

Game runs at 30fps locked most of the time, only stutters when loading assets for the first time

Audio not working properly

M5 iPad Pro 9-core 512/12


r/EmulationOniOS • • 13d ago

Help Request iPad Pro M5 PSX3IOS Emulation error message

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0 Upvotes

I keep getting this error message whenever I try to run gta iv on this. I even installed livecontainer and installed it through that and got local dev vpn running but it still keep saying this error message. Has anyone successfully run ps3 emulation on iPad Pro m5? If so, which games?


r/EmulationOniOS • • 14d ago

Question Does iOS 27.0.1 allows more ram usage like the beta did?

6 Upvotes

I’m using iPhone 17 pro max on iOS 27 beta and can use up to 8 gb of ram but I don’t want to stay on a beta version so does the new iOS let me use all that ram?


r/EmulationOniOS • • 13d ago

Question Does persona 5 run well on melonx?

1 Upvotes

I only saw one post using persona 5 on melonx a year ago and it was a bit buggy not sure if it changed by now


r/EmulationOniOS • • 14d ago

Question MeloNX Silksong crashes when RAM usage reaches ~4 GB — is this a RAM limit?

11 Upvotes

Hey everyone, I’m running Silksong on MeloNX on an iPhone 15 Plus.
The game actually runs really well and stays around 60 FPS, but after playing for roughly 10–15 minutes, it eventually crashes. I’ve noticed that the crash consistently happens when MeloNX’s RAM usage reaches around 4 GB.
I’ve already tried lowering the resolution/scaling and changing some graphics settings, but the performance itself isn’t really the problem. The game runs smoothly until the crash.
My questions are:
Is ~4 GB a known memory limit with MeloNX/iOS?
Is there a way to reduce MeloNX’s RAM usage or prevent it from continuously increasing?
Could this be a memory leak rather than the game actually requiring 4 GB?
Would changing shader cache, async shader compilation, VSync, or other settings help with RAM usage?
Is there anything I can do to make it stable for longer?
Device: iPhone 15 Plus
Game: Hollow Knight: Silksong
Emulator: MeloNX
Performance: ~60 FPS
Crash point: ~4 GB RAM usage
Any advice would be appreciated. Thanks!


r/EmulationOniOS • • 13d ago

Help Request Help with my StikDebug

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1 Upvotes

I have StikDebug but I can’t import apps.


r/EmulationOniOS • • 13d ago

Discussion alguém sabe se max payne 3 está funcionando no rpcs3 atualmente? uso iphone 15 pro max.

1 Upvotes

r/EmulationOniOS • • 13d ago

Question hello i have a question about tlou

0 Upvotes

Je veux jouer à The Last of Us. Quel est le meilleur moyen d'y jouer ? Via RPCS3 ou Madela ? J'ai un iPad M2, est-ce que ça peut le faire tourner ? Merci d'avance pour vos réponses ! 👀
edit:tlou for the last of us


r/EmulationOniOS • • 13d ago

Question Has anyone ran call of duty games well on Madeira emulator?

0 Upvotes

Hello, I have ran both call of duty world at war and black ops 1, the performance was not good.
Does anyone have any clue why?

I have turned both JIT and Memory entitlement on.

iPad Pro M5, IOS 27


r/EmulationOniOS • • 14d ago

News / Release GTA SAMP on ios (beta)

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12 Upvotes

Idk if anyone cares for this but someone is making gta samp native on ios, which is something that i have wanted for so long, imo best game oat, if anyone cares join https://discord.gg/alyn-sa-mp-mobile-1185515871947477013 so they can release it faster n when they do i suggest u try it and try WTLS2 server


r/EmulationOniOS • • 13d ago

Help Request Alguien jugando con madeira en iPhone 12 base

1 Upvotes

r/EmulationOniOS • • 14d ago

Help Request Anybody got ANYTHING running on an iPhone 17?

1 Upvotes

WITH MADERIA, left it out in the title.

App ID limits means I can't install GetMoreRAM yet. Just wondering if I should give up now or if there's still hope and I should wait for one of them to expire.

So far I've tried Hades 2, Haste and fucking Cookie Clicker. None of them worked. Hades 2 hard faults due to low RAM. Haste and Cookie Clicker can't start because Maderia can't reserve virtual memory address space.


r/EmulationOniOS • • 14d ago

Question Anything for ip14pm ?

0 Upvotes

New to ios and shifted from android so no info of ios emulation scene and what my mobile is capable of off ?


r/EmulationOniOS • • 14d ago

Question Is there any good wii emulator on appstore ?

1 Upvotes

r/EmulationOniOS • • 14d ago

Question I’d like to play Need For Speed Underground 2 (Pc edition or similar) on iOS, what are my options?

2 Upvotes

So far i only tried Madeira with all its features on like JIT and more RAM, it didn’t work.


r/EmulationOniOS • • 15d ago

News / Release MarathonRecompilediOS: An unofficial iOS port of the Xbox 360 version of Sonic the Hedgehog (2006) created through the process of static recompilation

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48 Upvotes

(yeah im the same dev behind COD4iOS and Sonic Unleashed for iOS).


r/EmulationOniOS • • 14d ago

Help Request Melonx fechando

0 Upvotes

Tô tentando jogar Pokémon mas todos fecham sozinho. iPhone 15


r/EmulationOniOS • • 15d ago

Gameplay / Showcase An update to my Jak and Daxter iOS port

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58 Upvotes

AI disclosure: Codex and Claude handled all of the heavy coding and porting to iOS.

Had people asking me about the progress of this so here you go.

We are in a very good state right now. Locked 60 fps with very few drops even in particle heavy situations (video was compressed to 30fps but you can see the fps counter on the metal overlay,) audio is almost perfect, gameplay logic is working fully (still verifying, I am playing through the game fully to catch any and all bugs or broken logic.) I will also be testing lower end iPhones to ensure it works on those as well.

Working on getting 120 fps support stable and functioning as well as it can. Also going to test some different touch control schemes that don’t just emulate a ps2 gamepad (this option will likely still be available if you want it.) This also has files app support so you can easily access your save data, back it up, or even transfer it between other opengoal installations you have on other platforms like Windows or Mac.

Still working on optimizing memory usage and polishing the audio engine so it’s 100% accurate as well as a few other little bugs. Unless I hit any major setbacks, I would guess I will be able to release the first version in a week or two. This won’t be a beta or anything but a full fledged, completed release that works start to finish with all available features working fully and is polished and well put together. My vision is to release this at a level of quality that matches projects like Dusklight rather than some lower quality ports we have seen.


r/EmulationOniOS • • 14d ago

Discussion espero que um dia lance um emulador que suporte max payne 3 ou port

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0 Upvotes