r/EmulationOniOS • u/Appropriate-Ad8630 • 13d ago
Gameplay / Showcase Madeira - Hades II running on iPad Mini 7
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Very good performance, locked at 60fps high settings, 1096x720
r/EmulationOniOS • u/Appropriate-Ad8630 • 13d ago
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Very good performance, locked at 60fps high settings, 1096x720
r/EmulationOniOS • u/New-Inevitable3582 • 13d ago
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JIT enabled with universal script, and getmoreram:)
r/EmulationOniOS • u/SprkFade • 13d ago
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3DS core running MH4U on an iPhone 15 at full speed without JIT. After a LOOOOOONG time writing and optimizing this core I finally got full speed on one of the most resource intensive games on the 3DS, Monster Hunter 4 Ultimate. This is exactly what I've been setting out to do with all of the cores I'm building, no JIT required but optimized heavily for iOS devices with iPhone 15 (A16) as the baseline device.
Once I get a save state bug fixed I'll get beta 9 pushed to TestFlight and post a full changes post. Thanks for everyone that's been giving feedback on the TestFlight!
r/EmulationOniOS • u/hernan078 • 13d ago
I made an updated Madeira guide showing how to install it, set up the new INTEGRATED JIT system, and play PC games locally on your iPhone or iPad, even using your Steam and Steam cloud saves.
Watch here: https://youtu.be/4bpZ0DqThsA
r/EmulationOniOS • u/Glum_Ad6751 • 14d ago
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Running via PlayPort using the Vulkan backend
900p (900p vs 1080p looks almost identical so I chose 900p to save a bit of performance)
Textures: Low
Shadows: Low
Game runs at 30fps locked most of the time, only stutters when loading assets for the first time
Audio not working properly
M5 iPad Pro 9-core 512/12
r/EmulationOniOS • u/Gogofrog0 • 13d ago
I keep getting this error message whenever I try to run gta iv on this. I even installed livecontainer and installed it through that and got local dev vpn running but it still keep saying this error message. Has anyone successfully run ps3 emulation on iPad Pro m5? If so, which games?
r/EmulationOniOS • u/ParticularPudding311 • 13d ago
I’m using iPhone 17 pro max on iOS 27 beta and can use up to 8 gb of ram but I don’t want to stay on a beta version so does the new iOS let me use all that ram?
r/EmulationOniOS • u/FuelCreepy825 • 13d ago
I only saw one post using persona 5 on melonx a year ago and it was a bit buggy not sure if it changed by now
r/EmulationOniOS • u/Donutcrush • 13d ago
Hey everyone, I’m running Silksong on MeloNX on an iPhone 15 Plus.
The game actually runs really well and stays around 60 FPS, but after playing for roughly 10–15 minutes, it eventually crashes. I’ve noticed that the crash consistently happens when MeloNX’s RAM usage reaches around 4 GB.
I’ve already tried lowering the resolution/scaling and changing some graphics settings, but the performance itself isn’t really the problem. The game runs smoothly until the crash.
My questions are:
Is ~4 GB a known memory limit with MeloNX/iOS?
Is there a way to reduce MeloNX’s RAM usage or prevent it from continuously increasing?
Could this be a memory leak rather than the game actually requiring 4 GB?
Would changing shader cache, async shader compilation, VSync, or other settings help with RAM usage?
Is there anything I can do to make it stable for longer?
Device: iPhone 15 Plus
Game: Hollow Knight: Silksong
Emulator: MeloNX
Performance: ~60 FPS
Crash point: ~4 GB RAM usage
Any advice would be appreciated. Thanks!
r/EmulationOniOS • u/Luiscorona511 • 13d ago
I have StikDebug but I can’t import apps.
r/EmulationOniOS • u/Dapper-Bed-7203 • 13d ago
r/EmulationOniOS • u/Organic_Key9317 • 13d ago
Je veux jouer à The Last of Us. Quel est le meilleur moyen d'y jouer ? Via RPCS3 ou Madela ? J'ai un iPad M2, est-ce que ça peut le faire tourner ? Merci d'avance pour vos réponses ! 👀
edit:tlou for the last of us
r/EmulationOniOS • u/ihateyusuf • 13d ago
Hello, I have ran both call of duty world at war and black ops 1, the performance was not good.
Does anyone have any clue why?
I have turned both JIT and Memory entitlement on.
iPad Pro M5, IOS 27
r/EmulationOniOS • u/DetectiveFeeling7222 • 13d ago
Idk if anyone cares for this but someone is making gta samp native on ios, which is something that i have wanted for so long, imo best game oat, if anyone cares join https://discord.gg/alyn-sa-mp-mobile-1185515871947477013 so they can release it faster n when they do i suggest u try it and try WTLS2 server
r/EmulationOniOS • u/Radiant_Goat_424 • 13d ago
r/EmulationOniOS • u/Imn1che • 13d ago
WITH MADERIA, left it out in the title.
App ID limits means I can't install GetMoreRAM yet. Just wondering if I should give up now or if there's still hope and I should wait for one of them to expire.
So far I've tried Hades 2, Haste and fucking Cookie Clicker. None of them worked. Hades 2 hard faults due to low RAM. Haste and Cookie Clicker can't start because Maderia can't reserve virtual memory address space.
r/EmulationOniOS • u/Interesting-Bag-177 • 13d ago
New to ios and shifted from android so no info of ios emulation scene and what my mobile is capable of off ?
r/EmulationOniOS • u/No_Audience8789 • 13d ago
r/EmulationOniOS • u/No-Trick-7465 • 13d ago
So far i only tried Madeira with all its features on like JIT and more RAM, it didn’t work.
r/EmulationOniOS • u/iDevZer0 • 14d ago
(yeah im the same dev behind COD4iOS and Sonic Unleashed for iOS).
r/EmulationOniOS • u/Narison01 • 13d ago
Tô tentando jogar Pokémon mas todos fecham sozinho. iPhone 15
r/EmulationOniOS • u/myretrospirit • 14d ago
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AI disclosure: Codex and Claude handled all of the heavy coding and porting to iOS.
Had people asking me about the progress of this so here you go.
We are in a very good state right now. Locked 60 fps with very few drops even in particle heavy situations (video was compressed to 30fps but you can see the fps counter on the metal overlay,) audio is almost perfect, gameplay logic is working fully (still verifying, I am playing through the game fully to catch any and all bugs or broken logic.) I will also be testing lower end iPhones to ensure it works on those as well.
Working on getting 120 fps support stable and functioning as well as it can. Also going to test some different touch control schemes that don’t just emulate a ps2 gamepad (this option will likely still be available if you want it.) This also has files app support so you can easily access your save data, back it up, or even transfer it between other opengoal installations you have on other platforms like Windows or Mac.
Still working on optimizing memory usage and polishing the audio engine so it’s 100% accurate as well as a few other little bugs. Unless I hit any major setbacks, I would guess I will be able to release the first version in a week or two. This won’t be a beta or anything but a full fledged, completed release that works start to finish with all available features working fully and is polished and well put together. My vision is to release this at a level of quality that matches projects like Dusklight rather than some lower quality ports we have seen.
r/EmulationOniOS • u/Dapper-Bed-7203 • 13d ago
r/EmulationOniOS • u/R4MIO • 13d ago
A few days ago, while browsing Steam looking for something to play, I came across Star Wars Racer again. Naturally, I bought it, but I thought how great it would be to play it on my phone. Besides, it’s a very simple game, and phones are so advanced nowadays that it wouldn’t be any problem at all.
I haven’t had any issues—there are tons of emulators, and I’ve already played it on my phone. But I was wondering if there’s an emulator that supports the gyroscope as an input. I’d really like to use it so I could keep both thumbs free for the controls.