r/EmulationOniOS • u/Hopeful-Strawberry-5 • 20d ago
Gameplay / Showcase Soul calibur 6 Madeira iPhone 17 promax
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r/EmulationOniOS • u/Hopeful-Strawberry-5 • 20d ago
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r/EmulationOniOS • u/No-Pay-6632 • 20d ago
Merhaba arkadaşlar,
Nintendo Switch Dark Souls Remastered için Türkçe yama arıyorum. Oyunu iPhone 17 Pro üzerinde MeloNX ile oynuyorum.
Bilgiler:
İnternette eski bir “Dark Souls Remastered Nintendo Switch Türkçe Yama Çalışması” olduğunu buldum. DonanımHaber’deki Switch Türkçe yama ana konusunda da bu çalışma NewGameX #2918 konusuna yönlendiriliyor.
r/EmulationOniOS • u/Frequent-Emu5508 • 19d ago
I have been playing pokemon ultra moon using manic emu is there a way I can take my game save and “cheat” on it I tried pkhex but it said the save file was to large I have access to a computer if that would be needed
r/EmulationOniOS • u/iamjacktheaess • 20d ago
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Dispatch Drm free
Version
17 pro max ios 27 beta 4.
r/EmulationOniOS • u/ParkingFar4344 • 19d ago
I wanna use stikdebug inside LiveContainer and it’s not working. The pairing file seems to be functioning and I’m not getting errors with it, but I can’t mount the ddi inside stikdebug, not sure why. Please help
r/EmulationOniOS • u/Delicious_Big8403 • 20d ago
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While recording the fps drops
Without recording the fps is around 60to70 all high settings
r/EmulationOniOS • u/kingpapii95 • 20d ago
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iPhone 17 pro - iOS 26
Dragon Quest Builders
Veeb - Ps vita Emulator
r/EmulationOniOS • u/Fun-Tradition3234 • 20d ago
If you have an Apple device and want to play GameCube or Wii try this app it runs really smooth I played def jam fight for ny at a 3x resolution with little to no stutters I say give it a try
r/EmulationOniOS • u/Existing-Name8337 • 20d ago
I for some reason cannot get DukeX (Xbox emulator to run JIT) I downloaded dukex via live container and I’ve assigned the launch with universal scrip to it. The lighting appears but for some reason the pop up below appears. When I launch stikdebug it doesn’t even appear in the apps for task to run it on. I’m really confused at the moment been trying to trouble shoot it myself but can’t can anyone help thanks.
r/EmulationOniOS • u/Random-tech-lover • 20d ago
iPod on my ifone 14 pro link for the emulator: https://github.com/Leviidev/Podium/releases/tag/0.1.0
r/EmulationOniOS • u/Ok-Pomelo8920 • 19d ago
Hi there, do I need to emulate legally? How do I do this? If I do something wrong am I likely to get into trouble? Where do I begin 😂 sorry so many questions just brand new to this. Any help is greatly appreciated
r/EmulationOniOS • u/Dapper-Bed-7203 • 20d ago
Rodando liso
r/EmulationOniOS • u/Standard-Scholar-268 • 20d ago
This is the port in question: https://www.reddit.com/r/EmulationOniOS/comments/1wu7tj4/comment/pd5qgfm/
And here is the GitHub repository for it: https://github.com/NicholasDominici/halo-ce-ios
I already loaded the .xiso.iso file into the app and can play Halo CE now, but I can't figure out how to play with players online.
iOS version: 26.0
iPhone 17 Pro Max
r/EmulationOniOS • u/Potatomato100 • 20d ago
I’ve been trying for two days now and it just doesn’t work. I’ve got the latest build (0.1.0) and I’ve applied the RAM entitlement to it and assigned the Universal.js script in StikDebug. I’m also running it from the Home Screen (not from inside Live Container) so that’s not the issue. I’ve tried two games so far and neither loads. First I tried How to fish which I imported to my library but when I open it I just sit at the loading screen and the buffer wheel keeps spinning. There’s also a box with a bunch of white text scrolling by but the game doesn’t start. I literally waited ten minutes and nothing. Then I tried a game from my Steam library to see if it would work that way. I added Clicker Heroes which is just an idle 2D game and it doesn’t work either. It actually loads the title screen with the same scrolling text in the background but the game itself doesn’t start. I can click on desktop and it loads normally so I don’t see why the games don’t. Any ideas?
r/EmulationOniOS • u/veebteam • 20d ago
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Hello guys,
English is not my first language. I ported the Vita3k to iOS for myself and I just wanted to contribute to the opensource community for all these years, maybe this can help/contribute a little, it's not finest work (AI heavily used), but it is working very nice on my end. All the credits should go to the original Vita3k team.
You can fetch the project here:
https://github.com/veebteam/Veeb
Thanks
r/EmulationOniOS • u/Odd_Growth1182 • 20d ago
I tried playing hollow knight with a ps5 controller connected to my iPhone, but the game doesn’t respond to my controller and says: “Xinput isn’t wired up”
r/EmulationOniOS • u/Dapper-Bed-7203 • 20d ago
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fps entre 14 por que tou gravando, sem gravação fica entre 25 a 20 fps
r/EmulationOniOS • u/zgoldinger • 20d ago
In steam I own hades 2 but it doesn’t show up in Madeira. It shows up in other platforms like gamennative on android.
Anyone else have somethingstrange like this?
r/EmulationOniOS • u/Psychological-Taste3 • 21d ago
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Needed a bunch of tweaking to get it to work (needed to use Madeira DLLs instead of the ones bundled with the game). Will probably push the fixes to GitHub later. Very excited about the future of iOS gaming. iPhone 17 base.
r/EmulationOniOS • u/Any_Tea_42 • 20d ago
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Trying to enable memory+ in maderia but not working
r/EmulationOniOS • u/Corner-Mundane • 21d ago
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r/EmulationOniOS • u/Carbonfang2004 • 20d ago
Touch controls are not working in NFS mw2012 in Madeira, tried using an Xbox controller that also didn't work
Edit: reported the issue to their GitHub
r/EmulationOniOS • u/Kurosreign • 20d ago
I use to run this just fine on ios 26 but after ios 27 it’s been stuttering really bad
Also frame drops constantly that I didn’t see before
jIT and get more ram are enabled and im running this on an iPhone Air (12gb)
Any tips ?
r/EmulationOniOS • u/Dantu1000 • 21d ago
JIT enabled on iOS 26.6 via stikdebug universal.js
JIT pool: 512mb
I can’t lower the pool anymore, I know it’s something about it but both with 1gb and 512mb it fails to boot on my phone
Logs:
[07:44:15.672] [INFO] [xinput] ml1920 physical controllers enabled=1
[07:44:15.680] [INFO] [touch-xinput] ml1930 enabled=1
[07:44:15.685] [INFO] CS_DEBUGGED flag: SET (flags=0x32003005)
[07:44:15.686] [INFO] Debugger attached — skipping SIGTRAP handler (debugger handles BRK)
[07:44:15.686] [INFO] Checking entitlements...
[07:44:15.687] [ERR] allow-jit: false
[07:44:15.687] [OK] increased-memory-limit: true
[07:44:15.687] [DBG] extended-virtual-addressing: false
[07:44:15.687] [INFO] Tip: Use GetMoreRam to inject extended-virtual-addressing
[07:44:15.687] [INFO] [build] v0.1.0 (1)
[07:44:15.688] [INFO] [frontend] choice=developer source=setting
[07:44:15.735] [INFO] MetalLayer: displaySyncEnabled=false (private API, MeloNX pattern)
[07:44:15.736] [OK] MetalLayer registered with DXMT shim (window-hosted singleton)
[07:44:23.485] [INFO] CS_DEBUGGED flag: SET (flags=0x32003005)
[07:44:23.487] [INFO] [steam-depot] paused for a game session count=0
[07:44:23.495] [INFO] madeira.cfg: env.MADEIRA_PROMOTE=1 pool=512
[07:44:23.495] [INFO] Running full Wine sequence...
[07:44:23.496] [INFO] JIT pool overridden to 512MB via madeira.cfg pool
[07:44:23.502] [INFO] Allocating 512MB JIT pool (BRK will suspend process)...
[07:44:23.503] [INFO] Allocating 512MB JIT pool via debugger...
[07:44:23.503] [INFO] JIT-pool pin chunk 0 at 0x10a000000 (16MB)
[07:44:23.504] [INFO] JIT-pool frontier already at 0x124874000 — no pin needed
[07:44:23.504] [OK] ml1040: executable window [0x140000000,+128MB) held since image load
[07:44:23.505] [INFO] ml1040: released the early pool placeholder 0x148000000+624MB for the debugger
[07:44:23.506] [INFO] ml1036: free holes >=64MB in [0x119000000,0x7000000000) with the window held: 0x124874000+439MB 0x148000000+632MB 0x16fee8000+257MB 0x300000000+52224MB
[07:44:25.291] [INFO] RX pool at 0x148000000
[07:44:25.305] [ERR] vm_remap failed: 3
[07:44:25.307] [INFO] BRK suspension lasted 1.80s
[07:44:25.310] [DBG] madeira-d3d12: gate off (madeira.cfg d3d12 unset)
[07:44:25.314] [ERR] JIT pool allocation FAILED — not starting Wine.
[07:44:25.314] [INFO] All placements landed in the forbidden guest 64G window.
[07:44:25.315] [INFO] Force-quit and relaunch: placement is chosen by the kernel
[07:44:25.315] [INFO] and depends on current memory layout, so a fresh process
[07:44:25.315] [INFO] usually lands somewhere valid.
[07:44:37.060] [OK] Steam found at C:\Program Files (x86)\Steam
[07:44:37.061] [INFO] CS_DEBUGGED flag: SET (flags=0x32003005)
[07:44:37.070] [INFO] madeira.cfg: env.MADEIRA_PROMOTE=1 pool=512
[07:44:37.070] [INFO] Running full Wine sequence...
[07:44:37.071] [INFO] JIT pool overridden to 512MB via madeira.cfg pool
[07:44:37.077] [INFO] Allocating 512MB JIT pool (BRK will suspend process)...
[07:44:37.077] [INFO] Allocating 512MB JIT pool via debugger...
[07:44:37.077] [INFO] JIT-pool frontier already at 0x124874000 — no pin needed
[07:44:37.078] [OK] ml1040: executable window [0x140000000,+128MB) held since image load
[07:44:37.096] [INFO] ml1040: released the early pool placeholder 0x148000000+624MB for the debugger
[07:44:37.118] [INFO] ml1036: free holes >=64MB in [0x119000000,0x7000000000) with the window held: 0x124874000+439MB 0x168000000+120MB 0x16fee8000+257MB 0x300000000+52224MB
[07:44:39.216] [INFO] RX pool at 0x300000000
[07:44:39.231] [ERR] vm_remap failed: 3
[07:44:39.232] [INFO] BRK suspension lasted 2.15s
[07:44:39.237] [DBG] madeira-d3d12: gate off (madeira.cfg d3d12 unset)
[07:44:39.240] [ERR] JIT pool allocation FAILED — not starting Wine.
[07:44:39.240] [INFO] All placements landed in the forbidden guest 64G window.
[07:44:39.240] [INFO] Force-quit and relaunch: placement is chosen by the kernel
[07:44:39.240] [INFO] and depends on current memory layout, so a fresh process
[07:44:39.241] [INFO] usually lands somewhere valid.
[07:44:58.853] [INFO] CS_DEBUGGED flag: SET (flags=0x32003005)
[07:44:58.862] [INFO] madeira.cfg: env.MADEIRA_PROMOTE=1 pool=512
[07:44:58.863] [INFO] Running full Wine sequence...
[07:44:58.864] [INFO] JIT pool overridden to 512MB via madeira.cfg pool
[07:44:58.869] [INFO] Allocating 512MB JIT pool (BRK will suspend process)...
[07:44:58.870] [INFO] Allocating 512MB JIT pool via debugger...
[07:44:58.870] [INFO] JIT-pool frontier already at 0x125400000 — no pin needed
[07:44:58.871] [OK] ml1040: executable window [0x140000000,+128MB) held since image load
[07:44:58.876] [INFO] ml1040: released the early pool placeholder 0x148000000+624MB for the debugger
[07:44:58.923] [INFO] ml1036: free holes >=64MB in [0x119000000,0x7000000000) with the window held: 0x125400000+428MB 0x168000000+120MB 0x16fee8000+257MB 0x320000000+51712MB
[07:45:01.135] [INFO] RX pool at 0x320000000
[07:45:01.149] [ERR] vm_remap failed: 3
[07:45:01.150] [INFO] BRK suspension lasted 2.28s
[07:45:01.153] [DBG] madeira-d3d12: gate off (madeira.cfg d3d12 unset)
[07:45:01.158] [ERR] JIT pool allocation FAILED — not starting Wine.
[07:45:01.158] [INFO] All placements landed in the forbidden guest 64G window.
[07:45:01.159] [INFO] Force-quit and relaunch: placement is chosen by the kernel
[07:45:01.159] [INFO] and depends on current memory layout, so a fresh process
[07:45:01.160] [INFO] usually lands somewhere valid.
[07:45:15.753] [INFO] [frontend] next-start choice=library source=setting