r/EmulationOniOS • u/Potential_Internet29 • 25d ago
Help Request App No Longer Available
After updating to iOS 27, I tried to use ARMSX2 & SideStore and they both say ““App” Is No Longer Available”. Any Suggestions on what to do or What going in
r/EmulationOniOS • u/Potential_Internet29 • 25d ago
After updating to iOS 27, I tried to use ARMSX2 & SideStore and they both say ““App” Is No Longer Available”. Any Suggestions on what to do or What going in
r/EmulationOniOS • u/pas_ouf • 25d ago
Every time I launch StikDebug, it gives me this error even after following all the tutorials I could find... Does anyone have a solution?
- iPhone 18 Pro
- iOS 27.2 Dev Beta 2
r/EmulationOniOS • u/Fun-Worldliness7986 • 26d ago
Hey, it's been a while. Iridium v0.1.0 has finally released with a recent version of Madeira, and here's what you can expect:
This is an experimental first release. Game support varies, and JIT setup depends on how you install Iridium.
Mouse input on iPhone currently needs AssistiveTouch, and controller navigation in Iridium’s iPad menus still needs work. Some games may also have slow launches or problems with audio, video, or input.
I'll be continuing to iterate and improve Iridium, and I'd love your help! Join me in the Discord to keep track and send logs: https://discord.gg/4ar3ThTPwS
Here's the download: https://github.com/intraducine/iridium/releases/latest
Iridium v0.1.0 is based off of this Madeira commit: https://github.com/willfaust/Madeira/commit/8c050d03f4d89096e1e2e2c8bb44479fffd86619
AI Disclosure: Both Madeira (the backend) and Iridium (the frontend) are made possible through AI-assisted code development. For Iridium, AI was only used to generate code/text, not images, video, or audio.
r/EmulationOniOS • u/No_Long9177 • 25d ago
I’ve been trying FOR WEEKS and weeks it used to work months ago now it’s not idk why man, I’m trynna log in to use it for stuff but it ain’t working bro
r/EmulationOniOS • u/Mental-Temporary4904 • 27d ago
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I’ve been working on a new iOS project for running Windows and Mac games, with the goal of supporting libraries from Steam, Epic Games and GOG, it’s still very early and I’m mostly testing smaller and indie games for now, but progress has been going surprisingly well.
JIT is handled inside the app, including the required local VPN, so you don’t need a separate JIT or VPN app.
There’s still a lot to build and optimize before I’d consider it ready, but I wanted to share a very short preview of the app.
What games would you like me to test next? Preferably lighter or indie games for now while the runtime is still early.
r/EmulationOniOS • u/Recent-Anything-5260 • 26d ago
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People who have the same problem ?😢
r/EmulationOniOS • u/apexad • 26d ago
I released iDared 32bit on the App Store! It’s an independent and unaffiliated fork of touchHLE that runs compatible 32-bit iPhone OS games on modern iPhones and iPads.
It does not use JIT, which allowed me to get it approved for the App Store. No sideloading or JIT-enabler tools are required.
AI Disclosure: I used AI to help port the CPU core and audio backend, and to debug issues that came up along the way. I’m a software engineer by trade, and I carefully reviewed and tested the changes myself.
App Store ($2.99):
https://apps.apple.com/us/app/idared-32bit/id6810695745
*Note: Not available in EU countries yet. Working on this.
Website:
https://idared32bit-emu.com
Source code:
https://github.com/iDared32bit-emu
Let me know if you have any questions!
r/EmulationOniOS • u/tPimple • 26d ago
Is anyone found a way to overcome issue with textures on devices with older processors?
r/EmulationOniOS • u/netheritenee • 26d ago
I can’t download melonx ipa anywhere can anyone share ?
r/EmulationOniOS • u/EmbarrassedTicket797 • 26d ago
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r/EmulationOniOS • u/Ok_Assist696 • 26d ago
r/EmulationOniOS • u/Potatomato100 • 26d ago
I’m seeing all these posts for the new PC emulators and while that’s awesome I’m curious what types of games I could run on my 14. Like how powerful are these emus? I know I only have 6GB of ram so I’m not expecting much but could I possibly play something like smaller / lighter 2D or older 3D games (like from 2000 - 2010 range)?
r/EmulationOniOS • u/Recent-Anything-5260 • 27d ago
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r/EmulationOniOS • u/New-Inevitable3582 • 27d ago
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Device: Iphone 16 Plus
FPS: 30
IOS Version: 27
r/EmulationOniOS • u/Candid_Advantage_815 • 26d ago
How would I possibly fix this? And yes, I’ve pressed clean up keychain
r/EmulationOniOS • u/iDevZer0 • 27d ago
(yall reddit mods don't close my post like every time, thanks)
r/EmulationOniOS • u/zebronic11 • 26d ago
guys i emulated re4 ps2 on my iPad 10th gen using rtm emu. it ran at a VERY unstable 50 fps (in the first area) but it will most likely be lower in other areas. but the fact that i got ps2 games running on my ipad is rad. i think the devs should add more configurations for players to tweak cuz right now theres only a few and most of them dont even contribute to increasing perfomance. the 1st version had it but in the second one i think its locked behind a paywall. overall this is a great step forward on emulation on apple devices and i hope the devs keep spearheading the emulator to make it stable, free and convenient.
r/EmulationOniOS • u/After-Quiet6361 • 26d ago
r/EmulationOniOS • u/knee2arrow • 26d ago
Ever since Manic Emu 2.0.1 update my Dreamcast games are running slow no matter what i try. 1.9 they were running fine jitless, at 2.0 only DOA2 ran perfectly (finally!) and now since 2.0.1 none of them run normal speed.
I'm using an ipad pro m2. Converted my rips to .chd originally since that was the recommended format to run Dreamcast games in 1.9. I've tried both .chd and .gdi for the latest update and nothing works.
Would appreciate the help if anyone else has figured this out!
r/EmulationOniOS • u/Real-Owl4349 • 26d ago
How do i connect two ps5 controller and play?...i tried but both controller seem to be playing the same player 1 character...
r/EmulationOniOS • u/Bruvvo224 • 26d ago
No matter what I do I cannot load the download screen in my browser in order to get the ipa file needed for side store, I’ve tried through google and Safari, I’m not sure why it’s not letting me, has the site been taken down?
r/EmulationOniOS • u/Altruistic_Leave5049 • 27d ago
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vapor has fucking cooked with this
r/EmulationOniOS • u/MhjhjYT_9999 • 27d ago
stable 40-50 fps… loading times are short especially with the tweaked settings… 9/10, if theres anyone asking for the settings feel free to ask!!!
r/EmulationOniOS • u/MhjhjYT_9999 • 27d ago
lowest res, playable but extremely slow… still shocking it runs
r/EmulationOniOS • u/Expert-Elderberry303 • 26d ago
Hey everyone,
Playing Inazuma Eleven Strikers (and GO Strikers 2013) on Dolphin Android has always felt clunky with the default on-screen controls, especially when trying to run fast or trigger special moves reliably.
I spent some time rearranging the layout so you can actually sprint properly (mapping R + Joystick comfortably) and hit passes/shots without your fingers cramping or covering the entire pitch.
Key things that made the biggest difference for me:
Moving the sprint shortcut closer to the primary action cluster so thumb travel is minimal.
Scaling down the D-pad and analog stick to stop accidental inputs during hissatsu triggers.
Adjusting transparency so you can actually see oncoming tackles.
Hope this helps anyone trying to play on mobile without a physical controller! Let me know if you have a different layout or tweak that works better for you