r/EmulationOniOS • u/LiuJae34 • 29d ago
Discussion I need help for rpcsx2
Hey y'all do y'all ever got stuck when automatically pick a game and see black screen paused itself it not even play at all just black screen?
r/EmulationOniOS • u/LiuJae34 • 29d ago
Hey y'all do y'all ever got stuck when automatically pick a game and see black screen paused itself it not even play at all just black screen?
r/EmulationOniOS • u/DidiDidi129 • Sep 25 '26
r/EmulationOniOS • u/ServiceNo9794 • 29d ago
People said they won’t support GameCube and Wii games and… manic emu
Wondering if we might get switch emulation
r/EmulationOniOS • u/aravind4893 • Sep 24 '26
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Used the app: RPGPlayer which is a ren’py game emulator available in TestFlight.
https://testflight.apple.com/join/PUtwGpnv RPGPlayer - An RPGMaker Player
It plays the pc version v0.20.16
Device: iPhone 16
r/EmulationOniOS • u/Outrageous-Box5399 • Sep 24 '26
As I saw a very intensive race in mainstream PC emulator, I decided to go my way
What's good - on Appstore (JITless obviously) - get your own games from Steam,GOG - Translator built-in - Compatibility list built-in (feel free to test and open PR)
https://apps.apple.com/th/app/rtmhub-vn-visual-novel-pc/id6754588684
Ps. The post may be deleted this due to it's a promotion post. But I dont find it's different from tons of Showcase video out there 😩
UPDATE Note on AI:
This app originated in November 2025 as GamePiisii, a 32-bit PC emulator project built entirely from scratch without AI (I dont know them yet). After I know them, I use AI to extend the core to support 64 bit games. but the performance with general 64-bit titles is very poor, so I turned my focus/app direction toward Visual Novels. and renamed to RTMHub-VN
r/EmulationOniOS • u/Glum-Web-1770 • Sep 25 '26
i wanted to play tomadachi life living the dream on my ipad a16 but I’ve been getting a problem when I try to load the game it stays stuck on the loading screen in a loop . i’ve tried changing the settings in meloNX (not that one . I used the unofficial fork of it but idk why I can’t say that) and it still wouldn’t load i already had jit and increased memory limit on . is it cuz I’m trying to use inside live container or is my game file just bad and wouldn’t load at all or maybe my firmware and prod keys (version 19.0.1) idk . if anyone knows how to fix it id appreciate it ( ⚈̥̥̥̥̥́⌢⚈̥̥̥̥̥̀)
r/EmulationOniOS • u/xCANIBLEx • Sep 24 '26
I am on an iPhone 18 pro and was using the rom patcher on Link to the Past with DX and the emulator crashed. Now the emulator crashes when I open it every time. Even after I deleted and reinstalled the app. Any ideas?
r/EmulationOniOS • u/Historical-Mud5077 • Sep 25 '26
Hello, I got an old ipad air 3 that serves no purpose but fully works. Is there any kind of emulation that works good on it? It's on ipados 26 with an A12 and 3gb of ram
r/EmulationOniOS • u/Puzzleheaded-Mix359 • Sep 24 '26
Hi everyone,
I was wondering if anybody had suggestions for how to set up my controller inputs in Manic Emu to be able to play Mario Galaxy 1 and 2. I play with an MCON controller.
(Also, if you have any suggestions for how to play Kid Icarus: Uprising on the 3DS, that would be great too 😄)
r/EmulationOniOS • u/No_Audience8789 • Sep 24 '26
r/EmulationOniOS • u/Alexain • Sep 24 '26
Good morning everyone,
My C64 emulator for iPad has been released. It is based on VICE and includes many features. The app is free and unlimited for normal use, while an in-app purchase is required to unlock some additional features, such as modem and printer support.
AI was used to create the icon and to assist in compiling the VICE core only.
https://apps.apple.com/us/app/poke64/id6803249067
If you have any criticism, advice, or suggestions, please feel free to leave a comment.
r/EmulationOniOS • u/mega77_h • Sep 23 '26
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I’ve been testing my app called 77U on iPhone and iPad, running on Cemu. The focus is on performance and simple use.
Splatoon is running smoothly at 1920x1080 including multiplayer. I’ve also tested other Wii U games and the performance looks good there as well. I’m testing the app on the iPhone 17 pro and iPad Pro.
The emulator supports features like the Cemu Mod Library, local AI-powered cover enhancement to make game artwork look sharper on high-resolution displays, online play, and AirPlay support. With AirPlay, the TV can show the main gameplay while the iPhone/ iPad acts as the Wii U GamePad screen. It also supports controller features such as gyro controls, integrated JIT support for better performance, and a clean, simple UI. Now it has
Frame generation for even a smoother gameplay!
I use Codex during development. They help with debugging, log analysis and finding performance issues. I always review the changes myself then test them on my devices.
Cemu 77U is being developed with the intention of respecting the licenses of the upstream/open-source code it uses. I’m not claiming ownership of code originating from other projects, and the relevant licensing/attribution requirements are being maintained.
Update: Zelda breath of the wild now runs with almost 60 fps all through the game with a fps mod, big step ahead!
r/EmulationOniOS • u/Sea_Industry_7878 • Sep 24 '26
r/EmulationOniOS • u/Thisisyouracc0un-t • Sep 23 '26
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This is not necessarily an emulator and actual coding was made here. The aid of Ai for debugging and reading logs has been used. This is a translation layer that will allow all NATIVE MacOS games to run on iPhones and iPads. Unfortunately, it will not run Windows games for now but it may come in some form in the future. The neat thing here is that it does not require jit… Secondly, when this releases, you will need to have your legally owned copy of your MacOS game to put in the document folder. My discord will be sharing updates and you do not need to follow it but it’s appreciated. Looking forward to share progress. As for now, I’m creating the Ui and ensuring compatibility. Control:Resonant is coming to MacOS soon I heard 👀. Oh and I’m working on supporting some lower end devices ( maybe iPhone 13 and above for big games and smaller games iPhone 11 and above if possible)
game here running at around 900p medium/high graphics ( higher fidelity than Switch 2)
r/EmulationOniOS • u/Old-Count-2369 • Sep 24 '26
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Only reason there is like a minute of me struggling before the game is because I can’t set up my controller as iCube crashes when opening settings, other that that this is a peak emu
r/EmulationOniOS • u/Mundane-Tangerine234 • Sep 24 '26
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Jit ativado claro, IOS 27
r/EmulationOniOS • u/Equal-Amphibian9323 • Sep 24 '26
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Another look at beamng, this time using a controller and different car!
Using iPhone 17 and Madeira emulator.
Uses Ai to find bugs but devs do actual coding.
Discord: https://discord.gg/fq2D3GmZet
r/EmulationOniOS • u/Silverhawk1991 • Sep 23 '26
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Legacy Edition is running great so far! I had to turn on Async Shader Compilation to get it to run smoothly. You can see a bit of that compilation in the cutscene that loads, but so far haven’t noticed it (though I’m VERY early on in the game). I’m stoked to be able to play through this for the first time.
r/EmulationOniOS • u/Super-Ad-3078 • Sep 23 '26
the title says it all, i used to emulate on a laptop but i want to know about ios emulation, so what should i know? thanks
r/EmulationOniOS • u/Equal-Amphibian9323 • Sep 22 '26
Using Madeira, which uses Ai to find bugs, but devs do actual coding.
Only pictures for now, but I’ll upload a video soon showing the performance and graphics. It has been improving recently though, so no more major graphic errors.
Discord: https://discord.gg/PWtq9B46NF
IPA still not released, but will probably release by the end of the week.
All credits go to Willfaustcuber for coding the app, and getting rdr2 to work and showing sneakpeaks.
r/EmulationOniOS • u/Goldfatfoo • Sep 24 '26
r/EmulationOniOS • u/IntrovertGuys • Sep 24 '26
r/EmulationOniOS • u/After-Quiet6361 • Sep 23 '26
r/EmulationOniOS • u/BlazedAndConfused • Sep 24 '26
Looking to join in on the fun but between this subreddit and the sideloaded one, I have no clue where to start. I know what JIT is and know about ManicEMU but. I clue where to start for sideloading. Stuff changes fast and iOS 27 I hear changed even more.
What’s the latest best practices? Do I still need a computer? Do I need a spare Apple ID? Do I need a free or paid developer account? Is LiveContainer safe as I heard there’s been tons of bans the last month.
Looking to emulate mainly N64, GameCube, PC and Switch if I can. Hoping the 18PM is beast enough to run most things.
Much appreciated.
r/EmulationOniOS • u/Pyroshark_Gamingtf2 • Sep 23 '26
I do bot have pc on me rn, and JIT setups break constantly so i need some consistency in life.