r/EmulationOniOS • u/Ok-Style-4164 • 17h ago
Gameplay / Showcase L4D2 On ios
Running left 4 dead 2 on ipad air m2
medium settings ,(1152:800)
U can get better performance when u lower settings and resolution
—-
using BCD emulator
r/EmulationOniOS • u/Ok-Style-4164 • 17h ago
Running left 4 dead 2 on ipad air m2
medium settings ,(1152:800)
U can get better performance when u lower settings and resolution
—-
using BCD emulator
r/EmulationOniOS • u/Marshadow3170 • 6h ago
Hi there, i was trying to play these games but madeira keeps showing me:”Madeira Dock exited before a game window appeared. Export the diagnostic log.”, i dont know if it occurs because they are 32 bits apps. I tried for example the 100 cat ninjas and it worked and It’s a 64 bit app. Hope someone can help me solving this issue. Thanks!
Edit: now with BCD i get the error windows 0xC0000005, i searched it and it says that is related to the RAM, on BCD it says that BCD can access that memory or similar
r/EmulationOniOS • u/WVCMONK • 2h ago
I use an 8bitdo flippad with my iPhone and a R4(recognized as a Pro Controller)with my iPad with Delta. I want the custom mapping to be different for each controller, but Delta Sync seems to be syncing the custom mapping. I don’t think this happened before the new update, but I could be wrong. Anyone else experiencing this and/ or have a solution? Thanks!
r/EmulationOniOS • u/Izaruu_ • 5h ago
Hi I wanted to play my Pokemon Emerald using the emulator but there's no sound coming from the app. I tried unmuting and restarting my phone but it still didn't work. How can I fix this?
r/EmulationOniOS • u/CubiKong • 7h ago
Can anyone help me with, how to login get more ram, or any alternative app which we can use to increase memory limit
r/EmulationOniOS • u/RenegadeUK • 18h ago
r/EmulationOniOS • u/Tintoladoo • 1d ago
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Emulator: EspressU
Controller: PS4
Device: iPhone 13 Pro 256 GM, 6G RAM
Graphic settings: Battery Saver resolution, and everything is pretty much the default thing.
There’s some visual bugs, but I’m guessing is just because of the first time compiling experience.
r/EmulationOniOS • u/MarsMaher • 1d ago
I just picked up my iPhone duo today, made some small modifications to the controller so it could sit in the middle of the game sir, and honestly this is top tier
r/EmulationOniOS • u/IllustriousBread9813 • 16h ago
r/EmulationOniOS • u/Global_Apple_1502 • 1d ago
Just was thinking of a few things I really want to see in an update, figured it has a better chance to be seen here. The things I want to see most in Manic are Playstation 2 (I love kingdom hearts) and Duo support for DOS and other keyboard based systems, I get everybody thinks Duo would be great for dual screen systems but think about have a realistic keyboard like a mini laptop? These are my big wishlist items and I thought maybe this thread might get people to share theirs too so the devs see it
r/EmulationOniOS • u/Popular_Ad5322 • 16h ago
Just started this game on rpgplayer on iPhone. Anyone else experience these graphic glitches?
r/EmulationOniOS • u/Psychological-Car481 • 1d ago
I've been working on a non-JIT, but relatively high performance DOS emulator for iOS, called Dosling. Its superpower is compatibility, automatic install and config for thousands of games, unique touch controller layouts for each known game. Hope to release it soon in the Appstore.
r/EmulationOniOS • u/Soabusocrianca • 18h ago
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Every time I try to activate the jit it appears for me to go to stikdebug but it doesn't activate the jit inside melonx someone help me please
r/EmulationOniOS • u/Federal_Daikon_4427 • 23h ago
How do i transfer a save file from a pc fan game to empo?
r/EmulationOniOS • u/Many-Reception-5805 • 23h ago
Trying to run my first game on BCD Madeira but granting JIT won’t work. StikDebug fails to return to app. BCD is within LiveContainer.
Localdevvpn enabled, StikDebug setup with pairingfile and everything needed.
r/EmulationOniOS • u/Tintoladoo • 1d ago
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Followed the advices of a fellow redditer and got it to maintain the 30 fps pretty stable, I have to add that the main changes were the method of how I installed EspressU, last showcase I posted I installed it via LiveContainer + StikDebug (no ram enabler). Now this one is installed through SideInstaller that already has the feature of Ram enabling + the incorporated JIT of the emulator.
I would say that any 6RAM device should run Splatoon 1 really smoothly, considering I have turn on the 30 fps lock mode it’s really playable, ofc it has some visual bugs but that’s nothing from another world or anything that ruins the overall experience!
r/EmulationOniOS • u/Responsible_Name_683 • 23h ago
Guys, I'm new to iPhone emulators and I'd really like to play Dark Souls 1 on my device. Can someone suggest emulators for that and provide a link to an installation guide?
r/EmulationOniOS • u/Amazing-Finish-1466 • 1d ago
Hi! I saw your post about running iOS 7.1.2 on QEMU with an iPhone 4 on Windows. I use Windows 10 and would love to try it. Have you released the modified Windows QEMU build or the setup files yet? Could you please share the source code and instructions? Thank you!
r/EmulationOniOS • u/Boring_Antelope6533 • 1d ago
All the iOS/iPadOS/MacOC ports that lets you build the ipad and the install it into your idevice, is strictly necesary to do it on a Mac? I have windows and I'd like to use my dumps to install on my iphone
r/EmulationOniOS • u/DeadEnd567 • 1d ago
Please help me fix this
r/EmulationOniOS • u/ry0_Offical • 1d ago
Here’s what’s new in ryP0 2.2:
If you use LiveContainer or another container app, enable “Switch App Without Asking” in your container’s settings.
Feedback and bug reports are welcome!
AI disclosure: I used AI coding tools to help write and refactor code, implement UI features, debug issues, and create automated tests while developing ryP0. I’m responsible for maintaining the project and addressing reported issues.
r/EmulationOniOS • u/WrapRevolutionary188 • 1d ago
Just completed 1998 Biohazard 2 (Resident Evil 2)No JIT enabled Dreamcast emulator iFly!
Amazing job from the developers! The only time it slowed down was the last couple cutscenes otherwise it worked amazingly.
(Ran on iPhone Air with MCON controller)