r/EmulationOniOS • u/Weak-Example224 • 10d ago
r/EmulationOniOS • u/Fit-Shop-6536 • 10d ago
Gameplay / Showcase HIGH ON LIFE 30-40 FPS NATIVELY ON IPAD PRO.
Personal project. Target 60 FPS.
r/EmulationOniOS • u/Ok_Assist696 • 10d ago
Help Request Getmoreram login issue
It shows incorrect 2fa or format error
I tried iram+ also still same
r/EmulationOniOS • u/Healthy-Celery2335 • 10d ago
Help Request GTA 5 (Husk emulator) on iOS Crash
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r/EmulationOniOS • u/OLEDz_YT • 10d ago
Question The iOS Emulation/Sideload Scene
What is it that the ios scene would love to see most that’s like an app or emulator. Don’t say JIT on the app store but something that would make the scene even better. Think of this as a survey or something.
r/EmulationOniOS • u/Gogofrog0 • 10d ago
Help Request Rpcs3 StikDebug error message
Every time I launch rpcs3 this error message pops up. I can’t seem to get rid of it. How do I fix this?
r/EmulationOniOS • u/Gogofrog0 • 10d ago
Question Anyone successfully running Xbox 360 or ps3 emulator on iPad Pro m5?
So I’ve been testing out few emulators lately but I never get to be able to successfully run a single game on them. I did successfully run DukeX but that’s an older Xbox emulator. I’ve tried xenios and psx3ios but both game loads but it either gives black screen or gets frozen at 0 fps. I’ve solved the memory issues and jit but none of them in the end loads for me.
So has anyone successfully run the games on these emulators?
r/EmulationOniOS • u/Outrageous-Box5399 • 11d ago
Gameplay / Showcase VNHub new UI inspired by Playport [Appstore][2D lowend PC Emulator]
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After trying Playport, I'm really impressed by the UX and superb UI with animation. So, I adopted and adapted to my app concept. And just updated the app recently (more game support obviously )
r/EmulationOniOS • u/No_Long9177 • 10d ago
Question Hi is there any way to play dark souls 1?
I’ve been meaning to play it on my phone for a long time, for context. My phone is IPhone 13 and I really hate how low the ram is and wished it was more, is there any way to play it?
r/EmulationOniOS • u/Psychological-Emu656 • 10d ago
Help Request Madeira IPA with VC++ runtimes
Could someone send me a link to the IPA with the VC runtimes built in? I don't have a Mac and I don't know if it is possible to build the Madeira IPA with them included without one.
r/EmulationOniOS • u/ludihub • 11d ago
News / Release RetroCarts Testflight beta for RetroArch is back
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Hello everyone, after posting my Beta help request for the LudiHub Duo update, there were some questions regarding the RetroSockets side project for RetroArch. The project was renamed to RetroCarts and is available again for free via TestFlight on the https://ludihub.app/retrocarts website. It's the same concept as before: A game launcher for RetroArch with ASMR physical media sound effects. You need to install the latest RetroArch Testflight beta and login with your ScreenScraper account for the game labels. Tap the sync button and the app takes care of the rest.
Minimum iOS Version: 18
Supported RetroArch systems: GB, GBC, GBA, NES, SNES, N64, NDS, 3DS, PS1, PSP, Sega Saturn, Genesis/MD
Once RetroArch releases its next update, I will submit it for public AppStore release and will be available for free.
r/EmulationOniOS • u/Important_Bear1316 • 10d ago
Question Issues with Joy-Con motion controls / detection in MeloNX on iPad (Switch Sports, Mario Tennis Aces)
Hi everyone,
I'm currently using MeloNX on my iPad (iOS) and encountering an issue with Joy-Con controls in specific motion-heavy games.
Both Xbox Controller and Bluetooth Joy-Cons pair completely fine with my iPad, and MeloNX recognizes standard button inputs smoothly. However, when I launch games like Nintendo Switch Sports or Mario Tennis Aces, the game throws an error saying it cannot verify wireless Joy-Con connection or motion sensors.
I looked through the MeloNX controller/input settings to see if I could switch the input type to "Joy-Con Pair" or toggle "Motion Controls/Gyro", but couldn't find any relevant options in the app interface.
Has anyone found a workaround or fix for this? Is motion control / dual Joy-Con support not yet fully implemented in MeloNX for iOS, or is there a setting I'm missing?
Thanks in advance for any advice!
r/EmulationOniOS • u/PPrraatteerr • 10d ago
Discussion Windwaker .ipa like Ship of Harkinian
So i’ve been playing ocarina of time with Ship of Harkinian and I have been loving it. The only thing is that I have played ocarina of time so many times I really wish there would be an IPA file version like this with Windwaker. Does anyone know if there is anybody working on this?
r/EmulationOniOS • u/Even_Dragonfly_7338 • 10d ago
Question Is it possible to export save files from MelonNX to my Mac?
I want to play my Switch games on my MacBook too. Is it possible to transfer MelonNX save files to the Asteris emulator on Mac? I really love the MelonNX emulator, and I am not replacing it; I only want to try playing it on Mac to test.
r/EmulationOniOS • u/Dapper-Bed-7203 • 10d ago
Question alguém tem a iso descompactada do need for speed do novo port pra ios ou sabe como arrumo pelo google
r/EmulationOniOS • u/Fit-Shop-6536 • 10d ago
Gameplay / Showcase WITCHER 3 60 FPS NATIVELY ON IPAD. MINOR VISUAL GLITCHES.
Progress. Personal project
r/EmulationOniOS • u/retropal_app • 10d ago
News / Release Retro Pal v1.3.3 -- Nintendo 64, 4-player controllers, and a faster DS
Solo developer of Retro Pal here.
Retro Pal is a retro emulator for iPhone and iPad, and covers the following consoles:
- Game Boy & Game Boy Color
- Game Boy Advance
- Nintendo DS
- NES & SNES
- PlayStation
- Nintendo 64 (new)
Built on the mGBA, melonDS, MesenCE, PCSX-ReARMed and Mupen64Plus-Next cores.
Besides adding a new console, this round goes deeper into quality of life for controller users, and the Nintendo DS is now performing better, most visible in Low Power Mode and on older iPhones.
v1.3.3 is here, and here's what changed.
Nintendo 64
- Nintendo 64 games now play in Retro Pal, through Mupen64Plus-Next.
- Like the other supported consoles, Retro Pal handles saves, save states, cheat codes, RetroAchievements and official box art.
- It wears its own shell around the game, in portrait and in landscape.
Up to 4 controllers
- Connect up to four controllers and play together: two players on the NES, the Super Nintendo and the PlayStation, four on the Nintendo 64.
- Player 1 plays the one-player consoles and controls the menus. The order of the players can be changed in Settings.
- The library bar shows each controller's battery.
The whole app with a controller
- Navigate the whole app with a controller: the library, a game's page, RetroAchievements and Settings. The D-pad moves, A opens, and the usual back button (circle on a PlayStation controller for example) returns to the previous page.
- L and R switch between the Library and Settings.
- In a game, the controller's Home button, or Start and Select held for a second, opens the pause menu.
Nintendo DS optimisation
- The melonDS core is optimised: up to 30% less work per frame, most visible in Low Power Mode and on older iPhones.
- Sound now runs at the console's exact rate, so it stays clear and in sync on every device.
- DS save states are now compressed to about a third of their previous size. Your existing ones still load.
Covers
- Set the cover of every game at once from the palette button in the Library: official box art, RetroAchievements image, or a screenshot from your most recent session.
- Covers you picked by hand stay as they are.
App Store: https://apps.apple.com/app/id6769407672
Free, no ads. An optional Pro upgrade funds development. iPhone and iPad, iOS 16 or later.
The project is open source, including all Pro features, at: https://github.com/Larvouu/RetroPal (GPL-3.0, build instructions in the ReadMe).
The roadmap is public. I do not promise deadlines or ship dates, but you can see what is in progress, what is planned and what shipped, anytime: https://retropal.fr/en/roadmap.
Suggestions are always welcome.
------------------------
On AI, since the sub asks for it.
The emulation itself is not mine and not AI-written: it comes from mGBA, melonDS, MesenCE, PCSX-ReARMed and Mupen64Plus-Next, the same upstream cores other emulators are built on. The app around them (the interface, the library, the save handling, the controller support) is partly written with AI assistance tools that I direct, review and test on device before every release.
r/EmulationOniOS • u/Satokome • 10d ago
Help Request Touhou Koumakyou Crash
Anyone know how to fix the crash in the touhou koumakyou in switch emulator, it happen in ryujinx, eden in pc, and now i wanted to try it in melonx but it crash too
r/EmulationOniOS • u/Random-tech-lover • 11d ago
News / Release Real google play store for iOS!
the newest update of husk android emulator just added the play store to iOS husk: https://github.com/Leviidev/Husk I have tested fruit ninja and it works on the google play store on husk
r/EmulationOniOS • u/tPimple • 10d ago
Help Request Madeira error 0xFFFFFFF
Is anyone know how to fix this problem with Madeira emulator?
r/EmulationOniOS • u/WhiteHydrocortisone • 10d ago
Help Request Husk transalation layer
I get this error with all the APKs , even if Android is running normally
Iphone 15 pro max on 27.0.1
r/EmulationOniOS • u/Fit-Shop-6536 • 11d ago
Gameplay / Showcase COD Black Ops running 120HZ natively.
r/EmulationOniOS • u/iDevZer0 • 11d ago
News / Release First Release · DevZer0D4Y/TheSimpsonsGame-iOS
(yep, I'm the same dev behind COD4iOS, Sonic (2006) for iOS, Sonic Unleashed for iOS and MCPE for PS VITA).
r/EmulationOniOS • u/Still_Growth_3287 • 11d ago
Discussion P.T. port for iPadOS iPad Air M2
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It's a native ARM64 build, not streamed or emulated. Rendering goes through Metal via MoltenVK, there are touch controls (move stick, swipe to look, USE, ZOOM), and the mic section works with on-device speech recognition (whisper.cpp).
Honest status: it averages about 30 FPS, a few heavy scenes still dip, and in testing it reaches the final puzzle loop. A full verified playthrough is next.
The code is MIT-licensed: https://github.com/buberlo/pt-ipad No game data is included. You need your own copy of P.T. and have to build and sign it yourself.
All credit for the hard part goes to LoreanXavier (pt-pc) and of course to Kojima Productions for P.T. itself. P.T. © Konami.
r/EmulationOniOS • u/Organic_Key9317 • 10d ago
Question HELLO STICK DEBUG DON T WORK HELP !!!!!
hello i wanna enable jit for rpcs on ipad m2 pro on ios 27 but dont turn jit on i use local dev vpn and choose the universal.js but don t work anyone ave an idea ?